====================
Command Descriptions
====================

The following command descriptions are listed as the command name plus the
default key to use it. For those who prefer the original "roguelike"
keyset, the name and key of the roguelike command is also shown if it is 
different. Then comes a brief description of the command, including 
information about alternative methods of specifying the command in each 
keyset, when needed.

Most commands take no "energy" to perform, while other commands only take
energy when they cause the world to change in some way. For example,
attempting to read a scroll while blind does not use any energy.

The following command is very useful for beginners:

Command lists ('Enter')
  This brings up a little window in the middle of the screen, in which you
  can select what command you would like to use by browsing. If you wish
  to begin playing immediately, you can use this option to navigate the
  commands and refer to this guide when you need more details about
  specific commands.

Inventory Commands
==================

Inventory list ('i')
  Displays a list of objects being carried but not equipped. You can carry
  up to 23 different items, not counting those in your equipment. Often,
  many identical objects can be "stacked" into a "pile" which will count as
  a single item.
  Each object has a weight, and if you carry more objects than your strength
  permits, you will begin to slow down. The amount of weight you can still
  carry without being overencumbered, or the amount of extra weight you are
  currently carrying is displayed at the top of the screen.
 
Equipment list ('e')
  Use this command to display a list of the objects currently being used by
  your character. The standard body (which all races currently have) has
  13 slots for equipment. Every equipment slot corresponds to a different
  location on the body, and each of which may contain only one object at
  a time, and each of which may only contain objects of the proper "type".
  For the standard body these are WEAPON (weapon), BOW (missile launcher),
  RING (ring) (two of these), AMULET (amulet), LIGHT (light source),
  BODY_ARMOR (armor), CLOAK (cloak), SHIELD (shield), HAT (helmet),
  GLOVES (gloves), BOOTS (boots), TOOL (digger, tool). You must be
  wielding/wearing certain objects to take advantage of their special powers.
 
Quiver list ('|')
  Missiles that you carry will automatically be put in your quiver. The
  quiver has 8 slots; it also takes up inventory space, so every 40
  missiles will reduce your number of inventory slots by 1.

Drop an item ('d')
  This drops an item from your inventory or equipment onto the dungeon
  floor. If the floor spot you are standing on already has an object in it,
  PWMAngband will attempt to drop the item onto an adjacent space. Doors and
  traps are considered objects for the purpose of determining if the space
  is occupied. This command may take a quantity, and takes some energy.

Drop gold ('$')
  This drops gold from your purse. This command may take a quantity, and takes
  some energy.

Ignore an item ('k') or Ignore an item ('^D')
  This ignores (or destroys) an item in your inventory or on the dungeon floor.
  When ignored, the game will sometimes prompt you whether to ignore only this
  item or all others like it. If the second option is chosen, all similar
  items on the floor and in your inventory will be ignored. To view all
  items regardless of whether they are ignored, you can use 'K' to
  toggle the ignore setting on and off. This command takes some energy.

Wear/Wield equipment ('w')
  To wear or wield an object in your inventory, use this command. Since
  only one object can be in each slot at a time, if you wear or wield an
  item into a slot which is already occupied, the old item will be first be
  taken off, and may in fact be dropped if there is no room for it in your
  inventory. Wielding ammunition will add it to an empty slot in your
  quiver and prompt you to replace a type of ammunition if your quiver is
  already full. This command takes some energy.

Take off equipment ('t') or Take off equipment ('T')
  Use this command to take off a piece of equipment and return it to your
  inventory. Occasionally, you will run into a cursed item which cannot be
  removed. These items normally penalize you in some way and cannot be
  taken off until the curse is removed. If there is no room in your
  inventory for the item, your pack will overflow and you will drop the
  item after taking it off. You may also remove ammunition from your quiver
  with this command. This command takes some energy.

Movement Commands
=================

Moving (arrow keys, number keys) or (arrow keys, number keys, 'yuhjklbn')
  This causes you to move one step in a given direction. If the square you
  wish to move into is occupied by a monster, you will attack it. If the
  square is occupied by a door or a trap you may attempt to open or disarm
  it if the appropriate option is set. Preceding this command with CTRL
  will cause you to attack in the appropriate direction, but will not move
  your character if no monster is there. These commands take some energy.

