# File: projection.txt


code:ACID
name:acid
type:element
desc:acid
blind-desc:are hit by acid
numerator:1  
denominator:3
divisor:3
damage-cap:1600
msgt:BR_ACID
obvious:1
color:Slate
pvp-flags:DAMAGE | NON_PHYS
threat:always

code:ELEC
name:lightning
type:element
desc:lightning
blind-desc:are hit by lightning
numerator:1  
denominator:3
divisor:3
damage-cap:1600
msgt:BR_ELEC
obvious:1
color:Blue
pvp-flags:DAMAGE | NON_PHYS
threat:always

code:FIRE
name:fire
type:element
desc:fire
blind-desc:are hit by fire
numerator:1  
denominator:3
divisor:3
damage-cap:1600
msgt:BR_FIRE
obvious:1
color:Red
pvp-flags:DAMAGE | NON_PHYS
threat:always

code:COLD
name:cold
type:element
desc:frost
blind-desc:are hit by cold
numerator:1  
denominator:3
divisor:3
damage-cap:1600
msgt:BR_FROST
obvious:1
color:White
pvp-flags:DAMAGE | NON_PHYS
threat:always

code:POIS
name:poison
type:element
desc:poison
blind-desc:are hit by poison
numerator:1  
denominator:3
divisor:3
damage-cap:800
msgt:BR_GAS
obvious:1
color:Green
pvp-flags:DAMAGE | NON_PHYS
threat:always

code:LIGHT
name:light
type:element
desc:light
blind-desc:are hit by something
numerator:4  
denominator:6+1d6
divisor:6
damage-cap:400
msgt:BR_LIGHT
obvious:1
color:Orange
pvp-flags:DAMAGE | NON_PHYS
threat:always

code:DARK
name:dark
type:element
desc:darkness
blind-desc:are hit by something
numerator:4  
denominator:6+1d6
divisor:6
damage-cap:400
msgt:BR_DARK
obvious:1
color:Light Dark
pvp-flags:DAMAGE | NON_PHYS
threat:always

code:SOUND
name:sound
type:element
desc:sound
blind-desc:are hit by noise
numerator:5  
denominator:6+1d6
divisor:6
damage-cap:500
msgt:BR_SOUND
obvious:1
color:Yellow
pvp-flags:DAMAGE | NON_PHYS
threat:always

code:SHARD
name:shards
type:element
desc:shards
blind-desc:are hit by something sharp
numerator:6  
denominator:6+1d6
divisor:6
damage-cap:500
msgt:BR_SHARDS
obvious:1
color:Umber
pvp-flags:DAMAGE | NON_PHYS
threat:always

code:NEXUS
name:nexus
type:element
desc:nexus
blind-desc:are hit by something strange
numerator:6  
denominator:6+1d6
divisor:6
damage-cap:400
msgt:BR_NEXUS
obvious:1
color:Light Red
pvp-flags:DAMAGE | NON_PHYS
threat:always

code:NETHER
name:nether
type:element
desc:nether
blind-desc:are hit by something cold
numerator:6  
denominator:6+1d6
divisor:6
damage-cap:550
msgt:BR_NETHER
obvious:1
color:Light Green
pvp-flags:DAMAGE | NON_PHYS
threat:immune
threat-flag:UNDEAD

code:CHAOS
name:chaos
type:element
desc:chaos
blind-desc:are hit by something strange
numerator:6
denominator:6+1d6
divisor:6
damage-cap:500
msgt:BR_CHAOS
obvious:1
color:White
pvp-flags:DAMAGE | NON_PHYS
threat:always

code:DISEN
name:disenchantment
type:element
desc:disenchantment
blind-desc:are hit by something strange
numerator:6  
denominator:6+1d6
divisor:6
damage-cap:500
msgt:BR_DISEN
obvious:1
color:Violet
pvp-flags:DAMAGE | NON_PHYS
threat:always

code:TIME
name:time
type:element
desc:time
blind-desc:are hit by something strange
numerator:6  
denominator:6+1d6
divisor:3
damage-cap:150
msgt:BR_TIME
obvious:1
color:Light Blue
pvp-flags:DAMAGE | NON_PHYS
threat:always

code:MANA
name:mana
type:element
desc:mana
blind-desc:are hit by something
numerator:6  
denominator:6+1d6
divisor:3
damage-cap:250
msgt:BR_ELEMENTS
obvious:1
color:Light dark
pvp-flags:DAMAGE | NON_PHYS
threat:always

code:WATER
name:water
type:element
desc:water
blind-desc:are hit by water
divisor:3
damage-cap:300
msgt:GENERIC
obvious:1
color:Slate
pvp-flags:DAMAGE | NON_PHYS
threat:immune
threat-flag:IM_WATER

