# File: object.txt


# This file is used to initialize the "object kind" information for PWMAngband.

# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.

# === Understanding object.txt ===

# name: & object name~
# graphics: symbol : color
# type: tval
# properties: depth : weight : cost
# combat: base armor class : base damage : plus to-hit : plus to-dam :
#         plus to-armor class
# alloc: commonness : min " to " max
# charges: charges
# pile: chance of being generated in a pile : dice for number of items
# effect: effect when used : parameter (maybe) : parameter (maybe)
# param: parameter : parameter (if needed)
# dice: dice string
# expr: dice expression
# msg_self: message to give when the object is used
# msg_other: message to give to other players when the object is used
# act: activation
# time: recharge time
# flags: flag | flag | etc.
# pval: pval
# values: mod[value] | mod[value] | etc.
# brand: brand code
# slay: slay code
# curse: curse name : power
# desc: description

# Some fields accept randomized numbers of the form "10+2d3M4" where
# 10 is the non-variable base, 2d3 is a standard die roll, and
# M4 uses the m_bonus function to generate a number between 0 and
# 4 according to a normal distribution.  All three components are
# optional, and the number of dice is optional and assumed to be 1
# when not specified.  10+2d3M4 has the range 12-20.  10+M4 has the
# range 10-14.  10+2d3 has the range 12-16.  10+d3 has the range 11-13.
# 2d3, d3, M4, 2d3M4, and d3M4 are all acceptable as well.

# 'name' indicates the beginning of an entry. The '&' and '~' symbols are used
# to include articles and pluralization as necessary to ensure
# grammatical correctness in object descriptions.
#
# For non-English and irregular plurals, the '|' symbol may be used
# instead, as in "|singular|plural|". The part between the first and
# second | symbol is used for singular, and the part between the second
# and third | for plural.  The number of | symbols in the name must
# always be a multiple of 3.

# 'graphics' is for symbol and color. There are 27 colors, as
# follows:

# D - Dark Gray    w - White          s - Gray          o - Orange
# r - Red          g - Green          b - Blue          u - Umber
# W - Light Gray   P - Light Purple   y - Yellow        R - Light Red
# G - Light Green  B - Light Blue     U - Light Umber   p - Purple
# v - Violet       t - Teal           m - Mud           Y - Light Yellow
# i - Magenta-Pink T - Light Teal     V - Light Violet  I - Light Pink
# M - Mustard      z - Blue Slate     Z - Deep Light Blue

# Another color, "d", is used for "flavoured" items.

# 'type' is for the base type of item, from object_base.txt.

# 'properties' is for level, weight and cost. Level defines how "advanced"
# the object is, when determining how easy it is to use a wand, staff or rod;
# weight is in tenth-pounds; cost is the item's base value.

# 'combat' is for combat information. The items base armor class, its base
# damage and pluses to-hit, to-dam and to-ac.  The latter three numbers
# accept randomized values.

# 'alloc' is for allocation - depth and rarity, in pairs. It is used to
# ensure that certain vital items such as food and recall scrolls
# are found throughout the dungeon. The "allocation" depth need not
# match the depth as specified in the "properties:" line.

# 'charges' is for charges (wands and staves only).  This field accepts
# randomized values.

# 'pile' is for piling behaviour - how likely the item is to be found in a
# pile, and how many (random value) objects in such a pile.  Objects
# without a pile line appear singly.

# 'effect' is for the effect when an object is eaten, activated or whatever.
# Fields are the name of the effect (as found in src/list-effects.h) and
# possibly one or two parameters to the effect.

# 'param' is for an extra parameter to an effect if necessary

# 'dice' provides a random value to be used by an effect (for damage,
# healing, etc). As well as the normal random value fields described above,
# it can contain expressions like $B, which refer forward to an 'expr' line.

# 'expr' provides an expression for use in effect dice. It consists of a
# code letter (eg B) for the expression, a base function to use (for example
# PLAYER_LEVEL), and a sequence of operations to perform on that base.

# 'msg_self' provides a message to give when the object is used.

# 'msg_other' provides a message to give to other players when the object
# is used.

# 'act' is for activation. This replaces the list of effects for Dragon Scale
# Mails and Horns to let random artifacts keep their base activation.

# 'time' gives a random value to be used as the time to recharge for a rod or
# activatable item.              

# 'flags' is for flags, which can be either object flags (as found in
# src/list-object-flags.h) or kind flags (src/list-kind-flags.h).  As many
# flags: lines may be used as are needed to specify all the flags, and
# flags are separated by the '|' symbol.

# 'pval' is for pval - an auxiliary value that can mean food value, launcher
# multiplier or turns of light. A pval can take a random value.

# 'values' is for object modifiers which take a value - stats,
# resistances and so on. Like flags, values are separated by '|' and as many
# values: lines as needed can be used.

# 'brand' is for brands as listed in brand.txt.

# 'slay' is for slays as listed in slay.txt. An example is slay:UNDEAD_3, which
# denotes that the weapon concerned has a basic 3x slay against undead
# creatures.

# 'curse' is for curses

# 'desc' is for description. As many desc: lines may be used as are needed
# to describe the object. Note that lines will need spaces at their
# ends or the beginning of the next line to prevent words from running
# together.


##### Non-kind (things treated like objects) #####

name:<pile>
graphics:&:w
type:none

name:<unknown item>
graphics:*:r
type:none

name:<unknown treasure>
graphics:*:o
type:none

name:<curse object>
graphics:*:v
type:none


##### Lights #####

name:& Wooden Torch~
graphics:~:u
type:light
properties:1:22:2
alloc:70:1 to 40
combat:0:1d1:0:0:0
flags:BURNS_OUT | LIGHT_1
desc:A piece of wood with an oily rag wrapped around it. When lit, it will give
desc: off a little light and much smoke.

name:& Lantern~
graphics:~:U
type:light
properties:5:50:35
alloc:70:5 to 100
combat:0:1d1:0:0:0
flags:TAKES_FUEL | LIGHT_2 | IGNORE_FIRE
desc:A brass container with a wick emerging from it, protected from draughts by
desc: a sheet of greased paper. It can be carried by a handle.

name:& Flask~ of oil
graphics:!:y
type:flask
properties:1:20:3
alloc:50:1 to 100
combat:0:1d4:0:0:0
flags:EXPLODE
pval:7500
desc:It can be used to fuel a lantern with 7500 turns of light, up to
desc: a maximum of 15000 turns of light.
desc: When thrown, it is considered lit, so it does more than nominal
desc: damage (which occurs even against creatures resistant to fire).


##### Food #####

### Normal Food ###

name:& Ration~ of Food
graphics:,:U
type:food
properties:0:8:3
alloc:40:0 to 50
pile:100:1d5
effect:NOURISH
dice:6000
msg_self:That tastes good.
desc:This nutritious but fairly bland food is familiar to anyone contemplating
desc: long journeys.

name:& Slime Mold~
graphics:,:g
type:food
properties:5:2:2
alloc:40:5 to 60
pile:100:2d3
effect:NOURISH
dice:2500
msg_self:That tastes good.
desc:A strange fungal growth, prone to moving if not observed. Not very tasty
desc: but quite filling.

name:& Piece~ of Elvish Waybread
graphics:,:B
type:food
properties:30:3:10
alloc:40:30 to 100
pile:10:1d3
effect:CURE:POISONED
effect:HEAL_HP
dice:20
effect:NOURISH
dice:7500
msg_self:That tastes good.
desc:Food of the elves is always good; their waybread is no exception. These
desc: thin cakes are wrapped in leaves and keep their tastiness for months.

name:& Hard Biscuit~
graphics:,:U
type:food
properties:0:2:1
effect:NOURISH
dice:500
effect:CRUNCH
desc:A filling if tooth-breaking biscuit made mostly of rye.

name:& Flask~ of Whisky
graphics:,:y
type:food
properties:0:5:1
effect:TIMED_INC:CONFUSED
dice:1d5
effect:NOURISH
dice:250
msg_self:That tastes great!
desc:It raises your spirits.

name:& Pint~ of Fine Wine
graphics:,:r
type:food
properties:0:10:2
effect:TIMED_INC:BOLD
dice:80+1d40
effect:NOURISH
dice:250
msg_self:That tastes great! A fine vintage.
desc:A fine way to wash down some otherwise unappetising rations.

### The shrooms, an interesting collection ###

name:Second Sight
graphics:,:d
type:mushroom
properties:5:1:200
alloc:10:5 to 100
pile:70:1d4
effect:TIMED_INC:ESP
dice:50+7d7
effect:CURE:BLIND
effect:NOURISH
dice:500

name:Fast Recovery
graphics:,:d
type:mushroom
properties:5:1:200
alloc:10:5 to 40
pile:70:1d4
effect:CURE:BLIND
effect:CURE:POISONED
effect:CURE:CUT
effect:CURE:STUN
effect:HEAL_HP
dice:30
effect:NOURISH
dice:500

name:Vigor
graphics:,:d
type:mushroom
properties:20:1:200
alloc:25:20 to 100
pile:13:1d3
effect:RESTORE_STAT:CON
effect:RESTORE_STAT:DEX
effect:RESTORE_STAT:WIS
effect:RESTORE_STAT:INT
effect:RESTORE_STAT:STR
effect:NOURISH
dice:500

name:Clear Mind
graphics:,:d
type:mushroom
properties:5:1:200
alloc:10:5 to 40
pile:70:1d4
effect:TIMED_INC:OPP_CONF
dice:50+7d7
effect:CURE:IMAGE
effect:CURE:AFRAID
effect:CURE:CONFUSED
effect:RESTORE_MANA
dice:10
effect:NOURISH
dice:500

name:Emergency
graphics:,:d
type:mushroom
properties:5:1:60
alloc:10:5 to 100
pile:70:1d4
effect:HEAL_HP
dice:200
effect:TIMED_INC:OPP_COLD
dice:25+5d5
effect:TIMED_INC:OPP_FIRE
dice:25+5d5
effect:TIMED_INC:IMAGE
dice:25+5d5
effect:NOURISH
dice:500

name:Terror
graphics:,:d
type:mushroom
properties:5:1:60
alloc:10:5 to 40
pile:70:1d4
effect:TIMED_SET:TERROR
dice:25+5d5
effect:NOURISH
dice:500
desc:It allows you to run for your life.

name:Stoneskin
graphics:,:d
type:mushroom
properties:10:1:60
alloc:10:10 to 40
pile:70:1d4
effect:TIMED_SET:STONESKIN
dice:50+7d7
effect:NOURISH
dice:500
desc:Its poison turns your skin to stone, albeit briefly.

name:Debility
graphics:,:d
type:mushroom
properties:10:1:20
alloc:10:10 to 40
pile:70:1d4
effect:DRAIN_STAT:CON
effect:DRAIN_STAT:STR
effect:RANDOM
dice:2
effect:RESTORE_MANA
effect:NOURISH
dice:500

name:Sprinting
graphics:,:d
type:mushroom
properties:15:1:100
alloc:1:15 to 100
pile:70:1d4
effect:TIMED_INC:SPRINT
dice:100
effect:NOURISH
dice:500
desc:It hastes you for a while, but then makes you slower for a while afterward.

name:Purging
graphics:,:d
type:mushroom
properties:15:1:60
alloc:1:15 to 100
pile:70:1d4
effect:CURE:POISONED
effect:RESTORE_STAT:CON
effect:RESTORE_STAT:STR
effect:SET_NOURISH
dice:$B
expr:B:FOOD_FAINT:- 1
desc:It makes you very hungry but otherwise healthy.