Walk ('W') or Walk ('-')
  The walk command lets you willingly walk into a trap or a closed door,
  without trying to open or disarm it. This command requires a direction, and
  takes some energy.

Run ('.') or Run (',')
  This command will move in the given direction, following any bends in the
  corridor, until you either have to make a "choice" between two directions
  or you are disturbed. You can configure what will disturb you by setting
  the disturbance options. You may also use shift plus the "roguelike"
  direction keys (roguelike keyset), or shift plus the "original" direction
  keys on the keypad (both keysets, some machines) to run in a direction.
  This command may take an argument, requires a direction, and takes some
  energy.

Go up staircase ('<')
  Climbs up an up staircase you are standing on. There is always at least
  one staircase going up on every level except for the town level (this
  doesn't mean it's easy to find). Going up a staircase will take you to a
  new dungeon level unless you are at 50 feet (dungeon level 1), in which
  case you will return to the town level. Note that whenever you leave a
  level (not the town), you will never find it again. This means that for
  all intents and purposes, any objects on that level are destroyed. This
  includes artifacts unless the "Create characters in preserve mode" option
  was set when your character was created, in which case the artifacts may
  show up again later. This command takes some energy.

Go down staircase ('>')
  Descends a down staircase you are standing on. There is always at least
  one staircase going down on each level, except for "quest" levels, which
  have none until the quest monster is killed. Going down a staircase will
  take you to a new dungeon level. See "Go Up Staircase" for more info.
  This command takes some energy.

Resting Commands
================

Stay still (with pickup) (',') or Stay still (with pickup) ('.')
  Stays in the same square for one move. If you normally pick up objects
  you encounter, you will pick up whatever you are standing on. You may
  also use the '5' key (both keysets). This command naturally bypasses the
  "ignore" settings: to pick up things with ignore settings activated,
  use the "Get objects" command. This command takes some energy.

Get objects ('g')
  Pick up objects and gold on the floor beneath you. You may pick up objects
  until the floor is empty or your backpack is full.

Do autopickup ('^A')
  Pick up objects you would normally pick up automatically.

Rest ('R')
  Resting is better for you than repeatedly staying still, and can be told
  to automatically stop after a certain amount of time, or when various
  conditions are met. In any case, you always wake up when anything
  disturbing happens, or when you press any key. To rest, enter the Rest
  command, followed by the number of turns you want to rest, or '*' to
  rest until your hitpoints and mana are restored, or '&' to rest until
  you are fully "healed". This command may take an argument (used for the
  number of turns to rest), and takes some energy.

Stealth Commands
================

Toggle stealth mode ('S') or Toggle stealth mode ('#')
  Only Rogues are able to use this command. When first pressed, the message
  "Stealth Mode" will appear at the bottom of the screen. You are now taking
  two turns for each command, one for the command and one to act carefully.
  This means that you are taking twice the time to move around the dungeon, and
  therefore twice the food. Stealth mode will automatically turn off if you are
  disturbed. You may also turn off stealth mode by entering the Stealth Mode
  command again.

Alter Commands
==============

Tunnel ('T') or Tunnel ('^T')
  Tunnelling or mining is a very useful art. There are many kinds of rock,
  with varying hardness, including permanent rock (permanent), granite
  (very hard), quartz veins (hard), magma veins (soft), and rubble (very
  soft). Quartz and Magma veins may be displayed in a special way, and may
  sometimes contain treasure, in which case they will be displayed in a
  different way. Rubble sometimes covers an object but is easy to tunnel
  through, even with your bare hands. Tunnelling ability increases with
  strength and weapon weight. This command requires a direction, and takes
  some energy.

Open a door or chest ('o')
  To open an object such as a door or chest, you must use this command. If
  the object is locked, you will attempt to pick the lock based on your
  disarming ability. If you open a trapped chest without disarming the
  traps first, the trap will be set off. Some doors will be locked shut and
  may have to be forced open. Opening will automatically attempt to pick
  any locked doors. You may need several tries to open a door or chest. This
  command requires a direction, and takes some energy.

