# File: sound.prf
#
# Configuration file for the PWMAngband sound events
#
# The format is:
# <event name>:<sample-names separated by spaces>
#
# Example:
# hit:hit hit1
#

#
# This is the Dubtrain Angband Sound config list, v.3.1.0 - February 24th, 2009
#
# Licensed under a Creative Commons non-commercial agreement
#
# Inspired by the original Craig's Angband Sound Patch.
#
# But with all new sounds.
#
# contact angband@dubtrain.com
#
# download zipped archive at www.dubtrain.com/angband
#

#
# Ambient sounds
#

# Town during the day.
sound:ambient_day:amb_thunder_rain

# Town during the night.
sound:ambient_nite:amb_guitar_chord amb_thunder_roll

# River
sound:wild_river:wild_river

# Waste
sound:wild_waste:wild_waste

# Volcano
sound:wild_volcano:wild_volcano

# Grass
sound:wild_grass:wild_grass

# Wood
sound:wild_wood:wild_wood

# Mountain
sound:wild_mountain:wild_mountain

# Desert
sound:wild_desert:wild_desert

# Glacier
sound:wild_glacier:wild_glacier

# Swamp
sound:wild_swamp:wild_swamp

# Deep water
sound:wild_deepwater:wild_deepwater

# Hill
sound:wild_hill:wild_hill

# Shore
sound:wild_shore:wild_shore

# Dungeon levels 1-20 (50'- 1000')
sound:ambient_dng1:amb_door_iron amb_bell_metal1

# Dungeon levels 21-40 (1050'- 2000')
sound:ambient_dng2:amb_bell_tibet1 amb_bell_metal2 amb_gong_strike

# Dungeon levels 41-60 (2050'- 3000')
sound:ambient_dng3:amb_bell_tibet2 amb_dungeon_echo amb_pulse_low

# Dungeon levels 61-80 (3050'- 4000')
sound:ambient_dng4:amb_bell_tibet3 amb_dungeon_echowet amb_gong_undertone

# Dungeon levels 81-98 (4050'- 4900')
sound:ambient_dng5:amb_door_doom amb_gong_chinese amb_gong_low

# Dungeon level 99 (4950')
sound:ambient_sauron:amb_sauron

# Dungeon level 100 (5000')
sound:ambient_morgoth:amb_morgoth

# Dungeon levels 101-124 (5050'- 6200')
sound:ambient_dng6:amb_deep

# Dungeon level 125 (6250')
sound:ambient_senya:amb_senya

# Dungeon level 126 (6300')
sound:ambient_xakaze:amb_xakaze

# Dungeon level 127 (6350')
sound:ambient_melkor:amb_melkor

#
# Store sounds
#

# The shopkeep bought a worthless item.
sound:store1:sto_man_hey

# The shopkeep paid too much for an item.
sound:store2:id_bad_dang

# The shopkeep got away with a good bargain.
sound:store3:sto_man_haha

# The shopkeep got away with a great bargain.
sound:store4:sto_man_whoohaha

# You make a normal transaction (buying or selling).
sound:store5:sto_coins_countertop sto_bell_register1 sto_bell_register2

# You enter a store.
sound:store_enter:sto_bell_desk sto_bell_ding sto_bell_dingaling sto_bell_jingles sto_bell_ringing sto_bell_shop