##### Weapons #####

### Swords ###

name:& Dagger~
graphics:|:W
type:sword
properties:0:12:30
alloc:20:0 to 100
combat:0:1d4:0:0:0
desc:A short two-edged blade perfect for thrusting.

name:& Main Gauche~
graphics:|:W
type:sword
properties:3:30:45
alloc:20:3 to 100
combat:0:1d5:0:0:0
desc:This blade is sinuously curved and tipped with a harpoon-like end.
desc: This blade has a large handguard and was designed as an off-hand weapon.
desc: This short but cruel blade is a favourite among orcs.

name:& Rapier~
graphics:|:W
type:sword
properties:5:40:70
alloc:20:5 to 100
combat:0:1d6:0:0:0
desc:The rapier's hilt consisted of a pair of oval guards pierced with holes,
desc: recurved quillions, and a knuckle guard. The guard is very intricate
desc: and very effective as protection.

name:& Short Sword~
graphics:|:W
type:sword
properties:5:80:90
alloc:20:5 to 100
combat:0:1d7:0:0:0
desc:This shorter version of the long sword is a common weapon for rogues
desc: and mages.

name:& Cutlass~
graphics:|:W
type:sword
properties:5:110:120
alloc:20:5 to 100
combat:0:1d8:0:0:0
desc:A thicker and slightly longer dagger, the cutlass is a slashing sword. It
desc: possesses a slight curve and only one side is sharp.

name:& Tulwar~
graphics:|:W
type:sword
properties:5:100:170
alloc:20:5 to 100
combat:0:2d4:0:0:0
desc:A wider-bladed cousin of the shamshir, with less of a curve.

name:& Scimitar~
graphics:|:W
type:sword
properties:10:150:300
alloc:20:10 to 100
combat:0:4d2:0:0:0
desc:A long sabre with an extreme curve to the blade.

name:& Long Sword~
graphics:|:W
type:sword
properties:10:130:300
alloc:20:10 to 100
combat:0:2d5:0:0:0
desc:A long straight sword, tapering to a pronounced point. Mainly good for
desc: piercing attacks, but it can be used for slashing, too. It is a very
desc: popular design and has become standard issue in many armies.

name:& Broad Sword~
graphics:|:W
type:sword
properties:10:150:300
alloc:20:10 to 100
combat:0:2d5:0:0:0
desc:This broader version of the long sword is a standard weapon in the army
desc: of Gondolin.

name:& Bastard Sword~
graphics:|:W
type:sword
properties:15:140:400
alloc:20:15 to 100
combat:0:3d4:0:0:0
desc:This is a long, double-edged sword with a plain hilt that could
desc: be wielded in one or two hands. It's called a "bastard sword" because in
desc: size, it falls between the broad sword and the two-handed sword, thus not
desc: having a family of its own. It's typically around 51 inches long.
desc: It is effective for cutting through tougher armours. It could be used for
desc: thrusting, but most wielders swing it like a bat.

name:& Katana~
graphics:|:W
type:sword
properties:20:120:600
alloc:20:20 to 100
combat:0:3d5:0:0:0
desc:The katana is a long blade with only a small disk for a guard.
desc: Its hilt is long enough for two hands, though it could be used
desc: with only one hand, and is usually wrapped in cloth or leather.
desc: The art of forging such swords is largely unknown in this part
desc: of Middle-earth, and such weapons are typically imported from
desc: distant lands.

name:& Zweihander~
graphics:|:W
type:sword
properties:30:200:700
alloc:20:30 to 100
combat:0:3d8:0:0:0
flags:TWO_HANDED
desc:A sword designed for two hands.

name:& Executioner's Sword~
graphics:|:r
type:sword
properties:40:260:850
alloc:20:40 to 100
combat:0:4d7:0:0:0
flags:TWO_HANDED
desc:These weapons have been built in all sizes. They are custom-made
desc: for warriors that want to set out and kill their archenemy. These
desc: blades are rare, costly and very deadly.

name:& Blade~ of Chaos
graphics:|:x
type:sword
properties:70:180:4000
alloc:10:70 to 100
combat:0:6d5:0:0:0
values:RES_CHAOS[1]
desc:A mighty sword which seems to be completely blunt. However, it is a conduit
desc: into the realms of pure chaos and strikes its victims with the devastating
desc: might of chaos itself whenever it connects.

### Whips ###

name:& Whip~
graphics:\:D
type:hafted
properties:3:30:30
alloc:20:3 to 100
combat:0:1d3:0:0:0
desc:Think Doctor Jones. This weapon is light and easy to fight with.
desc: It has nasty barbs and hooks fixed to the thong to make it useful
desc: in combat. Whips give easily multiple attacks.

name:& Ball-and-Chain~
graphics:\:D
type:hafted
properties:20:150:200
alloc:20:20 to 100
combat:0:2d4:0:0:0
desc:This weapon has a ball linked with a chain to a wooden handle.
desc: Preferred tactic is smashing the brains of your opponent.

name:& Morning Star~
graphics:\:D
type:hafted
properties:10:150:396
alloc:20:10 to 100
combat:0:2d6:0:0:0
desc:This weapon consists of a large club with chains that have wooden balls
desc: with metal spikes on the end.

name:& Flail~
graphics:\:D
type:hafted
properties:10:150:353
alloc:20:10 to 100
combat:0:2d6:0:0:0
desc:This weapon was originally used to cut corn. More warlike versions
desc: sport a large blade stuck on a wooden handle. The hinge allows it to get
desc: past enemy defences or to strike with added momentum when used skillfully.

name:& Two-Handed Great Flail~
graphics:\:y
type:hafted
properties:45:280:590
alloc:20:45 to 100
combat:0:3d8:0:0:0
flags:TWO_HANDED
desc:This two-handed version of the flail gives the fighter a fearsome
desc: weapon that can do a fair amount of damage. It typically has several
desc: spiked metal lumps on chains.

### Clubs ###

name:& Mace~
graphics:\:D
type:hafted
properties:5:120:130
alloc:20:5 to 100
combat:0:2d4:0:0:0
desc:This weapon is a club ending in a sphere. The sphere is studded
desc: with metal shards, and thus can both crush and cut your adversary.

name:& Lead-Filled Mace~
graphics:\:D
type:hafted
properties:15:180:502
alloc:20:15 to 100
combat:0:4d3:0:0:0
desc:A large, mean mace filled with lead in order to wreak a maximum of havoc.

name:& Quarterstaff~
graphics:\:U
type:hafted
properties:10:150:200
alloc:20:10 to 100
combat:0:1d11:0:0:0
flags:TWO_HANDED
desc:A long, wooden pole, usually the height of the wielder. Four of them can be
desc: made out of the trunk of one young tree, hence the name. The quarterstaff
desc: is an excellent weapon for travellers as it doubles both as a walking
desc: staff and as a deterrent against brigands. The quarterstaff is used more
desc: in fencing and brawling than melee combat.

name:& War Hammer~
graphics:\:D
type:hafted
properties:5:120:225
alloc:20:5 to 100
combat:0:3d3:0:0:0
desc:A large hammer, designed to crush skulls with mighty strikes.

name:& Maul~
graphics:\:D
type:hafted
properties:5:200:130
alloc:20:5 to 100
combat:0:4d4:0:0:0
desc:A large hammer, designed to crush skulls with mighty strikes.

name:& Great Hammer~
graphics:\:D
type:hafted
properties:20:180:500
alloc:20:20 to 100
combat:0:8d1:0:0:0
desc:A large hammer, designed to crush skulls with mighty strikes.

name:& Mace~ of Disruption
graphics:\:v
type:hafted
properties:80:400:4300
alloc:10:80 to 100
combat:0:5d10:0:0:0
flags:TWO_HANDED
slay:UNDEAD_3
desc:This mace is custom-made for priests that go out to destroy evil.
desc: It is deadly, especially for undead.

### Spears ###

name:& Spear~
graphics:/:s
type:polearm
properties:5:50:36
alloc:20:5 to 100
combat:0:1d6:0:0:0
desc:Spears tend to have a strong, wide, leaf-shaped head with a ridge down the
desc: middle. The spearhead is attached to the wooden shaft by a socket. The
desc: sockets are usually riveted to the shaft and some have two small lugs near
desc: the base of the socket to allow the head to be possibly bound on as well.
desc: This spear is 7 feet long.

name:& Awl-Pike~
graphics:/:s
type:polearm
properties:10:160:340
alloc:20:10 to 100
combat:0:1d8:0:0:0
desc:This is a polearm with a long square-sectioned spike on the end.

name:& Trident~
graphics:/:y
type:polearm
properties:5:70:120
alloc:20:5 to 100
combat:0:1d10:0:0:0
desc:The trident is based on the pitchfork. In fact, when not used as a weapon,
desc: it is often employed as a pitchfork. It is famous for its uses in
desc: gladiatorial arenas. It is used much like a spear and could even be thrown
desc: like one in desperate situations.

name:& Halberd~
graphics:/:s
type:polearm
properties:25:190:430
alloc:20:25 to 100
combat:0:3d7:0:0:0
flags:TWO_HANDED
desc:The halberd has a broad, short axe blade on a 5 - 6ft long haft, with a
desc: spearpoint at the top, often a back-spike and occasionally a butt-spike.
desc: Used to combat heavier armour. It's usually used for cutting and stabbing.
desc: It's the most versatile polearm in Middle-earth. The axe is used in
desc: general melee. The top pike is used to pierce armour, or is set against a
desc: cavalry charge. The back hook could unseat horses, trip opponents, parry a
desc: blow, or be a general piercing weapon.

name:& Pike~
graphics:/:s
type:polearm
properties:15:160:358
alloc:20:15 to 100
combat:0:2d7:0:0:0
flags:TWO_HANDED
desc:A staff, 16-18 feet long, that has a small piercing head about 10 inches
desc: long. The pike is often used by infantry to fend off cavalry. It is very
desc: effective against mounted troops.

### Axes ###

name:& Beaked Axe~
graphics:/:s
type:polearm
properties:15:180:408
alloc:20:15 to 100
combat:0:2d8:0:0:0
flags:TWO_HANDED
desc:This polearm has a beak mounted opposite the blade.

name:& Broad Axe~
graphics:/:s
type:polearm
properties:15:160:304
alloc:20:15 to 100
combat:0:2d6:0:0:0
desc:A one-headed axe made for combat, with an elongated moon-shaped blade.

name:& Battle Axe~
graphics:/:s
type:polearm
properties:15:170:334
alloc:20:15 to 100
combat:0:2d8:0:0:0
desc:A dwarven one-handed axe made for combat.

name:& Lochaber Axe~
graphics:/:D
type:polearm
properties:45:250:750
alloc:20:45 to 100
combat:0:3d8:0:0:0
desc:Nordic polearm with a broad blade and a hook mounted on the end of the
desc: shaft. A Nordic version of the halberd. The polearm of choice for many
desc: Nordics, this weapon is ideally suited for slashing, thrusting, and
desc: unseating cavalry.

name:& Great Axe~
graphics:/:s
type:polearm
properties:40:230:500
alloc:20:40 to 100
combat:0:4d6:0:0:0
flags:TWO_HANDED
desc:A huge and heavy two-headed axe.