Close a door ('c')
  Non-intelligent and some other creatures cannot open doors, so shutting
  doors can be quite valuable. Furthermore, monsters cannot see you behind
  closed doors, so closing doors may allow you to buy some time without
  being attacked. Broken doors cannot be closed. This command requires
  a direction, and takes some energy.

Disarm a trap or chest, or lock a door ('D')
  You can attempt to disarm traps on the floor or on chests. If you fail,
  there is a chance that you will blunder and set it off. You can only
  disarm a trap after you have found it. The command can also be used to lock
  a closed door. This will create a hindrance for monsters. Even if many
  monsters will be able to pick the lock or bash the door down, it will often
  take them some time. This command requires a direction, and takes some energy.

Alter ('+')
  This special command allows the use of a single keypress to select any of
  the "obvious" commands above (attack, tunnel, open, disarm),
  and, by using keymaps, to combine this keypress with directions. In
  general, this allows the use of the "control" key plus the appropriate
  "direction" key (including the roguelike direction keys in roguelike
  mode) as a kind of generic "alter the terrain feature of an adjacent
  grid" command. This command requires a direction, and takes some energy.

Drink/fill an empty bottle from a fountain ('_')
  When standing on a fountain square, this command allows you to interact with
  the fountain. Dried out fountains will produce no effect. If you carry empty
  bottles, the command will allow you to fill one empty bottle and generate
  a random potion. If you don't carry empty bottles, or if you don't want to
  fill a bottle, the command will allow you to drink from the fountain.
  Drinking from a fountain will produce a random potion effect, which will
  range from very good to very bad. Sometimes, other effects may be
  experienced. This command takes some energy.

Spell and Prayer Commands
=========================

Browse a book ('b') or Peruse a book ('P')
  Only spellcasters can read spell or prayer books. Fighters cannot read any
  books. When this command is used, all of the spells or prayers contained in
  the selected book are displayed, along with information such as their level,
  the amount of mana required to cast them, and whether or not you know the
  spell or prayer.

Gain new spells or prayers ('G')
  Use this command to actually learn new spells or prayers. When you are
  able to learn new spells or prayers, the word "Study" will appear on the
  status line at the bottom of the screen. If you have a book in your
  possession, containing spells or prayers which you may learn, then you
  may choose to study that book. If you are a mage-like spellcaster, you
  may actually choose which spell to study. If you are a priest or paladin,
  your gods will choose a prayer for you. There are several books of each
  type, some of which are normally found only in the dungeon. This command
  takes some energy.

Cast a spell or pray a prayer ('m')
  To cast a spell, you must have previously learned the spell and must have
  in your inventory a book from which the spell can be read. Each spell has
  a chance of failure which starts out fairly large but decreases as you
  gain levels. If you don't have enough mana to cast a spell, you cannot cast
  the spell. Since you must read the spell from a book, you cannot be blind or
  confused while casting, and there must be some light present. Use this
  command when your character is turned into a ghost (after dying, if the
  server allows the feature). Unlike spells and prayers, undead abilities use
  experience as "fuel". If you don't have enough experience to invoke an undead
  power, your character is destroyed permanently. Shapechangers that polymorph
  into a form that can cast spells are able to use this command. If you don't
  have enough mana to cast a monster spell, you cannot cast that spell. This
  command takes some energy.

Project a spell or a prayer ('p')
  Sometimes you may want to cast a spell or recite a prayer, aiming it at
  a specific friendly player. This command requires a direction and can use
  a target. This command takes some energy.

Monster Spell Commands
======================

Use dragon breath attack ('y') or Use dragon breath attack ('f')
  Only Dragons or Shapechangers that polymorph into a form that can use breath
  attacks are able to use this command. Unlike spells and prayers, breath
  attacks use hit points as "fuel". If you don't have enough hit points to
  invoke a breath attack, your character dies. This command takes some energy.

Polymorph into a monster ('V')
  Only Shapechangers are able to use this command. Press '*' to display a
  list of available forms, or enter a number to polymorph into the form
  corresponding to this number. More info can be available through
  the Knowledge Menu (see below the "Check knowledge" command) about monsters
  and kill counts. This command takes some energy.

