by Berendol on Tue 11.01.2005, 13:37
Wouldn't that make it impossible to fill vaults with loot by killing the monsters, though? If a trap blocks items, that would also give away the location of traps without making you cast detect traps.
There doesn't seem to be an agreeable way to fix the scenario of items on top of traps.
Well, I have one idea, but I want to hear from some of you before I implement it.
How about if there's an item on the trap, you don't set off the trap when you walk on the item? Of course, that raises the important question of what happens when you pick up the item. It should logically set off the trap. It seems like an Indiana Jones scene, doesn't it?
I just carry rods of disarming around for trapped vaults.
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