### Other misc polearms ###

name:& Scythe~
graphics:/:s
type:polearm
properties:45:250:800
alloc:20:45 to 100
combat:0:5d3:0:0:0
desc:A simple farm implement, converted into a weapon by slightly straightening
desc: its blade and putting it in line with its pole, instead of the typical
desc: right angle.

name:& Glaive~
graphics:/:s
type:polearm
properties:20:190:363
alloc:20:20 to 100
combat:0:2d6:0:0:0
desc:A polearm with a long, slightly curved knife-like blade. It has spurs on
desc: the dull side of the blade. It's primarily a slashing and chopping weapon.
desc: Glaives are often used to protect archers, crossbowmen, and gunners while
desc: they reload. Outside of combat they are a popular processional weapon and
desc: therefore many have ornately carved blades.

name:& Lance~
graphics:/:s
type:polearm
properties:10:300:230
alloc:20:10 to 100
combat:0:2d10:0:0:0
flags:TWO_HANDED
desc:This is the original polearm. It is shaped like a spear but is bigger. It's
desc: meant to fend off enemies, not to be thrown.

name:& Scythe~ of Slicing
graphics:/:r
type:polearm
properties:60:250:3500
alloc:10:60 to 100
combat:0:8d6:0:0:0
flags:TWO_HANDED
desc:The simple design of the war scythe, but this one uses a finely crafted and
desc: incredibly sharp steel blade which causes terrible wounds when it hits.

name:& Lucerne Hammer~
graphics:/:B
type:polearm
properties:10:120:376
alloc:20:10 to 100
combat:0:2d5:0:0:0
desc:A war hammer combined with a spearpoint, mounted on a long pole.


##### Bows, Crossbows, Slings #####

name:& Sling~
graphics:}:u
type:bow
properties:1:5:5
alloc:20:1 to 100
flags:SHOOTS_SHOTS
pval:2
desc:A simple cloth or leather pouch with two strings attached. It is used to
desc: hurl pebbles or iron shots.

name:& Short Bow~
graphics:}:U
type:bow
properties:3:30:50
alloc:20:3 to 100
flags:SHOOTS_ARROWS
pval:2
desc:A piece of bent wood, fitted with a string. Easy to transport and use, but
desc: its effect is not very impressive.

name:& Long Bow~
graphics:}:U
type:bow
properties:10:40:120
alloc:20:10 to 100
flags:SHOOTS_ARROWS
pval:3
desc:A bow almost as long as a human. It takes considerable strength and skill
desc: to use and is rather awkward to carry around inside buildings.
desc: Nevertheless, it shoots arrows with astonishing force.

name:& Light Crossbow~
graphics:}:s
type:bow
properties:15:110:140
alloc:20:15 to 100
flags:SHOOTS_BOLTS
pval:3
desc:A metal bow mounted on a wooden stock. It is used for shooting bolts. This
desc: design is relatively light and not too difficult to cock, but also shoots
desc: its quarrels with less force.

name:& Heavy Crossbow~
graphics:}:s
type:bow
properties:30:200:300
alloc:20:30 to 100
flags:SHOOTS_BOLTS
pval:4
desc:A metal bow mounted on a wooden stock, with attached cocking mechanism. It
desc: takes considerable time and strength to cock it and it's rather heavy.
desc: However, it hurls its ammunition with incredible force.


##### Missiles #####

name:& Arrow~
graphics:{:U
type:arrow
properties:3:2:1
pile:100:7d7
alloc:30:3 to 100
combat:0:1d4:0:0:0
flags:AMMO_NORMAL
desc:A simple metal head on a piece of wood or bamboo, fitted with some
desc: feathers. It can be shot with a bow.

name:& Seeker Arrow~
graphics:{:G
type:arrow
properties:55:2:20
pile:100:7d7
alloc:25:55 to 100
combat:0:4d4:0:0:0
desc:A precision-made arrow, which allows you to hit precisely the most
desc: vulnerable place of an opponent. It can be shot with a bow.

name:& Mithril Arrow~
graphics:{:B
type:arrow
properties:50:2:25
pile:100:7d7
alloc:20:50 to 100
combat:0:3d4:0:0:0
flags:IGNORE_ACID
desc:An arrow made from mithril. It hits with great force, and is almost
desc: imperishable. It can be shot with a bow.

name:& Bolt~
graphics:{:s
type:bolt
properties:3:3:2
pile:100:5d7
alloc:30:3 to 100
combat:0:1d5:0:0:0
flags:AMMO_NORMAL
desc:A short metal arrow. It can be shot with a crossbow.

name:& Seeker Bolt~
graphics:{:g
type:bolt
properties:65:3:25
pile:100:5d7
alloc:25:65 to 100
combat:0:4d5:0:0:0
desc:A precision-made bolt, which allows you to hit exactly the most vulnerable
desc: place of an opponent. It can be shot with a crossbow.

name:& Mithril Bolt~
graphics:{:B
type:bolt
properties:60:2:30
pile:100:5d7
alloc:20:60 to 100
combat:0:3d5:0:0:0
flags:IGNORE_ACID
desc:A bolt made from mithril. It hits with great force, and is almost
desc: imperishable. It can be shot with a crossbow.

name:& Rounded Pebble~
graphics:{:s
type:shot
properties:0:4:1
pile:100:5d7
alloc:30:0 to 100
combat:0:1d2:0:0:0
desc:Small round stones. When fired with a sling, they could even hurt a giant.

name:& Iron Shot~
graphics:{:s
type:shot
properties:3:5:2
pile:100:5d7
alloc:25:3 to 100
combat:0:1d4:0:0:0
desc:Metal balls, made for shooting with slings.

name:& Mithril Shot~
graphics:{:B
type:shot
properties:40:4:20
pile:100:5d7
alloc:20:40 to 100
combat:0:2d4:0:0:0
flags:IGNORE_ACID
desc:A sling bullet made from the slags of mithril smelting. It is unusually
desc: heavy, hitting with great force, and is almost imperishable. It can be
desc: shot with a sling.


##### Digging Tools #####

name:& Shovel~
graphics:\:s
type:digger
properties:5:60:10
alloc:20:5 to 100
combat:0:1d2:0:0:0
flags:DIG_1
desc:A simple digging tool for shovelling away rubble and maybe even soft rock.

name:& Pick~
graphics:\:g
type:digger
properties:30:180:300
alloc:20:30 to 100
combat:0:1d3:0:0:0
flags:DIG_2
desc:A heavy digging tool, primarily for earthworking, but also good for
desc: tunnelling through stone, if one is willing to perform the time-consuming
desc: labour.

name:& Mattock~
graphics:\:D
type:digger
properties:50:250:700
alloc:20:50 to 100
combat:0:1d8:0:0:0
flags:DIG_3
desc:This is a digging tool. Use it to dig in walls, destroy doors, or cut wood.


##### Armor #####

### Boots ###

name:& Pair~ of Leather Sandals
graphics:]:U
type:boots
properties:1:15:4
alloc:20:1 to 100
combat:1:1d1:0:0:0
desc:A set of open-topped footgear with soft calfskin lacings and a sturdy 
desc: cured leather base.

name:& Pair~ of Leather Boots
graphics:]:U
type:boots
properties:3:20:7
alloc:20:3 to 100
combat:2:1d1:0:0:0
desc:A pair of low boots, comfortable to wear.

name:& Pair~ of Iron Shod Boots
graphics:]:U
type:boots
properties:5:35:12
alloc:20:5 to 100
combat:4:1d1:0:0:0
flags:IGNORE_FIRE
desc:A pair of boots, with iron strips at the caps, offering a little
desc: extra protection for the feet.

name:& Pair~ of Steel Shod Boots
graphics:]:s
type:boots
properties:20:60:50
alloc:20:20 to 100
combat:7:1d1:0:0:0
flags:IGNORE_FIRE
desc:Heavy boots, with metal strips at the toes, heels and other vulnerable
desc: parts, to better protect the wearer's feet from harm.

name:& Pair~ of Mithril Shod Boots
graphics:]:B
type:boots
properties:60:40:500
alloc:20:60 to 100
combat:8:1d1:0:0:0
flags:IGNORE_ACID | IGNORE_FIRE

name:& Pair~ of Ethereal Slippers
graphics:]:U
type:boots
properties:30:0:4
alloc:10:30 to 100
combat:0:0d0:0:0:0
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD

### Headgear ###

name:& Hard Leather Cap~
graphics:]:u
type:helm
properties:3:20:12
alloc:20:3 to 100
combat:2:0d0:0:0:0
desc:A piece of protective headgear made from hardened leather, just covering
desc: the skull.

name:& Metal Cap~
graphics:]:s
type:helm
properties:10:25:30
alloc:20:10 to 100
combat:3:1d1:0:0:0
desc:A metal skullcap with nose and cheekguards.

name:& Iron Helm~
graphics:]:s
type:helm
properties:20:50:75
alloc:20:20 to 100
combat:7:1d3:0:0:0
desc:A large helmet that can protect the entire head. Ventilation and bad vision
desc: can be a problem, however.

name:& Steel Helm~
graphics:]:W
type:helm
properties:40:60:200
alloc:20:40 to 100
combat:9:1d3:0:0:0
desc:A helmet which protects the entire head. The expensive steel as base
desc: material allows it to offer very good protection while being fairly light.

name:& Iron Crown~
graphics:]:s
type:crown
properties:45:20:500
alloc:20:45 to 100
combat:0:1d1:0:0:0
desc:An iron circlet which might be worn, but which is purely ornamental unless
desc: it has special powers.

name:& Golden Crown~
graphics:]:y
type:crown
properties:45:30:1000
alloc:10:45 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ACID
desc:A gilded crown, which just looks good. Sometimes such headgear also has
desc: additional properties which might make it worth wearing.

name:& Jewel Encrusted Crown~
graphics:]:v
type:crown
properties:50:40:2000
alloc:10:50 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ACID
desc:A gorgeous-looking silver crown, adorned with several gems. You might wear
desc: it on your head, if you really think you're worthy.