Object Manipulation Commands
============================

Eat some food ('E')
  You must eat regularly to prevent starvation. As you grow hungry, a
  message will appear at the bottom of the screen saying "Hungry". If you
  go hungry long enough, you will become weak, then start fainting, and
  eventually, you may well die of starvation. You may use this command to
  eat food in your inventory. Note that you can sometimes find food in the
  dungeon, but it is not always wise to eat strange food. This command
  takes some energy.

Fuel your lantern/torch ('F')
  If you are using a lantern and have flasks of oil in your pack, then you
  can "refuel" them with this command. Torches and Lanterns are limited
  in their maximal fuel. In general, two flasks will fully fuel a lantern.
  This command takes some energy.

Quaff a potion ('q')
  Use this command to drink a potion. Potions affect the player in various
  ways, but the effects are not always immediately obvious. This command
  takes some energy.

Read a scroll ('r')
  Use this command to read a scroll. Scroll spells usually have an area
  effect, except for a few cases where they act on other objects. Reading a
  scroll causes the parchment to disintegrate as the scroll takes effect.
  Most scrolls which prompt for more information can be aborted (by
  pressing escape), which will stop reading the scroll before it
  disintegrates. This command takes some energy.
 
Inscribe an object ('{')
  This command inscribes a string on an object. The inscription is displayed
  inside curly braces after the object description. The inscription is limited
  to the particular object (or pile) and is not automatically transferred to
  all similar objects. Under certain circumstances, PWMAngband will display
  "fake" inscriptions on certain objects ('cursed', 'tried', 'empty')
  when appropriate. These "fake" inscriptions remain all the time, even if the
  player chooses to add a "real" inscription on top of it later.

  In addition, PWMAngband will occasionally place a "real" inscription on an
  object for you, normally as the result of your character getting a
  "feeling" about the item. All characters will get "feelings" about
  weapons and armor after carrying them for a while.

  An item labeled as '{empty}' was found to be out of charges, and an
  item labeled as '{tried}' is a "flavored" item which the character has
  used, but whose effects are unknown. Certain inscriptions have a meaning
  to the game, see '@#', '@x#', '!*', and '!x', in the section on
  inventory object selection.

Uninscribe an object ('}')
  This command removes the inscription on an object. This command will have
  no effect on "fake" inscriptions added by the game itself.

Toggle ignore ('K') or Toggle ignore ('O')
  This command will toggle ignore settings. If on, all ignored items
  will be hidden from view. If off, all items will be shown regardless
  of their ignore setting. See the customize section for more info.

Magical Object Commands
=======================

Activate an object ('A')
  You have heard rumors of special weapons and armor deep in the Pits,
  items that can let you breathe fire like a dragon or light rooms with
  just a thought. Should you ever be lucky enough to find such an item,
  this command will let you activate its special ability. Special abilities
  can only be used if you are wearing or wielding the item. This command
  takes some energy.

Aim a wand ('a') or Zap a wand ('z')
  Wands must be aimed in a direction to be used. Wands are magical devices,
  and therefore there is a chance you will not be able to figure out how to
  use them if you aren't good with magical devices. They will fire a shot
  that affects the first object or creature encountered or fire a beam that
  affects anything in a given direction, depending on the wand. An
  obstruction such as a door or wall will generally stop the effects from
  traveling any farther. This command requires a direction and can use a
  target. This command takes some energy.

Use a staff ('u') or Zap a staff ('Z')
  This command will use a staff. A staff is normally very similar to a
  scroll, in that they normally either have an area effect or affect a
  specific object. Staves are magical devices, and there is a chance you
  will not be able to figure out how to use them. This command takes some
  energy.
 
Zap a rod ('z') or Activate a rod ('a')
  Rods are extremely powerful magical items, which cannot be burnt or
  shattered, and which can have either staff-like or wand-like effects, but
  unlike staves and wands, they don't have charges. Instead, they draw on
  the ambient magical energy to recharge themselves, and therefore can only
  be activated once every few turns. The recharging time varies depending
  on the type of rod. This command may require a direction (depending on
  the type of rod, and whether you are aware of its type) and can use a
  target. This command takes some energy.