# You enter your home.
sound:store_home:plm_door_entrance

# You leave a store.
sound:store_leave:plm_door_bolt

#
# Player sounds - combat
#

# You succeed in a melee attack against a monster.
sound:hit:plc_hit_hay plc_hit_body

# It was a good hit!
sound:hit_good:plc_hit_anvil

# It was a great hit!
sound:hit_great:plc_hit_groan

# It was a superb hit!
sound:hit_superb:plc_hit_grunt

# It was a *GREAT* hit!
sound:hit_hi_great:plc_hit_grunt2

# It was a *SUPERB* hit!
sound:hit_hi_superb:plc_hit_anvil2

# It was a *CRITICAL* hit!
sound:hit_hi_critical:plc_hit_critical

# You miss a melee attack against a monster.
sound:miss:plc_miss_arrow2

# You fire a missile.
sound:shoot:plc_miss_arrow

# You hit something with a missile.
sound:shoot_hit:plc_hit_arrow

# You receive a hitpoint warning.
sound:hitpoint_warn:plc_bell_warn

# You die.
sound:death:plc_die_laugh

#
# Player sounds - status changes
#

# You become blind.
sound:blind:pls_tone_conk

# You become confused.
sound:confused:pls_man_ugh

# You become poisoned.
sound:poisoned:pls_tone_guiro

# You become afraid.
sound:afraid:pls_man_yell

# You become paralyzed.
sound:paralyzed:pls_man_gulp_new

# You feel drugged (chaos effects).
sound:drugged:pls_breathe_in

# You become slower.
sound:slow:pls_man_sigh

# You become stunned.
sound:stun:pls_bell_mute

# You suffer a cut.
sound:cut:pls_man_argoh

# A stat is drained
sound:drain_stat:pls_tone_headstock

# You recover from a condition (blind, confused, etc.)
sound:recover:pls_bell_chime_new

# You become faster.
sound:speed:pls_bell_sustain

# You attain a mystic shield.
sound:shield:pls_bell_bowl

# You become blessed.
sound:blessed:sum_angel_song

# You feel heroic.
sound:hero:pls_tone_goblet

# You are bold.
sound:bold:pls_bell_hibell_soft

# You become berserk.
sound:berserk:pls_man_scream2

# You feel protected from evil.
sound:prot_evil:pls_bell_glass

# You feel invulnerable. (does any item/spell do this anymore?)
sound:invuln:pls_tone_blurk

# You can see invisible things.
sound:see_invis:pls_tone_clave6

# You can see the infrared spectrum
sound:infrared:pls_tone_clavelo8

# You become resistant to acid.
sound:res_acid:pls_man_sniff

# You become resistant to electricity.
sound:res_elec:pls_tone_elec

# You become resistant to fire.
sound:res_fire:pls_tone_scrape

# You become resistant to cold.
sound:res_cold:pls_tone_stick

# You become resistant to poison.
sound:res_pois:pls_man_spit

# You become hungry.
sound:hungry:pls_man_sob

#
# Player sounds - misc.
#

# You pick up money worth less than 200 au.
sound:money1:plm_coins_light plm_coins_shake

# You pick up money worth between 200 and 600 au.
sound:money2:plm_chain_light plm_coins_pour

# You pick up money worth 600 au or more.
sound:money3:plm_coins_dump

# You (or a monster) drop something on the ground.
sound:drop:plm_drop_boot

# You gain (or regain) a level.
sound:level:plm_levelup

# You successfully study a spell or prayer.
sound:study:plm_book_pageturn

# You teleport or phase door.
sound:teleport:plm_chimes_jangle

# You quaff a potion.
sound:quaff:plm_bottle_clinks plm_cork_pop plm_cork_squeak

# You zap a rod.
sound:zap_rod:plm_zap_rod

# You take a step.  (unimplemented)
#sound:walk:

# You teleport someone else away.
sound:tpother:plm_chimes_jangle

# You bump into a wall or door.
sound:hitwall:plm_wood_thud

# You eat something.
sound:eat:plm_eat_bite

# You successfully dig through something.
sound:dig:plm_metal_clank

# You open a door.
sound:opendoor:plm_door_bolt plm_door_creak plm_door_dungeon plm_door_entrance plm_door_open plm_door_opening plm_door_rusty plm_door_squeaky

# You shut a door.
sound:shutdoor:plm_bang_dumpster plm_cabinet_shut plm_close_hatch plm_door_creakshut plm_door_latch plm_door_shut plm_door_slam

# You teleport from a level (including via recall).
sound:tplevel:sum_bell_crystal

# Default "bell" sound for system messages.
sound:bell:plm_jar_ding

# You try to open something that's not a door.
sound:nothing_to_open:plm_click_switch2 plm_door_knob

# You fail to pick a lock.
sound:lockpick_fail:plm_click_dry plm_click_switch plm_click_wood plm_door_echolock plm_door_wooden

# You pick a lock.
sound:lockpick:plm_break_wood plm_cabinet_open plm_chest_unlatch plm_lock_case plm_lock_distant plm_open_case

# You disarm a trap.
sound:disarm:plm_bang_ceramic plm_chest_latch plm_click_switch3

# You go up stairs.
sound:stairs_up:plm_floor_creak2

# You go down stairs.
sound:stairs_down:plm_floor_creak

# You activate an artifact.
sound:act_artifact:plm_aim_wand

# You use a staff.
sound:use_staff:plm_use_staff

# An object is destroyed.
sound:destroy:plm_bang_metal plm_break_canister plm_break_glass plm_break_glass2 plm_break_plates plm_break_shatter plm_break_smash plm_glass_breaking plm_glass_break plm_glass_smashing

# You wield or take off something.
sound:wield:plm_metal_sharpen

# You take something in or out of your quiver.
sound:quiver:plc_miss_swish

# You wield a cursed item.
sound:cursed:pls_man_oooh

# You notice something (generic notice)
sound:notice:id_bad_hmm

# Learn a rune.
sound:rune:id_good_hmm

# You successfully cast a spell.
sound:cast_spell:plm_spell1 plm_spell2 plm_spell3

# You successfully pray a prayer.
sound:pray_prayer:sum_angel_song

# You enter a pit.
sound:enter_pit:enter_pit

#
# Monster Sounds - combat
#

# A monster flees in terror.
sound:flee:mco_creature_yelp

# A monster is killed.
sound:kill:mco_howl_croak mco_howl_deep mco_howl_distressed mco_howl_high mco_howl_long

# A unique is killed.
sound:kill_unique:sum_ghost_wail

# Morgoth, Lord of Darkness is killed.
sound:kill_king:amb_guitar_chord

# Attack - hit
sound:mon_hit:mco_hit_whip

# Attack - touch
sound:mon_touch:mco_click_vibra

# Attack - punch
sound:mon_punch:mco_squish_snap

# Attack - kick
sound:mon_kick:mco_rubber_thud

# Attack - claw
sound:mon_claw:mco_ceramic_trill mco_scurry_dry

# Attack - bite
sound:mon_bite:mco_snarl_short mco_bite_soft mco_bite_munch mco_bite_long mco_bite_short mco_bite_gnash mco_bite_chomp mco_bite_regular mco_bite_small mco_bite_dainty mco_bite_hard mco_bite_chew