### Body armours ###

name:& Robe~
graphics:(:b
type:soft armour
properties:1:20:4
alloc:20:1 to 100
combat:2:0d0:0:0:0
desc:A full-length garment which can be worn on the body. It is not really
desc: armour, but mages often wear them as they are very light and don't hinder
desc: movement much.

name:Soft Leather Armour~
graphics:(:U
type:soft armour
properties:3:80:20
alloc:20:3 to 100
combat:8:0d0:0:0:0
desc:A leather jerkin, light and unencumbering, but not very protective.

name:Studded Leather Armour~
graphics:(:U
type:soft armour
properties:5:100:100
alloc:20:5 to 100
combat:12:1d1:-1:0:0
desc:A suit of hardened leather armour, reinforced with metal studs.

name:Hard Leather Armour~
graphics:(:U
type:soft armour
properties:10:120:150
alloc:20:10 to 100
combat:16:1d2:-1:0:0
desc:A leather armour covering only the body. It is made of hardened leather to
desc: make it harder to penetrate. It's also a bit harder to move in, as it is
desc: rather stiff.

name:Leather Scale Mail~
graphics:(:U
type:soft armour
properties:15:140:370
alloc:20:15 to 100
combat:20:1d1:-1:0:0
desc:A suit of armour made of overlapping hardened leather scales. It offers
desc: good protection while still being rather lightweight.

name:Metal Scale Mail~
graphics:[:s
type:hard armour
properties:25:250:550
alloc:20:25 to 100
combat:38:1d4:-2:0:0
desc:A suit of overlapping metal scales, sewn onto a leather or cloth jerkin.

name:Chain Mail~
graphics:[:s
type:hard armour
properties:20:220:750
alloc:20:20 to 100
combat:32:1d4:-2:0:0
desc:A suit of interlinked metal rings, to be worn over a woollen garment.

name:Augmented Chain Mail~
graphics:[:s
type:hard armour
properties:35:270:900
alloc:20:35 to 100
combat:42:1d4:-2:0:0
desc:A suit of interlinked metal rings, with additional metal plates or scales
desc: covering vulnerable parts of the wearer.

name:Bar Chain Mail~
graphics:[:s
type:hard armour
properties:40:280:950
alloc:20:40 to 100
combat:45:1d4:-2:0:0
desc:A suit of interlinked metal rings, with additional short metal bars added
desc: in many places to prevent penetration of the armour by piercing attacks.

name:Metal Brigandine Armour~
graphics:[:s
type:hard armour
properties:45:290:1100
alloc:20:45 to 100
combat:48:1d4:-3:0:0
desc:This is a leather armour with many small metal plates fixed to it, covering
desc: it entirely.

name:Partial Plate Armour~
graphics:[:W
type:hard armour
properties:30:260:1200
alloc:20:30 to 100
combat:40:1d6:-3:0:0
desc:An armour made of steel plates, covering only the body of the wearer.

name:Metal Lamellar Armour~
graphics:[:W
type:hard armour
properties:50:340:1250
alloc:20:50 to 100
combat:58:1d6:-3:0:0
desc:Lamellar consists of small rectangular plates (lames) attached to each
desc: other at each edge or corner with leather lacings through small holes in
desc: the plates.

name:Full Plate Armour~
graphics:[:W
type:hard armour
properties:55:360:1350
alloc:15:55 to 100
combat:62:2d4:-3:0:0
desc:A suit of armour made of metal plates, covering the body, arms and upper
desc: legs. A very effective but very heavy armour.

name:Ribbed Plate Armour~
graphics:[:W
type:hard armour
properties:60:380:1500
alloc:15:60 to 100
combat:66:2d4:-3:0:0
desc:This full suit of armour has been strengthened in places to better deflect
desc: or absorb blows.

name:Mithril Chain Mail~
graphics:[:B
type:hard armour
properties:55:150:7000
alloc:10:55 to 100
combat:28:1d4:-1:0:0
flags:IGNORE_ACID
desc:A suit of chain mail, made by dwarven smiths from the rare and precious
desc: metal also called true-silver.

name:Mithril Plate Mail~
graphics:[:B
type:hard armour
properties:65:300:15000
alloc:10:65 to 100
combat:60:2d4:-3:0:0
flags:IGNORE_ACID
desc:A full suit of plate armour, fashioned from the rare true-silver. Only the
desc: dwarves know the secret of making armour or weapons of this metal.

name:Adamantite Plate Mail~
graphics:[:G
type:hard armour
properties:75:420:20000
alloc:10:75 to 100
combat:80:2d4:-4:0:0
flags:IGNORE_ACID
desc:A suit of plate armour fashioned from an unbreakable crystal by
desc: mage-smiths.

### Cloaks ###

name:& Cloak~
graphics:(:g
type:cloak
properties:1:10:3
alloc:20:1 to 100
combat:1:0d0:0:0:0
desc:A traveller's sturdy outer garment.

name:& Fur Cloak~
graphics:(:o
type:cloak
properties:20:25:600
alloc:20:20 to 100
combat:3:0d0:0:0:0
desc:A heavy cloak made from fur and lined with leather; a luxury.

name:& Elven Cloak~
graphics:(:D
type:cloak
properties:40:5:2000
alloc:8:40 to 100
combat:6:0d0:0:0:0
values:STEALTH[1] | SPEED[1]
desc:A mantle made of curious silken material by the Galadrim that wondrously 
desc: takes on the hues and shapes of its surroundings.

name:& Ethereal Cloak~
graphics:(:W
type:cloak
properties:70:0:4500
alloc:10:70 to 100
combat:0:0d0:0:0:10
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
desc:This unearthly, completely transparent body mantle folds and drapes in
desc: iridescent patterns around you. It weighs absolutely nothing.

### Gloves ###

name:& Set~ of Leather Gloves
graphics:]:U
type:gloves
properties:1:10:5
alloc:20:1 to 100
combat:1:0d0:0:0:0
desc:Light gloves which do not seriously hinder finger movements, while still
desc: protecting the hands somewhat.

name:& Set~ of Gauntlets
graphics:]:s
type:gloves
properties:10:25:45
alloc:20:10 to 100
combat:3:1d1:0:0:0
desc:Metal gloves protecting the hands up to the middle of the lower arm.

name:& Set~ of Mithril Gauntlets
graphics:]:B
type:gloves
properties:40:25:700
alloc:20:40 to 100
combat:6:1d1:0:0:0
flags:IGNORE_ACID
desc:Mithril gloves protecting the hands up to the middle of the lower arm.

name:& Set~ of Caestus
graphics:]:U
type:gloves
properties:20:40:100
alloc:10:20 to 100
combat:5:1d1:0:3:0
desc:An ancient battle glove designed for hand-to-hand fighting. Its layered
desc: leather thongs are enhanced for combat by bloody-looking spikes.

name:& Set~ of Alchemist's Gloves
graphics:]:R
type:gloves
properties:50:5:500
alloc:10:50 to 100
combat:0:1d1:0:0:2
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
flags:SPELLS_OK
desc:Highly protective gloves designed for an alchemist's elemental magics.

### Shields ###

name:& Wicker Shield~
graphics:):U
type:shield
properties:1:30:20
alloc:20:1 to 100
combat:2:1d1:0:0:0
desc:A light circular frame of wood surrounding fine-grained wickerwork.

name:& Small Metal Shield~
graphics:):s
type:shield
properties:10:60:80
alloc:20:10 to 100
combat:5:1d2:0:0:0
desc:A small shield strengthened with a layer of metal.

name:& Leather Shield~
graphics:):U
type:shield
properties:15:90:200
alloc:20:15 to 100
combat:8:1d3:0:0:0
desc:A large oval or rectangular shield. It is made of wood, typically linden,
desc: and covered with a layer of hardened leather to offer better protection.

name:& Large Metal Shield~
graphics:):s
type:shield
properties:30:120:500
alloc:20:30 to 100
combat:12:1d5:0:0:0
desc:A large piece of wood, rectangular or oval in shape, and covered with metal
desc: to strengthen it. It's to be worn strapped to the arm not occupied by the
desc: weapon when fighting.

name:& Mithril Shield~
graphics:):B
type:shield
properties:70:100:10000
alloc:10:70 to 100
combat:16:1d4:0:0:10
flags:IGNORE_ACID
desc:A large shield fashioned from a metal alloy that is not subject to
desc: corrosion. It was especially crafted to better deflect attacks.


##### Rings #####

### Stat rings ###

name:Strength
graphics:=:d
type:ring
properties:30:2:500
alloc:50:30 to 100
flags:SUST_STR
values:STR[1+M5]
desc:This bauble magically improves your strength.

name:Intelligence
graphics:=:d
type:ring
properties:30:2:500
alloc:50:30 to 100
flags:SUST_INT
values:INT[1+M5]
desc:This magical piece of jewellery makes you smarter.

name:Dexterity
graphics:=:d
type:ring
properties:30:2:500
alloc:50:30 to 100
flags:SUST_DEX
values:DEX[1+M5]
desc:This piece of jewellery magically improves your agility.

name:Constitution
graphics:=:d
type:ring
properties:30:2:500
alloc:50:30 to 100
flags:SUST_CON
values:CON[1+M5]
desc:This ring magically grants you health, improving your constitution.

name:Speed
graphics:=:d
type:ring
properties:75:2:100000
alloc:40:75 to 100
flags:GOOD
values:SPEED[4+M6]
desc:This wonderful ring grants you additional energy, allowing you to act
desc: faster.

name:Searching
graphics:=:d
type:ring
properties:5:2:250
alloc:20:5 to 90
values:SEARCH[d4M2]
desc:This ring magically improves your attention, so you can detect hidden
desc: things better.

### Stat sustain rings ###

name:Bodykeeping
graphics:=:d
type:ring
properties:30:2:750
alloc:20:30 to 100
flags:SUST_STR | SUST_DEX | SUST_CON | EASY_KNOW
desc:This magical bauble protects your body against draining attacks.

name:Soulkeeping
graphics:=:d
type:ring
properties:30:2:600
alloc:20:30 to 100
flags:SUST_STR | SUST_INT | SUST_WIS | EASY_KNOW
desc:This magical ring protects your mind against draining attacks.

### Resistance rings ###

name:Resist Poison
graphics:=:d
type:ring
properties:40:2:16000
alloc:50:40 to 100
flags:EASY_KNOW
values:RES_POIS[1]
desc:This magical ring grants protection from poison.
desc: It is rumoured that in deep dungeons monsters can kill you at once if you
desc: don't have poison resistance.

name:Resist Fire and Cold
graphics:=:d
type:ring
properties:10:2:250
alloc:50:10 to 50
flags:IGNORE_COLD | IGNORE_FIRE | EASY_KNOW
values:RES_FIRE[1] | RES_COLD[1]
desc:This piece of jewellery grants you some protection from the burning heat of
desc: fire and the chilling forces of cold.

