Another update. This one fixes more serious issues, especially with graphic mode, and implements bigtile mode. This unfortunately breaks a few things, in particular the cursor (I didn't reimplement it after changing the term system to the V system), and bigtile mode isn't perfect yet (few bugs subsist, in particular with the Adam Bolt and David Gervais tilesets because of transparency bits).
Changes:
- the Options/Graphics menu is now disabled during gameplay to avoid clients disconnecting with "unknown packet" message when changing gfx mode
- generating a character with quick-start mode was always displaying that character as a human warrior if gfx was enabled
- the monster list subwindow was not refreshed when monsters were detected by magical means
- some more monster attr/char definitions remapped in graf-new.prf (Adam Bolt tileset)
- revert auto-retaliator to MAngband system (one target is picked up randomly when surrounded)
- squelchable items picked up with "g" shouldn't be tagged as (squelch) when dropped
- added a check so that the DM doesn't accidentally reset someone else's house
- some packet processing commands on the server were returning the wrong value
- some player pictures for Dunadan characters were not defined in the Adam Bolt tileset
- the window options for main term were not saved properly
- the panel boundaries were sometimes recalculated incorrectly when the main window was resized (happened when the new size was an odd number and the maximum size was a multiple of that new size)
- new term code from Vanilla Angband (z-term.c)
- bigtile mode should now work as intended
- picking up gold didn't refresh the floor item
As a side note, xdir seems to work again so I uploaded the new files to the usual location. Please update servers and clients:
http://powerwyrm.fr.tc/PWMangband
PWMAngband Maintainer - Check http://www.mangband.org/forum/viewforum.php?f=9 and download the latest client, server, lib files, sound fx patch and even the source code for this new variant!