Throwing and Missile Weapons
============================

Fire an item ('f') or Fire an item ('t')
  This command will allow you to fire a missile from either
  your quiver or your inventory provided it is the appropriate ammunition
  for the current missile weapon you have equipped. You may not fire an
  item without a missile weapon equipped. Fired ammunition has a chance of
  breaking. This command takes some energy.

Fire default ammo at nearest ('h') or ('TAB')
  If you have a missile weapon equipped and the appropriate ammunition in
  your quiver, you can use this command to fire at the nearest visible
  enemy. This command will cancel itself if you lack a launcher, ammunition
  or a visible target that is in range. The first ammunition of the correct
  type found in the quiver is used. This command takes some energy.

Throw an item ('v')
  You may throw any object carried by your character. Depending on the
  weight, it may travel across the room or drop down beside you. Only one
  object from a pile will be thrown at a time. Note that throwing an object
  will often cause it to break, so be careful! If you throw something at a
  creature, your chances of hitting it are determined by your plusses to
  hit, your ability at throwing, and the object's plusses to hit. Once the
  creature is hit, the object may or may not do any damage to it.
  Note that flasks of oil will do some fire damage to a monster on impact.
  If you are wielding a missile launcher compatible with the object you are
  throwing, then you automatically use the launcher to fire the missile
  with much higher range, accuracy, and damage, than you would get by just
  throwing the missile. Throw, like fire, requires a direction. Targeting
  mode (see the next command) can be invoked with '*' at the
  'Direction?' prompt. This command takes some energy.

Targeting Mode ('*')
  This will allow you to aim your ranged attacks at a specific monster or
  grid, so that you can point directly towards that monster or grid (even
  if this is not a "compass" direction) when you are asked for a direction.
  You can set a target using this command, or you can set a new target at
  the "Direction?" prompt when appropriate. At the targeting prompt, you
  have many options. First of all, targeting mode starts targeting nearby
  monsters which can be reached by "projectable" spells and thrown objects.
  In this mode, you can press 't' (or '5' or '.') to select the
  current monster, space to advance to the next monster, '-' to back up to
  the previous monster, direction keys to advance to a monster more or less
  in that direction, 'r' to "recall" the current monster, 'q' to exit
  targeting mode, and 'p' (or 'o') to stop targeting monsters and
  enter the mode for targeting a location on the floor or in a wall. Note
  that if there are no nearby monsters, you will automatically enter this
  mode. Note that hitting 'o' is just like 'p', except that the
  location cursor starts on the last examined monster instead of on the
  player. In this mode, you use the "direction" keys to move around, and
  the 'q' key to quit, and the 't' (or '5' or '.') key to target
  the cursor location. Note that targeting a location is slightly
  "dangerous", as the target is maintained even if you are far away. To
  cancel an old target, simply hit '*' and then 'ESCAPE' (or 'q').
  Note that when you cast a spell or throw an object at the target
  location, the path chosen is the "optimal" path towards that location,
  which may or may not be the path you want. Sometimes, by clever choice of
  a location on the floor for your target, you may be able to convince a
  thrown object or cast spell to squeeze through a hole or corridor that is
  blocking direct access to a different grid. Launching a ball spell or
  breath weapon at a location in the middle of a group of monsters can
  often improve the effects of that attack, since ball attacks are not
  stopped by interposed monsters if the ball is launched at a target.

Target friendly player ('left-paren')
  This command allows you to aim your ranged attacks at a specific friendly
  player. If more than one target is available, the most wounded teammate is
  chosen.

Target closest monster (''')
  This will allow you to aim your ranged attacks at the closest valid target.
        
Looking Commands
================

Full screen map ('M')
  This command will show a map of the entire dungeon, reduced by a factor
  of nine, on the screen. Only the major dungeon features will be visible
  because of the scale, so even some important objects may not show up on
  the map. This is particularly useful in locating where the stairs are
  relative to your current position, or for identifying unexplored areas of
  the dungeon.
  Using this command while in the wilderness (or in Town) will also display
  a small-scale map of the level.

Locate player on map ('L') or Where is the player ('W')
  This command lets you scroll your map around, looking at all sectors of
  the current dungeon level, until you press escape, at which point the map
  will be re-centered on the player if necessary. To scroll the map around,
  simply press any of the "direction" keys. The top line will display the
  sector location, and the offset from your current sector.