### Elemental rings ###

name:Light
graphics:=:d
type:ring
properties:25:2:400
alloc:20:25 to 100
values:SEARCH[1+M5] | LIGHT[1] | RES_LIGHT[1]

name:Flames
graphics:=:d
type:ring
properties:20:2:500
alloc:20:20 to 100
combat:0:0d0:0:0:5+d5M10
flags:IGNORE_FIRE
values:RES_FIRE[1]
act:RING_FLAMES
time:50+d50
desc:This fiery circlet grants you protection, makes fire less dangerous and
desc: even allows you to call forth a ball of flame.

name:Acid
graphics:=:d
type:ring
properties:20:2:500
alloc:20:20 to 100
combat:0:0d0:0:0:5+d5M10
flags:IGNORE_ACID
values:RES_ACID[1]
act:RING_ACID
time:50+d50
desc:This magical ring is imbued with spells of devouring acid, granting
desc: protection against such assaults and the ability to shoot acid at your
desc: foes.

name:Ice
graphics:=:d
type:ring
properties:20:2:500
alloc:20:20 to 100
combat:0:0d0:0:0:5+d5M10
flags:IGNORE_COLD
values:RES_COLD[1]
act:RING_ICE
time:50+d50
desc:This ring is imbued with supernatural cold, which makes you less vulnerable
desc: to such effects and occasionally allows you to throw balls of ice at your
desc: foes.

name:Lightning
graphics:=:d
type:ring
properties:20:2:500
alloc:20:20 to 100
combat:0:0d0:0:0:5+d5M10
flags:IGNORE_ELEC
values:RES_ELEC[1]
act:RING_LIGHTNING
time:50+d50
desc:This sparkling circlet grants you protection, makes electricity less
desc: dangerous and even allows you to call forth a ball of lightning.

### Combat rings ###

name:Damage
graphics:=:d
type:ring
properties:20:2:500
alloc:30:20 to 100
combat:0:0d0:0:5+d3M7:0
desc:This ring makes your hands magically strong in combat, allowing you to
desc: inflict greater pain with your hand-to-hand attacks.

name:Accuracy
graphics:=:d
type:ring
properties:20:2:500
alloc:30:20 to 100
combat:0:0d0:10+d6M7:0:0
desc:This ring magically improves your control in combat, allowing you to hit
desc: more often.

name:Slaying
graphics:=:d
type:ring
properties:40:2:1000
alloc:20:40 to 100
combat:0:0d0:d10M10:d5M5:0
desc:This ring magically improves your fighting prowess, allowing to hit more
desc: often and harder.

name:Protection
graphics:=:d
type:ring
properties:10:2:500
alloc:50:10 to 40
combat:0:0d0:0:0:5+d5M10
desc:This ring creates a magical aura around you, protecting you against the
desc: blows of your enemies.

### Mixed blessings ###

name:Teleportation
graphics:=:d
type:ring
properties:10:2:1000
alloc:20:10 to 50
flags:EASY_KNOW
curse:teleportation:100
values:SPEED[2]

name:Reckless Attacks
graphics:=:d
type:ring
properties:10:2:200
alloc:30:10 to 50
combat:0:0d0:2+d3:2+d3:-8+4d3

name:Open Wounds
graphics:=:d
type:ring
properties:10:2:700
alloc:20:10 to 50
flags:IMPAIR_HP | EASY_KNOW
act:CURE_SERIOUS
time:10+5d8

name:Escaping
graphics:=:d
type:ring
properties:15:2:4000
alloc:50:15 to 80
flags:AFRAID | EASY_KNOW
values:SPEED[4]

name:the Mouse
graphics:=:d
type:ring
properties:10:2:100
alloc:50:10 to 50
combat:0:0d0:0:-3d5:0
values:DEX[d4] | STEALTH[d4]

name:the Dog
graphics:=:d
type:ring
properties:10:2:100
alloc:50:10 to 50
flags:PROT_FEAR | EASY_KNOW
values:STEALTH[-2]

### Misc rings ###

name:Slow Digestion
graphics:=:d
type:ring
properties:10:2:250
alloc:30:10 to 50
flags:SLOW_DIGEST | EASY_KNOW
desc:This magical bauble grants you some sustenance, allowing you to subsist on
desc: less food.

name:Levitation
graphics:=:d
type:ring
properties:10:2:200
alloc:20:10 to 50
flags:FEATHER | EASY_KNOW
desc:When you put on this ring, you will be able to float just above the floor.
desc: It prevents you from drowning, and all your falls will be painless.

name:Free Action
graphics:=:d
type:ring
properties:20:2:1500
alloc:50:20 to 100
flags:FREE_ACT | EASY_KNOW
desc:This magical bauble prevents you from being held.
desc: Some monsters will paralyse you and then kill you if you lack free action.

name:See Invisible
graphics:=:d
type:ring
properties:30:2:340
alloc:50:30 to 100
flags:SEE_INVIS | EASY_KNOW
desc:This magical piece of jewellery allows your eyes to perceive beings
desc: otherwise unseen.

name:Digging
graphics:=:d
type:ring
properties:10:2:800
alloc:20:10 to 50
values:TUNNEL[2+d3]
act:STONE_TO_MUD
time:15+2d10


##### Amulets #####

### Stat boosts ###

name:Wisdom
graphics:":d
type:amulet
properties:20:3:500
alloc:50:20 to 90
flags:SUST_WIS
values:WIS[1+M5]
desc:This magical amulet will magically make you wiser.

### Resistances ###

name:Resist Lightning
graphics:":d
type:amulet
properties:10:3:300
alloc:50:10 to 50
flags:IGNORE_ELEC | EASY_KNOW
values:RES_ELEC[1]
desc:This amulet will protect you from electrical discharges and storms.

name:Resist Acid
graphics:":d
type:amulet
properties:10:3:300
alloc:50:10 to 50
flags:IGNORE_ACID | EASY_KNOW
values:RES_ACID[1]
desc:This magical talisman will make the corroding forces of acid less
desc: threatening to your health.

name:Resistance
graphics:":d
type:amulet
properties:60:3:20000
alloc:10:60 to 100
flags:EASY_KNOW |
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
values:RES_FIRE[1] | RES_ACID[1] | RES_ELEC[1] | RES_COLD[1]
desc:This amulet will make the wearer resist the elements.

### JLE amulets ###

name:Sustenance
graphics:":d
type:amulet
properties:60:3:20000
alloc:10:60 to 100
flags:SUST_STR | SUST_INT | SUST_WIS | SUST_DEX | SUST_CON |
flags:HOLD_LIFE | SLOW_DIGEST | EASY_KNOW |
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
desc:This blessed amulet will make the wearer impervious to evil magics
desc: that would sap innate abilities. It also slows down the digestive
desc: system, making food less necessary on long journeys.

name:the Magi
graphics:":d
type:amulet
properties:70:3:30000
alloc:10:70 to 100
combat:0:0d0:0:0:d5M5
flags:FREE_ACT | SEE_INVIS | SUST_INT | PROT_BLIND | GOOD |
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
values:SEARCH[1+M3] | INT[1+M3]
desc:This rare amulet is highly desirable for mages, as it makes its wearer
desc: smarter, more attentive and impervious to magics which would make their
desc: own magic-use impossible.

name:Telepathic Awareness
graphics:":d
type:amulet
properties:60:3:25000
alloc:10:60 to 100
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | RAND_ESP
values:SEARCH[d5M5]
desc:This rare and powerful amulet lays bare the minds of monsters
desc: before the wearer.

name:Devotion
graphics:":d
type:amulet
properties:70:3:30000
alloc:10:70 to 100
flags:HOLD_LIFE | SUST_WIS | GOOD
values:WIS[1+M3] | LIGHT[1] | RES_DARK[1] | RES_LIGHT[1] | RES_FIRE[1]
desc:This blessed amulet will protect your wisdom and charms from
desc: diminishing, often adding to them as well. It also grants
desc: some extra protective magics by the grace of the Valar.

name:Weaponmastery
graphics:":d
type:amulet
properties:70:3:30000
alloc:10:70 to 100
combat:0:0d0:1+M4:1+M4:0
flags:SUST_STR | SUST_CON | FREE_ACT | PROT_FEAR | GOOD
values:STR[1+M2] | RES_DISEN[1]
desc:The ultimate amulet for a warrior, it will grant protection
desc: in the face of some evil magics, protect your strength and health,
desc: also increasing them.

name:Trickery
graphics:":d
type:amulet
properties:70:3:30000
alloc:10:70 to 100
flags:SUST_DEX | GOOD
values:DEX[1+M4] | SPEED[1+M2] | STEALTH[1+M2] | SEARCH[1+d3M3] |
values:INFRA[1+d3M3] | RES_NEXUS[1] | RES_POIS[1]
desc:The ultimate amulet for a rogue or assassin, it protects the
desc: wearer against some evil magics, granting improvements in
desc: the abilities vital to these adventurers.

### Ability boosts ###

name:Regeneration
graphics:":d
type:amulet
properties:30:3:600
alloc:20:30 to 100
flags:REGEN | EASY_KNOW
desc:Wearing this amulet will trigger your body's regenerational
desc: processes quicker and make them proceed faster.

name:Infravision
graphics:":d
type:amulet
properties:10:3:200
alloc:30:10 to 70
values:INFRA[1+M5]
desc:This amulet will increase your ability to sense warm-blooded
desc: creatures in your vicinity.

name:Searching
graphics:":d
type:amulet
properties:10:3:600
alloc:20:10 to 40
values:SEARCH[d5M5]
desc:This amulet grants keen sight, finding things that are hidden.

### Powers ###

name:Teleportation
graphics:":d
type:amulet
properties:10:3:10
alloc:20:10 to 40
flags:EASY_KNOW
curse:teleportation:100
desc:This amulet will randomly teleport you all over the place.

name:Slow Digestion
graphics:":d
type:amulet
properties:15:3:200
alloc:20:15 to 40
flags:SLOW_DIGEST | EASY_KNOW
desc:This talisman will make you hungry less quickly when worn.

name:Adornment
graphics:":d
type:amulet
properties:10:3:0
alloc:20:10 to 40
flags:EASY_KNOW
desc:This amulet is not magical. It just looks good.

### Mixed ###

name:Inertia
graphics:":d
type:amulet
properties:15:3:10
alloc:20:15 to 40
flags:FREE_ACT
values:SPEED[-3+1d2]


##### Scrolls #####

### Teleportation ###

name:Phase Door
graphics:?:w
type:scroll
properties:1:5:15
alloc:50:1 to 100
pile:100:2d3
effect:TELEPORT
param:0:1
dice:10
msg_other: blinks away.

name:Teleportation
graphics:?:w
type:scroll
properties:10:5:40
alloc:40:10 to 100
pile:25:2
effect:TELEPORT
param:0:1
dice:$B
expr:B:MAX_SIGHT:* 5
msg_other: teleports away.

name:Teleport Level
graphics:?:w
type:scroll
properties:20:5:800
alloc:16:20 to 100
pile:10:2
effect:TELEPORT_LEVEL
param:1

### Detection ###

name:Magic Mapping
graphics:?:w
type:scroll
properties:5:5:65
alloc:50:5 to 100
pile:70:1d3
effect:MAP_AREA
dice:22d40

name:Treasure Detection
graphics:?:w
type:scroll
properties:0:5:70
alloc:50:0 to 70
pile:40:1d5
effect:DETECT_TREASURES
dice:22d40

name:Detect Invisible
graphics:?:w
type:scroll
properties:1:5:15
alloc:50:1 to 70
pile:70:1d3
effect:DETECT_INVISIBLE_MONSTERS
dice:22d40