code:ICE
name:ice
type:element
desc:ice
blind-desc:are hit by something sharp
numerator:1  
denominator:3
msgt:GENERIC
obvious:1
color:White
pvp-flags:DAMAGE | NON_PHYS
threat:always

code:GRAVITY
name:gravity
type:element
desc:gravity
blind-desc:are hit by something strange
numerator:6  
denominator:6+1d6
divisor:3
damage-cap:200
msgt:BR_GRAVITY
obvious:1
color:Light Slate
pvp-flags:DAMAGE | NON_PHYS
threat:always

code:INERTIA
name:inertia
type:element
desc:inertia
blind-desc:are hit by something strange
divisor:6
damage-cap:200
msgt:BR_INERTIA
obvious:1
color:Light Slate
pvp-flags:DAMAGE | NON_PHYS
threat:always

code:FORCE
name:force
type:element
desc:force
blind-desc:are hit by something hard
divisor:6
damage-cap:200
msgt:BR_FORCE
obvious:1
color:Umber
pvp-flags:DAMAGE | NON_PHYS
threat:always

code:PLASMA
name:plasma
type:element
desc:plasma
blind-desc:are hit by something
divisor:6
damage-cap:150
msgt:BR_PLASMA
obvious:1
color:Red
pvp-flags:DAMAGE | NON_PHYS
threat:always

code:METEOR
name:a meteor
type:element
desc:meteor
blind-desc:are hit by something
msgt:GENERIC
obvious:1
color:Red
pvp-flags:DAMAGE | NON_PHYS
threat:always

code:MISSILE
name:a missile
type:element
desc:magical energy
blind-desc:are hit by something
msgt:GENERIC
obvious:1
color:White
pvp-flags:DAMAGE | NON_PHYS
threat:always

code:HOLY_ORB
name:a holy orb
type:element
desc:holy power
blind-desc:are hit by something
msgt:GENERIC
obvious:1
color:Light Dark
pvp-flags:DAMAGE | NON_PHYS
threat:always

code:ARROW_X
name:a seeker arrow
type:element
desc:magical energy
blind-desc:are hit by something sharp
msgt:GENERIC
obvious:1
color:White
pvp-flags:DAMAGE
threat:always

code:ARROW_1
name:a shot
type:element
desc:shots
blind-desc:are hit by something sharp
msgt:GENERIC
obvious:1
color:White
pvp-flags:DAMAGE
threat:always

code:ARROW_2
name:an arrow
type:element
desc:arrows
blind-desc:are hit by something sharp
msgt:GENERIC
obvious:1
color:White
pvp-flags:DAMAGE
threat:always

code:ARROW_3
name:a bolt
type:element
desc:bolts
blind-desc:are hit by something sharp
msgt:GENERIC
obvious:1
color:White
pvp-flags:DAMAGE
threat:always

code:ARROW_4
name:a missile
type:element
desc:missiles
blind-desc:are hit by something sharp
msgt:GENERIC
obvious:1
color:White
pvp-flags:DAMAGE
threat:always

code:BOULDER
name:a boulder
type:element
desc:boulders
blind-desc:are hit by something sharp
msgt:GENERIC
obvious:1
color:White
pvp-flags:DAMAGE
threat:always

code:LIGHT_WEAK
type:environs
desc:light
blind-desc:are hit by something
obvious:1
color:Orange
pvp-flags:DAMAGE | NON_PHYS
threat:vulnerable
threat-flag:HURT_LIGHT

code:DARK_WEAK
type:environs
desc:darkness
obvious:0
color:Light Dark
threat:never

code:KILL_WALL
type:environs
desc:rock remover
obvious:1
color:White
pvp-flags:DAMAGE | NON_PHYS
threat:vulnerable
threat-flag:HURT_ROCK

code:KILL_DOOR
type:environs
desc:destroys all doors
obvious:0
color:White
threat:never

code:KILL_TRAP
type:environs
desc:disables all traps, unlocks all locked doors and reveals all secret doors
obvious:0
color:White
threat:never

code:MAKE_DOOR
type:environs
desc:creates doors
obvious:0
color:White
threat:never

code:MAKE_TRAP
type:environs
desc:creates traps on all empty squares
obvious:0
color:White
threat:never

code:STONE_WALL
type:environs
desc:creates walls
obvious:0
color:White
threat:never

code:RAISE
type:environs
desc:raises the dead
obvious:0
color:White
threat:never

code:AWAY_EVIL
type:monster
desc:teleports evil monsters away
obvious:0
color:White
threat:never

code:AWAY_ALL
type:monster
desc:teleports up to {100} squares away
blind-desc:feel you are somewhere else
obvious:1
color:White
threat:never

code:TURN_UNDEAD
type:monster
desc:turns undead
obvious:0
color:White
pvp-flags:SAVE
threat:never