Look around ('l') or Examine things ('x')
  This command is used to look around at nearby monsters (to determine
  their type and health) and objects (to determine their type). It is also
  used to find out if a monster is currently inside a wall, and what is
  under the player. When you are looking at something, you may hit space
  for more details, or to advance to the next interesting monster or
  object, or minus ('-') to go back to the previous monster or object,
  or a direction key to advance to the nearest interesting monster or
  object (if any) in that general direction, or 'r' to recall
  information about the current monster race, or 'q' or escape to stop
  looking around. You always start out looking at "yourself".

Inspect an item ('I')
  This command lets you inspect an item. This will tell you things about
  the special powers of the object, as well as attack information for
  weapons. It will also tell you what resistances or abilities you have
  noticed for the item and if you have not yet completely identified all
  properties.
        
List visible monsters ('[')
  This command lists all monsters that are visible to you, telling you how
  many there are of each kind. It also tells you whether they are asleep,
  and where they are (relative to you).

List visible items (']')
  This command lists all items that are visible to you, telling you how of
  each there are and where they are on the level relative to your current
  location.

Full wilderness map ('^W')
  This command will show a metamap of the world, relative to your current
  position on the world map. This is particularly useful in locating where
  the Town is relative to your current position, or for identifying unexplored
  areas of the wilderness. Note that using this command while in the dungeon
  will have the same effect as using the command in the Town.

Message Commands
================

Repeat level feeling ('^F')
  Repeats the feeling about the monsters in the dungeon level that you got
  when you first entered the level. If you have explored enough of the
  level, you will also get a feeling about how good the treasures are.

View previous message ('^O')
  This command shows you the most recent message.

View previous messages ('^P')
  This command shows you all the recent messages. You can scroll through
  them, or exit with ESCAPE.

Enter chat mode (':')
  This command allows you chat with other players.

Use chat command ('^Z')
  This command allows to interact with chat channels. You can open, close, or
  navigate through different chat channels to customize the pool of connected
  players you wish to interact with.

Describe object ('^D') or Describe object ('BACKSPACE')
  This command allows you to display a description of any object in your
  inventory in the chat window.

Player House Commands
=====================

Buy a house ('^E')
  Allows you to purchase a house to store extra objects once your inventory is
  full. You must stand in front of the house door, outside of the house to do
  so. Use the same command to sell a house once you don't have any use for it
  anymore. This command may also be used to view your own shop inventory if
  used in front of the house door, inside of the house.

Game Status Commands
====================

Character Description ('C')
  Brings up a full description of your character, including your skill
  levels, your current and potential stats, and various other information.
  From this screen, you can change your password.

Check knowledge ('~')
  This command allows you to ask about the knowledge possessed by your
  character. Currently, this includes being able to list all known
  "artifacts", "uniques", and "objects". Normally, once an artifact is
  "generated", and "identified", it becomes "known" to the player.
  The "uniques" are special "unique" monsters which can only be killed once
  per game. Certain "objects" come in "flavors", and you must determine
  the effect of each "flavor" once for each such type of object, and
  this command will allow you to display all "known" flavors. This command
  will also list all ego items discovered, all known monsters (and their powers
  and abilities), all terrain features, the top players (highscore list), all
  items worn by party members, the character history (in-game achievements),
  and all houses owned by the player.

Access party menu ('P') or Access party menu ('!')
  This command allows you to create, delete, or manage parties. Use this
  command to add/remove players from a party, or to change hostility status
  toward other players.

Display connected players ('@') or Display connected players ('^V')
  This command allows you to see who's currently connected to the same server.

Display current time ('%')
  This command allows you to see what time it is on server. Useful to keep track
  of sunrise/sunset.  
 
Saving and Exiting Commands
===========================

Save and Quit ('^X')
  To save your game so that you can return to it later, use this command.
  Save files will also be generated (hopefully) if the game crashes due to
  a system error. After you die, you can use your savefile to play again
  with the same options and such.

Quit ('Q')
  Kills your character and exits PWMAngband. You will be prompted to make sure
  you really want to do this, and then asked to verify that choice. Note
  that dead characters are dead forever. This command is also accessible by
  pressing '^C'.