### Enchantments ###

name:Enchant Weapon To-Hit
graphics:?:w
type:scroll
properties:15:5:125
alloc:40:15 to 70
pile:25:2
effect:ENCHANT
param:1:1
dice:1

name:Enchant Weapon To-Dam
graphics:?:w
type:scroll
properties:15:5:125
alloc:40:15 to 70
pile:25:2
effect:ENCHANT
param:2:1
dice:1

name:Enchant Armour
graphics:?:w
type:scroll
properties:15:5:125
alloc:40:15 to 70
pile:25:2
effect:ENCHANT
param:4:1
dice:1

name:*Enchant Weapon*
graphics:?:w
type:scroll
properties:50:5:500
alloc:40:50 to 100
pile:25:2
effect:ENCHANT
param:3:1
dice:1d3

name:*Enchant Armour*
graphics:?:w
type:scroll
properties:50:5:500
alloc:40:50 to 100
pile:25:2
effect:ENCHANT
param:4:1
dice:2+1d3

name:Remove Curse
graphics:?:w
type:scroll
properties:10:5:100
alloc:16:10 to 100
pile:25:2
effect:REMOVE_CURSE
dice:20+d20

name:*Remove Curse*
graphics:?:w
type:scroll
properties:50:5:8000
alloc:16:50 to 100
pile:25:2
effect:REMOVE_CURSE
dice:50+d50

### Summoning ###

name:Summon Monster
graphics:?:w
type:scroll
properties:1:5:0
alloc:10:1 to 100
pile:70:1d3
effect:SUMMON
param:0:-1
dice:1d3

name:Summon Undead
graphics:?:w
type:scroll
properties:15:5:0
alloc:10:15 to 100
pile:70:1d3
effect:SUMMON:UNDEAD
param:0:-1
dice:1d3

name:Acquirement
graphics:?:w
type:scroll
properties:20:5:5000
alloc:10:20 to 100
effect:ACQUIRE
dice:1

name:*Acquirement*
graphics:?:w
type:scroll
properties:60:5:10000
alloc:5:60 to 100
effect:ACQUIRE
dice:1+1d2

### Killing scrolls ###

name:Dispel Undead
graphics:?:w
type:scroll
properties:40:5:200
alloc:40:40 to 100
pile:25:2
effect:PROJECT_LOS_AWARE:DISP_UNDEAD
param:1
dice:60

name:Banishment
graphics:?:w
type:scroll
properties:40:5:2500
alloc:25:40 to 100
effect:BANISH

name:Mass Banishment
graphics:?:w
type:scroll
properties:50:5:3000
alloc:20:50 to 100
effect:MASS_BANISH

### Utility ###

name:Satisfy Hunger
graphics:?:w
type:scroll
properties:5:5:10
alloc:60:5 to 100
pile:100:2d3
effect:SET_NOURISH
dice:$B
expr:B:FOOD_MAX:- 1

name:Identify Rune
graphics:?:w
type:scroll
properties:1:5:200
alloc:50:5 to 100
pile:70:1d4
effect:IDENTIFY

name:Light
graphics:?:w
type:scroll
properties:0:5:15
alloc:50:0 to 60
pile:35:2d3
effect:LIGHT_AREA
param:2
dice:2d8
msg_other: calls light.

name:Word of Recall
graphics:?:w
type:scroll
properties:5:5:125
alloc:50:5 to 100
pile:35:2d3
effect:RECALL
dice:14+1d20

name:Recharging
graphics:?:w
type:scroll
properties:40:5:200
alloc:40:40 to 100
pile:12:2d3
effect:RECHARGE
dice:60

name:Door Destruction
graphics:?:w
type:scroll
properties:10:5:50
alloc:40:10 to 60
pile:25:2d3
effect:TOUCH:KILL_DOOR

name:Deep Descent
graphics:?:w
type:scroll
properties:1:5:250
alloc:20:1 to 100
pile:20:2
effect:DEEP_DESCENT

### "Holy" spells ###

name:Blessing
graphics:?:w
type:scroll
properties:1:5:15
alloc:50:1 to 50
pile:70:1d3
effect:TIMED_INC:BLESSED
dice:6+1d12

name:Holy Chant
graphics:?:w
type:scroll
properties:10:5:40
alloc:40:10 to 70
pile:25:2
effect:TIMED_INC:BLESSED
dice:12+1d24

name:Holy Prayer
graphics:?:w
type:scroll
properties:50:5:80
alloc:40:50 to 100
pile:25:2
effect:TIMED_INC:BLESSED
dice:24+1d48

name:Protection from Evil
graphics:?:w
type:scroll
properties:30:5:50
alloc:40:30 to 100
pile:25:2
effect:TIMED_INC:PROTEVIL
dice:$B+1d25
expr:B:PLAYER_LEVEL:* 3

### Misc. ###

name:Monster Confusion
graphics:?:w
type:scroll
properties:5:5:30
alloc:16:5 to 60
pile:25:2
effect:CONFUSING

name:Rune of Protection
graphics:?:w
type:scroll
properties:70:5:500
alloc:30:70 to 100
effect:RUNE
param:1

name:*Destruction*
graphics:?:w
type:scroll
properties:40:5:1000
alloc:30:40 to 100
effect:DESTRUCTION
dice:15

### Bad scrolls ###

name:Aggravate Monster
graphics:?:w
type:scroll
properties:5:5:0
alloc:10:5 to 70
pile:70:1d3
effect:PROJECT_LOS:MON_SPEED
dice:25
effect:WAKE
msg_self:There is a high pitched humming noise.

name:Darkness
graphics:?:w
type:scroll
properties:1:5:0
alloc:10:1 to 70
pile:70:1d3
effect:DARKEN_AREA
param:3
dice:10

name:Trap Creation
graphics:?:w
type:scroll
properties:10:5:0
alloc:10:10 to 70
pile:70:1d3
effect:TOUCH:MAKE_TRAP
param:3:1
msg_self:You hear a low-pitched whistling sound.


##### Potions #####

### Statgain ###

name:Strength
graphics:!:d
type:potion
properties:30:4:8000
alloc:30:30 to 100
pile:10:2
effect:GAIN_STAT:STR
effect:RESTORE_STAT:STR

name:Intelligence
graphics:!:d
type:potion
properties:30:4:8000
alloc:30:30 to 100
pile:10:2
effect:GAIN_STAT:INT
effect:RESTORE_STAT:INT

name:Wisdom
graphics:!:d
type:potion
properties:30:4:8000
alloc:30:30 to 100
pile:10:2
effect:GAIN_STAT:WIS
effect:RESTORE_STAT:WIS

name:Dexterity
graphics:!:d
type:potion
properties:30:4:8000
alloc:30:30 to 100
pile:10:2
effect:GAIN_STAT:DEX
effect:RESTORE_STAT:DEX

name:Constitution
graphics:!:d
type:potion
properties:30:4:8000
alloc:30:30 to 100
pile:10:2
effect:GAIN_STAT:CON
effect:RESTORE_STAT:CON

name:Augmentation
graphics:!:d
type:potion
properties:40:4:50000
alloc:20:40 to 100
effect:GAIN_STAT:CON
effect:RESTORE_STAT:CON
effect:GAIN_STAT:DEX
effect:RESTORE_STAT:DEX
effect:GAIN_STAT:WIS
effect:RESTORE_STAT:WIS
effect:GAIN_STAT:INT
effect:RESTORE_STAT:INT
effect:GAIN_STAT:STR
effect:RESTORE_STAT:STR

name:Experience
graphics:!:d
type:potion
properties:65:4:25000
alloc:50:65 to 100
effect:GAIN_EXP
dice:100000
effect:RESTORE_EXP

### Healings ###

name:Cure Light Wounds
graphics:!:d
type:potion
properties:1:4:20
alloc:80:1 to 15
pile:90:2d3
effect:TIMED_DEC:CONFUSED
dice:20
effect:TIMED_DEC:CUT
dice:20
effect:CURE:BLIND
effect:HEAL_HP
dice:20
effect:NOURISH
dice:150

name:Cure Serious Wounds
graphics:!:d
type:potion
properties:5:4:70
alloc:80:5 to 40
pile:80:2d3
effect:CURE:CONFUSED
effect:CURE:BLIND
effect:CURE:CUT
effect:HEAL_HP
dice:40
effect:NOURISH
dice:150

name:Cure Critical Wounds
graphics:!:d
type:potion
properties:12:4:200
alloc:80:12 to 100
pile:70:2d3
effect:CURE:AMNESIA
effect:CURE:CUT
effect:CURE:STUN
effect:CURE:POISONED
effect:CURE:CONFUSED
effect:CURE:BLIND
effect:HEAL_HP
dice:60
effect:NOURISH
dice:150

name:Healing
graphics:!:d
type:potion
properties:30:4:800
alloc:64:30 to 100
pile:25:2
effect:CURE:AMNESIA
effect:CURE:CUT
effect:CURE:STUN
effect:CURE:POISONED
effect:CURE:CONFUSED
effect:CURE:BLIND
effect:HEAL_HP
dice:300+m35
effect:NOURISH
dice:200

name:*Healing*
graphics:!:d
type:potion
properties:40:4:1500
alloc:40:40 to 100
effect:CURE:AMNESIA
effect:CURE:CUT
effect:CURE:STUN
effect:CURE:POISONED
effect:CURE:CONFUSED
effect:CURE:BLIND
effect:HEAL_HP
dice:1200
effect:NOURISH
dice:300

name:Life
graphics:!:d
type:potion
properties:60:4:5000
alloc:20:60 to 100
effect:HEAL_HP
dice:5000
effect:UPDATE_STUFF
effect:RESTORE_STAT:CON
effect:RESTORE_STAT:DEX
effect:RESTORE_STAT:WIS
effect:RESTORE_STAT:INT
effect:RESTORE_STAT:STR
effect:CURE:IMAGE
effect:CURE:AMNESIA
effect:CURE:CUT
effect:CURE:STUN
effect:CURE:POISONED
effect:CURE:CONFUSED
effect:CURE:BLIND
effect:RESTORE_EXP
msg_self:You feel life flow through your body!

name:Neutralize Poison
graphics:!:d
type:potion
properties:1:4:75
alloc:40:1 to 35
pile:25:2
effect:CURE:POISONED

name:Restore Mana
graphics:!:d
type:potion
properties:15:4:350
alloc:64:15 to 100
pile:25:2
effect:RESTORE_MANA
dice:500

### Stat restore ###

name:Restore Life Levels
graphics:!:d
type:potion
properties:30:4:400
alloc:40:30 to 100
pile:25:2
effect:RESTORE_EXP

### Gain one/lose one potions ###

name:Brawn
graphics:!:d
type:potion
properties:20:4:1000
alloc:30:20 to 40
pile:10:2
effect:LOSE_RANDOM_STAT:STR
effect:GAIN_STAT:STR
effect:RESTORE_STAT:STR

name:Intellect
graphics:!:d
type:potion
properties:20:4:1000
alloc:30:20 to 40
pile:10:2
effect:LOSE_RANDOM_STAT:INT
effect:GAIN_STAT:INT
effect:RESTORE_STAT:INT

name:Contemplation
graphics:!:d
type:potion
properties:20:4:1000
alloc:30:20 to 40
pile:10:2
effect:LOSE_RANDOM_STAT:WIS
effect:GAIN_STAT:WIS
effect:RESTORE_STAT:WIS

name:Nimbleness
graphics:!:d
type:potion
properties:20:4:1000
alloc:30:20 to 40
pile:10:2
effect:LOSE_RANDOM_STAT:DEX
effect:GAIN_STAT:DEX
effect:RESTORE_STAT:DEX

name:Toughness
graphics:!:d
type:potion
properties:20:4:1000
alloc:30:20 to 40
pile:10:2
effect:LOSE_RANDOM_STAT:CON
effect:GAIN_STAT:CON
effect:RESTORE_STAT:CON