# Attack - sting
sound:mon_sting:mco_castanet_trill mco_tube_hit

# Attack - butt
sound:mon_butt:mco_cuica_rubbing mco_thud_crash

# Attack - crush
sound:mon_crush:mco_dino_low mco_squish_hit

# Attack - engulf
sound:mon_engulf:mco_dino_talk mco_dino_yawn

# Attack - crawl
sound:mon_crawl:mco_card_shuffle mco_shake_roll

# Attack - drool
sound:mon_drool:mco_creature_choking mco_liquid_squirt

# Attack - spit
sound:mon_spit:mco_attack_spray

# Attack - gaze
sound:mon_gaze:mco_thoing_backwards

# Attack - wail
sound:mon_wail:mco_dino_low

# Attack - release spores
sound:mon_spore:mco_dub_wobble mco_spray_long

# Attack - beg for money
sound:mon_beg:mco_man_mumble

# Attack - insult
sound:mon_insult:mco_strange_thwoink

# Attack - moan
sound:mon_moan:mco_strange_music

# Attack - shriek
sound:mon_shriek:mco_mouse_squeaks

# Spell - create traps
sound:mon_create_trap:mco_thoing_deep

# Spell - cause fear
sound:mon_cast_fear:mco_creature_groan mco_dino_slur

# Multiply (breed explosively)
sound:multiply:mco_frog_trill

#
# Summons
#

# Summon one or more monsters.
sound:summon_monster:sum_chime_jangle

# Summon ainur.
sound:summon_ainu:sum_angel_song

# Summon undead.
sound:summon_undead:sum_ghost_oooo

# Summon animals.
sound:summon_animal:sum_lion_growl

# Summon spiders.
sound:summon_spider:sum_piano_scrape

# Summon hounds.
sound:summon_hound:sum_lion_growl

# Summon hydras.
sound:summon_hydra:sum_piano_scrape

# Summon demons.
sound:summon_demon:sum_ghost_wail sum_laugh_evil2

# Summon dragon.
sound:summon_dragon:sum_piano_scrape

# Summon greater undead.
sound:summon_gr_undead:sum_ghost_moan

# Summon greater dragons.
sound:summon_gr_dragon:sum_gong_temple

# Summon greater demons.
sound:summon_gr_demon:sum_ghost_moan

# Summon Ringwraiths.
sound:summon_ringwraith:sum_bell_hand

# Summon uniques.
sound:summon_unique:sum_bell_tone

#
# Breath weapons
#

# Breathe frost.
sound:breathe_frost:mco_attack_breath

# Breathe electricity.
sound:breathe_elec:mco_attack_breath

# Breathe acid.
sound:breathe_acid:mco_attack_breath

# Breathe gas.
sound:breathe_gas:mco_attack_breath

# Breathe fire.
sound:breathe_fire:mco_attack_breath

# Breathe water.
sound:breathe_water:mco_attack_breath

# Breathe disenchantment.
sound:breathe_disenchant:mco_attack_breath

# Breathe chaos.
sound:breathe_chaos:mco_attack_breath

# Breathe shards.
sound:breathe_shards:mco_attack_breath

# Breathe sound.
sound:breathe_sound:mco_attack_breath

# Breathe light.
sound:breathe_light:mco_attack_breath

# Breathe darkness.
sound:breathe_dark:mco_attack_breath

# Breathe nether.
sound:breathe_nether:mco_attack_breath

# Breathe nexus.
sound:breathe_nexus:mco_attack_breath

# Breathe time.
sound:breathe_time:mco_attack_breath

# Breathe inertia.
sound:breathe_inertia:mco_attack_breath

# Breathe gravity.
sound:breathe_gravity:mco_attack_breath

# Breathe plasma.
sound:breathe_plasma:mco_attack_breath

# Breathe force.
sound:breathe_force:mco_attack_breath

# Breathe the elements (power dragon scale mail).
sound:breathe_elements:mco_attack_breath

#
# Identifying Items
#

# Identify a bad item (including bad ego items and artifacts).
sound:identify_bad:id_bad_aww id_bad_dang id_bad_hmm id_bad_hmph id_bad_ohh

# Identify a good ego item.
sound:identify_ego:id_ego_whoa id_ego_woohoo id_ego_yeah id_ego_yeah2 id_ego_yes

# Identify a good artifact.
sound:identify_art:id_good_hey id_good_hey2 id_good_hmm id_good_huh id_good_ooh id_good_ooo id_good_wow