User Pref File Commands
=======================

Interact with options ('=')
  Allow you to interact with options. The "window" options allow you to specify
  what should be drawn in any of the special sub-windows (not available on all
  platforms). See the help files 'customize.txt' and 'options.txt' for more
  info. You can also interact with keymaps under this menu.

Interact with keymaps - option submenu
  Allow you to interact with keymaps. You may load or save keymaps from
  user pref files, or define keymaps. You must define a "current action",
  shown at the bottom of the screen, before you attempt to use any of the
  "create macro" commands, which use that "current action" as their action.

Interact with colors - option submenu
  Allow the user to interact with colors. This command only works on some
  systems. NOTE: It is commonly used to brighten the 'Light Dark' color
  (eg. Cave Spiders) on displays with bad alpha settings.

Enter a user pref command ('"')
  Allow to enter a single user pref command.

Enter Dungeon Master menu ('&')
  Only the Dungeon Master of a given server can use this command. It will help
  this "meta-character" manage the server in many ways: change levels,
  add/remove buildings, summon/banish creatures, generate vaults and items
  at will, modify player attributes...
 
Help Commands
=============

Help ('?')
  Brings up the PWMAngband on-line help system. Note that the help files are
  just text files in a particular format, and that other help files may be
  available on the Net. In particular, there are a variety of spoiler files
  which do not come with the standard distribution. Check the place you got
  PWMAngband from or ask on the Angband forums angband.oook.cz about them.

Identify monster ('/')
  When used with a symbol that represents creatures, this command will list you
  all creatures from the class of creatures the symbol stands for. When used
  with a monster name (even partial), it will list all creatures that match
  that name.

Extra Commands
==============

Redraw Screen ('^R')
  This command adapts to various changes in global options, and redraws all
  of the windows. It is normally only necessary in abnormal situations,
  such as after changing the visual attr/char mappings, or enabling
  "graphics" mode.

Save screen dump (|')'|)
  This command dumps a "snap-shot" of the current screen to a file,
  including encoded color information. The command has two variants:

  - html, suitable for viewing in a web browser.
  - forum embedded html for vBulletin, suitable for pasting in
    web forums like http://angband.oook.cz/forums.

Steal from a player ('J') or Steal from a player ('S')
  This command allows you to steal gold or items from other players. Stealing
  is usually disabled on most of the servers. If allowed, a failed attempt at
  stealing will make the offended player automatically hostile.

Get a quest ('^Q')
  This command allows players to do some random quests. Each quest will be
  in the form of "Find and kill n monsters of the (foo) race." Each quest has
  a time limit, and will give a nice reward if completed.

Socials ('^S')
  This command allows players to display some predefined messages in the
  message window. Messages will be broadcast to all players in the immediate
  vicinity of the sender.
        
Center map ('^L') or Center map ('@')
  This command allows to center the map on the player.
 
Use an item ('U') or Use an item ('X')
  This command allows players to use any item that can be fired, eaten, drunk,
  read, used, aimed, zapped or activated. This command may require a direction
  (depending on the type of the item, and whether you are aware of its type)
  and can use a target. This command takes some energy.

Special Keys
============
 
Certain special keys may be intercepted by the operating system or the host
machine, causing unexpected results. In general, these special keys are
control keys, and often, you can disable their special effects.

It is often possible to specify "control-keys" without actually pressing
the control key, by typing a caret ('^') followed by the key. This is
useful for specifying control-key commands which might be caught by the
operating system as explained above.

Pressing backslash ('\\') before a command will bypass all keymaps, and
the next keypress will be interpreted as an "underlying command" key,
unless it is a caret ('^'), in which case the keypress after that will be
turned into a control-key and interpreted as a command in the underlying
Angband keyset. For example, the sequence '\\' + '.' + '6' will always
mean "run east", even if the '.' key has been mapped to a different
underlying command.

The '0' and '^' and '\\' keys all have special meaning when entered at
the command prompt, and there is no "useful" way to specify any of them as
an "underlying command", which is okay, since they would have no effect.

For many input requests or queries, the special character ESCAPE will abort
the command. The '[y/n]' prompts may be answered with 'y' or 'n', or
'ESCAPE'.

.. |')'| replace:: ')'