### Knowledge ###

name:Enlightenment
graphics:!:d
type:potion
properties:25:4:800
alloc:40:25 to 100
pile:25:2
effect:LIGHT_LEVEL
param:1

name:*Enlightenment*
graphics:!:d
type:potion
properties:70:4:12000
alloc:8:70 to 100
effect:DETECT_ALL_MONSTERS
effect:DETECT_TREASURES
param:1
dice:22d40
effect:GAIN_STAT:WIS
effect:RESTORE_STAT:WIS
effect:GAIN_STAT:INT
effect:RESTORE_STAT:INT
effect:LIGHT_LEVEL
param:1

### Buffs ###

name:Speed
graphics:!:d
type:potion
properties:1:4:75
alloc:40:1 to 100
pile:25:2
effect:TIMED_INC:FAST
param:5
dice:20+1d20

name:Heroism
graphics:!:d
type:potion
properties:1:4:25
alloc:40:1 to 100
pile:25:2
effect:TIMED_INC:HERO
dice:25+1d25
effect:TIMED_INC:BOLD
dice:25+1d25
effect:CURE:AFRAID
effect:HEAL_HP
dice:10

name:Berserk Strength
graphics:!:d
type:potion
properties:3:4:100
alloc:40:3 to 100
pile:25:2
effect:TIMED_INC:SHERO
dice:25+1d25
effect:TIMED_INC:BOLD
dice:25+1d25
effect:CURE:AFRAID
effect:HEAL_HP
dice:30

name:Boldness
graphics:!:d
type:potion
properties:1:4:8
alloc:40:1 to 90
pile:25:2
effect:CURE:AFRAID

name:Resist Heat
graphics:!:d
type:potion
properties:30:4:30
alloc:40:30 to 100
pile:25:2
flags:IGNORE_FIRE
effect:TIMED_INC:OPP_FIRE
dice:50+1d10

name:Resist Cold
graphics:!:d
type:potion
properties:30:4:30
alloc:40:30 to 100
pile:25:2
flags:IGNORE_COLD
effect:TIMED_INC:OPP_COLD
dice:50+1d10

name:Resist Poison
graphics:!:d
type:potion
properties:20:4:30
alloc:40:20 to 100
pile:25:2
effect:TIMED_INC:OPP_POIS
dice:50+1d10
effect:CURE:POISONED

name:True Seeing
graphics:!:d
type:potion
properties:3:4:50
alloc:40:3 to 40
pile:25:2
effect:TIMED_INC:SINVIS
dice:50+2d6
effect:CURE:BLIND

name:Infravision
graphics:!:d
type:potion
properties:3:4:20
alloc:40:3 to 40
pile:25:2
effect:TIMED_INC:SINFRA
dice:100+4d25

### Useless buggers ###

name:Slime Mold Juice
graphics:!:d
type:potion
properties:1:4:2
alloc:10:1 to 10
pile:70:2d3
effect:NOURISH
dice:1000
msg_self:You feel less thirsty.

name:Sleep
graphics:!:d
type:potion
properties:0:4:0
alloc:10:0 to 10
pile:70:2d3
combat:0:3d4:0:0:0
effect:TIMED_INC:PARALYZED
dice:5+1d5
effect:NOURISH
dice:100

name:Blindness
graphics:!:d
type:potion
properties:0:4:0
alloc:10:0 to 10
pile:70:2d3
combat:0:3d4:0:0:0
effect:TIMED_INC:BLIND
dice:75+4d25

name:Confusion
graphics:!:d
type:potion
properties:0:4:0
alloc:10:0 to 10
pile:70:2d3
combat:0:3d4:0:0:0
effect:TIMED_INC:CONFUSED
dice:10+4d5
effect:NOURISH
dice:50

name:Poison
graphics:!:d
type:potion
properties:0:4:0
alloc:10:0 to 10
pile:70:2d3
combat:0:3d4:0:0:0
brand:POIS_3
effect:TIMED_INC:POISONED
dice:10+2d7

name:Slowness
graphics:!:d
type:potion
properties:0:4:0
alloc:10:0 to 10
pile:70:2d3
combat:0:3d4:0:0:0
effect:TIMED_INC:SLOW
dice:15+1d25
effect:NOURISH
dice:50

name:Lose Memories
graphics:!:d
type:potion
properties:10:4:0
alloc:10:10 to 15
pile:25:2
effect:LOSE_EXP

name:Salt Water
graphics:!:d
type:potion
properties:3:4:0
alloc:10:3 to 15
pile:100:1d2
effect:TIMED_INC_NO_RES:PARALYZED
dice:4
effect:CURE:POISONED
effect:SET_NOURISH
dice:$B
expr:B:FOOD_STARVE:- 1
msg_self:The potion makes you vomit!
msg_other: vomits!

### Weird one ###

name:Dragon Breath
graphics:!:d
type:potion
properties:40:4:100
pile:100:1d2
alloc:20:40 to 100
pile:70:1d3
effect:BREATH:COLD
param:20:1
dice:80
effect:BREATH:FIRE
param:20:1
dice:80
effect:RANDOM
dice:2


##### Wands #####

### Bolts ###

name:Magic Missile
graphics:-:d
type:wand
properties:3:10:200
alloc:20:3 to 60
combat:0:1d1:0:0:0
charges:6+d10
effect:BOLT_OR_BEAM:MISSILE
dice:3d4
msg_other: fires a magic missile.

name:Lightning Bolts
graphics:-:d
type:wand
properties:15:10:600
alloc:20:15 to 60
combat:0:1d1:0:0:0
charges:6+d8
flags:IGNORE_ELEC
effect:BEAM:ELEC
dice:6d6
msg_other: fires a lightning bolt.

name:Frost Bolts
graphics:-:d
type:wand
properties:20:10:800
alloc:20:20 to 60
combat:0:1d1:0:0:0
charges:6+d5
flags:IGNORE_COLD
effect:BOLT_OR_BEAM:COLD
dice:6d8
msg_other: fires a frost bolt.

name:Fire Bolts
graphics:-:d
type:wand
properties:30:10:1000
alloc:20:30 to 60
combat:0:1d1:0:0:0
charges:6+d8
flags:IGNORE_FIRE
effect:BOLT_OR_BEAM:FIRE
dice:12d8
msg_other: fires a fire bolt.

name:Acid Bolts
graphics:-:d
type:wand
properties:30:10:950
alloc:20:30 to 60
combat:0:1d1:0:0:0
charges:6+d8
flags:IGNORE_ACID
effect:BOLT_OR_BEAM:ACID
dice:10d8
msg_other: fires an acid bolt.

### Balls ###

name:Stinking Cloud
graphics:-:d
type:wand
properties:5:10:400
alloc:20:5 to 60
combat:0:1d1:0:0:0
charges:6+d8
effect:BALL:POIS:3
dice:12
msg_other: fires a stinking cloud.

name:Lightning Balls
graphics:-:d
type:wand
properties:35:10:1200
alloc:20:35 to 100
combat:0:1d1:0:0:0
charges:4+d8
flags:IGNORE_ELEC
effect:BALL:ELEC:2
dice:64
msg_other: fires a lightning ball.

name:Cold Balls
graphics:-:d
type:wand
properties:40:10:1500
alloc:20:40 to 100
combat:0:1d1:0:0:0
charges:2+d6
flags:IGNORE_COLD
effect:BALL:COLD:2
dice:96
msg_other: fires a frost ball.

name:Fire Balls
graphics:-:d
type:wand
properties:50:10:1800
alloc:20:50 to 100
combat:0:1d1:0:0:0
charges:2+d4
flags:IGNORE_FIRE
effect:BALL:FIRE:2
dice:144
msg_other: fires a fire ball.

name:Acid Balls
graphics:-:d
type:wand
properties:50:10:1650
alloc:20:50 to 100
combat:0:1d1:0:0:0
charges:2+d5
flags:IGNORE_ACID
effect:BALL:ACID:2
dice:120
msg_other: fires an acid ball.

### Monster status changing ###

name:Slow Monster
graphics:-:d
type:wand
properties:5:10:500
alloc:20:5 to 100
combat:0:1d1:0:0:0
charges:2+d6
effect:BOLT_AWARE:MON_SLOW
dice:10+1d20

name:Confuse Monster
graphics:-:d
type:wand
properties:5:10:500
alloc:20:5 to 100
combat:0:1d1:0:0:0
charges:2+d6
effect:BOLT_AWARE:MON_CONF
dice:5+1d5

name:Hold Monster
graphics:-:d
type:wand
properties:5:10:500
alloc:20:5 to 100
combat:0:1d1:0:0:0
charges:2+d6
effect:BOLT_AWARE:MON_HOLD
dice:3+1d5

name:Stun Monster
graphics:-:d
type:wand
properties:5:10:500
alloc:20:5 to 100
combat:0:1d1:0:0:0
charges:2+d6
effect:BOLT_AWARE:MON_STUN
dice:5+1d5

name:Scare Monster
graphics:-:d
type:wand
properties:10:10:500
alloc:20:10 to 100
combat:0:1d1:0:0:0
charges:3+d5
effect:BOLT_AWARE:TURN_ALL
dice:10

### Utility ###

name:Light
graphics:-:d
type:wand
properties:3:10:200
alloc:20:3 to 60
combat:0:1d1:0:0:0
charges:6+d10
effect:LINE:LIGHT_WEAK
dice:6d8
msg_self:A line of shimmering blue light appears.

name:Stone to Mud
graphics:-:d
type:wand
properties:10:10:300
alloc:20:10 to 100
combat:0:1d1:0:0:0
charges:3+d4
effect:LINE:KILL_WALL
dice:20+1d30

name:Polymorph
graphics:-:d
type:wand
properties:20:10:400
alloc:20:20 to 60
combat:0:1d1:0:0:0
charges:6+d8
effect:BOLT_AWARE:MON_POLY
param:1
dice:$B
expr:B:PLAYER_LEVEL:+ 0

name:Door Destruction
graphics:-:d
type:wand
properties:10:10:100
alloc:20:10 to 60
combat:0:1d1:0:0:0
charges:6+d8
effect:ALTER:KILL_DOOR

name:Clone Monster
graphics:-:d
type:wand
properties:15:10:0
alloc:20:15 to 100
combat:0:1d1:0:0:0
charges:3+d5
effect:BOLT_STATUS:MON_CLONE

name:Teleport Other
graphics:-:d
type:wand
properties:20:10:3500
alloc:20:20 to 100
combat:0:1d1:0:0:0
charges:6+d5
effect:BOLT_STATUS:AWAY_ALL
param:1
dice:$B
expr:B:MAX_SIGHT:* 5

name:Disable Traps
graphics:-:d
type:wand
properties:20:10:700
alloc:20:20 to 60
combat:0:1d1:0:0:0
charges:4+d5
effect:ALTER:KILL_TRAP

name:Wonder
graphics:-:d
type:wand
properties:3:10:250
alloc:20:3 to 60
combat:0:1d1:0:0:0
charges:8+d15
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
effect:WONDER
dice:$B+1d100
expr:B:PLAYER_LEVEL:/ 5