code:TURN_ALL
type:monster
desc:attempts to scare for %s turns all non-unique monsters
blind-desc:hear scary noises
obvious:0
color:White
pvp-flags:SAVE
threat:never

code:DISP_UNDEAD
type:monster
desc:inflicts %s points of damage on all undead creatures
obvious:0
color:White
pvp-flags:DAMAGE | NON_PHYS
threat:vulnerable
threat-flag:UNDEAD

code:DISP_EVIL
type:monster
desc:inflicts %s points of damage on all evil monsters
obvious:0
color:White
pvp-flags:DAMAGE | NON_PHYS
threat:vulnerable
threat-flag:EVIL

code:DISP_ALL
type:monster
desc:inflicts %s points of damage on
obvious:1
color:White
pvp-flags:DAMAGE | NON_PHYS
threat:always

code:MON_CLONE
type:monster
desc:hastes, heals and magically duplicates (if not unique)
obvious:1
color:White
threat:never

code:MON_POLY
type:monster
desc:attempts to polymorph all non-unique monsters
blind-desc:feel bizarre
obvious:0
color:White
threat:never

code:MON_HEAL
type:monster
desc:cures for {4d6} points of damage
obvious:1
color:White
threat:never

code:MON_SPEED
type:monster
desc:hastes for %s turns
obvious:1
color:White
threat:never

code:MON_SLOW
type:monster
desc:attempts to slow down for %s turns all monsters
blind-desc:feel something draining power from your muscles
obvious:0
color:White
pvp-flags:SAVE
threat:never

code:MON_CONF
type:monster
desc:attempts to confuse for %s turns all monsters
blind-desc:hear puzzling noises
obvious:0
color:White
pvp-flags:SAVE
threat:never

code:MON_SLEEP
type:monster
desc:attempts to put to sleep all monsters
blind-desc:hear strange mumbling
obvious:0
color:White
pvp-flags:SAVE
threat:never

code:MON_HOLD
type:monster
desc:attempts to hold for %s turns all monsters
blind-desc:hear strange mumbling
obvious:0
color:White
pvp-flags:SAVE
threat:never

code:MON_STUN
type:monster
desc:attempts to stun for %s turns all monsters
blind-desc:hear strange mumbling
obvious:0
color:White
pvp-flags:SAVE
threat:never

code:MON_DRAIN
type:monster
desc:damages living monsters
obvious:1
color:White
pvp-flags:DAMAGE | NON_PHYS
threat:living

code:PSI
type:monster
blind-desc:are hit by psionic energy
obvious:1
color:White
pvp-flags:SAVE | DAMAGE
threat:immune
threat-flag:EMPTY_MIND

code:DEATH
type:monster
obvious:1
color:Light Dark
pvp-flags:SAVE | DAMAGE | NON_PHYS
threat:immune
threat-flag:UNIQUE

code:PSI_DRAIN
type:monster
obvious:1
color:White
pvp-flags:DAMAGE
threat:living

code:CURSE
type:monster
blind-desc:hear loud mumbling
obvious:1
color:White
pvp-flags:SAVE | DAMAGE | NON_PHYS
threat:always

code:CURSE2
type:monster
blind-desc:hear loud mumbling
obvious:1
color:White
pvp-flags:SAVE | DAMAGE | NON_PHYS
threat:always

code:DRAIN
type:monster
obvious:1
color:White
threat:living

code:GUARD
type:monster
obvious:0
color:White
threat:never

code:FOLLOW
type:monster
obvious:0
color:White
threat:never

code:TELE_TO
type:monster
blind-desc:feel you are somewhere else
obvious:1
color:White
threat:never

code:TELE_LEVEL
type:monster
blind-desc:hear strange mumbling
obvious:1
color:White
pvp-flags:SAVE
threat:never

code:MON_BLIND
type:monster
blind-desc:hear low mumbling
obvious:0
color:White
pvp-flags:SAVE
threat:never

code:DRAIN_MANA
type:monster
blind-desc:feel your mana draining away
obvious:1
color:White
threat:never

code:FORGET
type:monster
blind-desc:feel something trying to blank your mind
obvious:0
color:White
pvp-flags:SAVE
threat:never

code:BLAST
type:monster
blind-desc:are hit by psionic energy
obvious:1
color:White
pvp-flags:SAVE | DAMAGE
threat:immune
threat-flag:EMPTY_MIND

code:SMASH
type:monster
blind-desc:are hit by psionic energy
obvious:1
color:White
pvp-flags:SAVE | DAMAGE
threat:immune
threat-flag:EMPTY_MIND

code:ATTACK
type:monster
obvious:0
color:White
threat:never

code:CONTROL
type:monster
obvious:1
color:White
threat:never

code:PROJECT
type:monster
blind-desc:are hit by something
obvious:0
color:White
pvp-flags:RAW
threat:never