### Dragons' wands ###

name:Dragon's Flame
graphics:-:d
type:wand
properties:50:10:2400
alloc:20:50 to 100
combat:0:1d1:0:0:0
charges:1+d3
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
effect:BREATH:FIRE:30
dice:200
msg_other: shoots dragon fire!

name:Dragon's Frost
graphics:-:d
type:wand
properties:50:10:2400
alloc:20:50 to 100
combat:0:1d1:0:0:0
charges:1+d3
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
effect:BREATH:COLD:30
dice:160
msg_other: shoots dragon frost!

name:Dragon's Breath
graphics:-:d
type:wand
properties:60:10:2400
alloc:20:60 to 100
combat:0:1d1:0:0:0
charges:1+d3
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
effect:BREATH:POIS:30
dice:160
msg_other: shoots dragon poison!
effect:BREATH:COLD:30
dice:160
msg_other: shoots dragon frost!
effect:BREATH:FIRE:30
dice:160
msg_other: shoots dragon fire!
effect:BREATH:ELEC:30
dice:160
msg_other: shoots dragon lightning!
effect:BREATH:ACID:30
dice:160
msg_other: shoots dragon acid!
effect:RANDOM
dice:5

### Drain lifes ###

name:Drain Life
graphics:-:d
type:wand
properties:50:10:1200
alloc:50:50 to 100
combat:0:1d1:0:0:0
charges:3+d3
effect:BOLT_STATUS_DAM:MON_DRAIN
dice:150

name:Annihilation
graphics:-:d
type:wand
properties:60:10:3000
alloc:20:60 to 100
combat:0:1d1:0:0:0
charges:1+d2
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
effect:BOLT_STATUS_DAM:MON_DRAIN
dice:250

### Rubbish ###

name:Heal Monster
graphics:-:d
type:wand
properties:3:10:0
alloc:10:3 to 40
combat:0:1d1:0:0:0
charges:8+d20
effect:BOLT_STATUS:MON_HEAL
dice:4d6

name:Haste Monster
graphics:-:d
type:wand
properties:3:10:0
alloc:10:3 to 40
combat:0:1d1:0:0:0
charges:8+d20
effect:BOLT_STATUS:MON_SPEED
dice:100


##### Staves #####

### Bad staves ###

name:Summoning
graphics:_:d
type:staff
properties:10:50:0
alloc:10:10 to 100
combat:0:1d2:0:0:0
charges:2d3
effect:SUMMON
param:0:-1
dice:1d3

name:Haste Monsters
graphics:_:d
type:staff
properties:10:50:0
alloc:10:10 to 40
combat:0:1d2:0:0:0
charges:8+d8
effect:PROJECT_LOS:MON_SPEED
dice:50

name:Darkness
graphics:_:d
type:staff
properties:5:50:0
alloc:10:5 to 40
combat:0:1d2:0:0:0
charges:8+d8
effect:DARKEN_AREA
param:3
dice:10

### Destruction ### 

name:Earthquakes
graphics:_:d
type:staff
properties:40:50:350
alloc:20:40 to 100
combat:0:1d2:0:0:0
charges:3+d5
effect:EARTHQUAKE
dice:10

name:*Destruction*
graphics:_:d
type:staff
properties:50:50:6000
alloc:20:50 to 100
combat:0:1d2:0:0:0
charges:1+d3
effect:DESTRUCTION
dice:15

### Monster-affecting ###

name:Confuse Monsters
graphics:_:d
type:staff
properties:10:50:800
alloc:20:10 to 100
combat:0:1d2:0:0:0
charges:3+d3
effect:PROJECT_LOS_AWARE:MON_CONF
dice:5+1d5

name:Slow Monsters
graphics:_:d
type:staff
properties:10:50:800
alloc:20:10 to 100
combat:0:1d2:0:0:0
charges:4+d4
effect:PROJECT_LOS_AWARE:MON_SLOW
dice:10+1d10

name:Sleep Monsters
graphics:_:d
type:staff
properties:10:50:700
alloc:20:10 to 100
combat:0:1d2:0:0:0
charges:6+d5
effect:PROJECT_LOS_AWARE:MON_SLEEP

### Detect ###

name:Detect Invisible
graphics:_:d
type:staff
properties:5:50:200
alloc:30:5 to 100
combat:0:1d2:0:0:0
charges:8+d15
effect:DETECT_INVISIBLE_MONSTERS
dice:22d40

name:Detect Evil
graphics:_:d
type:staff
properties:20:50:350
alloc:30:20 to 100
combat:0:1d2:0:0:0
charges:8+d15
effect:DETECT_EVIL
dice:22d40

name:Magic Mapping
graphics:_:d
type:staff
properties:20:50:600
alloc:40:10 to 100
combat:0:1d2:0:0:0
charges:5+d5
effect:MAP_AREA
dice:22d40

### Healing ###

name:Curing
graphics:_:d
type:staff
properties:10:50:500
alloc:30:10 to 100
combat:0:1d2:0:0:0
charges:4+d3
effect:CURE:AMNESIA
effect:CURE:CUT
effect:CURE:STUN
effect:CURE:POISONED
effect:CURE:CONFUSED
effect:CURE:BLIND

name:Cure Light Wounds
graphics:_:d
type:staff
properties:5:50:350
alloc:30:5 to 100
combat:0:1d2:0:0:0
charges:6+d5
effect:TIMED_DEC:CONFUSED
dice:20
effect:TIMED_DEC:CUT
dice:20
effect:CURE:BLIND
effect:HEAL_HP
dice:20

name:Healing
graphics:_:d
type:staff
properties:70:50:5000
alloc:10:70 to 100
combat:0:1d2:0:0:0
charges:1+d2
effect:CURE:AMNESIA
effect:CURE:CUT
effect:CURE:STUN
effect:CURE:POISONED
effect:CURE:CONFUSED
effect:CURE:BLIND
effect:HEAL_HP
dice:300+m35

### Killing staves ###

name:Dispel Evil
graphics:_:d
type:staff
properties:50:50:1200
alloc:50:50 to 100
combat:0:1d2:0:0:0
charges:4+d3
effect:PROJECT_LOS_AWARE:DISP_EVIL
param:1
dice:60

name:Banishment
graphics:_:d
type:staff
properties:70:50:5000
alloc:10:70 to 100
combat:0:1d2:0:0:0
charges:1+d2
effect:BANISH

name:Power
graphics:_:d
type:staff
properties:70:50:4000
alloc:20:70 to 100
combat:0:1d2:0:0:0
charges:1+d3
effect:PROJECT_LOS:DISP_ALL
param:1
dice:120

name:Holiness
graphics:_:d
type:staff
properties:70:50:3500
alloc:20:70 to 100
combat:0:1d2:0:0:0
charges:2d2
effect:CURE:AMNESIA
effect:CURE:IMAGE
effect:CURE:CONFUSED
effect:CURE:BLIND
effect:CURE:SLOW
effect:CURE:CUT
effect:CURE:STUN
effect:CURE:AFRAID
effect:CURE:TERROR
effect:CURE:POISONED
effect:TIMED_INC:PROTEVIL
dice:$B+1d25
expr:B:PLAYER_LEVEL:* 3
effect:HEAL_HP
dice:50
effect:PROJECT_LOS_AWARE:DISP_EVIL
param:1
dice:120

### Utility ###

name:Light
graphics:_:d
type:staff
properties:5:50:250
alloc:20:5 to 80
combat:0:1d2:0:0:0
charges:8+d20
effect:LIGHT_AREA
param:2
dice:2d8

name:Starlight
graphics:_:d
type:staff
properties:20:50:800
alloc:20:20 to 80
combat:0:1d2:0:0:0
charges:6+d5
effect:STAR:LIGHT_WEAK
dice:6d8
msg_self:Light shoots in all directions!

name:Teleportation
graphics:_:d
type:staff
properties:20:50:2000
alloc:50:20 to 100
combat:0:1d2:0:0:0
charges:5+d4
effect:TELEPORT
param:0:1
dice:$B
expr:B:MAX_SIGHT:* 5

name:Speed
graphics:_:d
type:staff
properties:40:50:2000
alloc:20:40 to 100
combat:0:1d2:0:0:0
charges:4+d3
effect:TIMED_INC:FAST
param:5
dice:20+1d20

name:Remove Curse
graphics:_:d
type:staff
properties:40:50:500
alloc:20:40 to 100
combat:0:1d2:0:0:0
charges:4+d3
effect:REMOVE_CURSE
dice:20+d20

name:the Magi
graphics:_:d
type:staff
properties:70:50:4500
alloc:10:70 to 100
combat:0:1d2:0:0:0
charges:2+d2
effect:RESTORE_MANA
effect:RESTORE_STAT:INT


##### Rods #####

### Detection ###

name:Treasure Location
graphics:-:d
type:rod
properties:8:15:1000
alloc:30:8 to 75
combat:0:1d1:0:0:0
act:DETECT_TREASURE
time:50

name:Detection
graphics:-:d
type:rod
properties:50:15:3000
alloc:30:50 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ELEC
act:DETECT_ALL
time:100

name:Magic Mapping
graphics:-:d
type:rod
properties:65:15:2000
alloc:30:35 to 100
combat:0:1d1:0:0:0
act:MAPPING
time:100

name:Probing
graphics:-:d
type:rod
properties:35:15:1000
alloc:20:35 to 100
combat:0:1d1:0:0:0
act:PROBING
time:100

### Bolts ###

name:Fire Bolts
graphics:-:d
type:rod
properties:30:15:3000
alloc:20:30 to 80
combat:0:1d1:0:0:0
flags:IGNORE_FIRE
act:FIRE_BOLT
time:15

name:Frost Bolts
graphics:-:d
type:rod
properties:25:15:2500
alloc:20:25 to 80
combat:0:1d1:0:0:0
flags:IGNORE_COLD
act:COLD_BOLT2
time:13

name:Lightning Bolts
graphics:-:d
type:rod
properties:20:15:2000
alloc:20:20 to 80
combat:0:1d1:0:0:0
flags:IGNORE_ELEC
act:ELEC_BOLT
time:11

name:Acid Bolts
graphics:-:d
type:rod
properties:40:15:3500
alloc:20:40 to 80
combat:0:1d1:0:0:0
flags:IGNORE_ACID
act:ACID_BOLT2
time:12

### Balls ###

name:Fire Balls
graphics:-:d
type:rod
properties:75:15:5000
alloc:20:75 to 100
combat:0:1d1:0:0:0
flags:IGNORE_FIRE
act:FIRE_BALL144
time:30

name:Cold Balls
graphics:-:d
type:rod
properties:60:15:4500
alloc:20:60 to 100
combat:0:1d1:0:0:0
flags:IGNORE_COLD
act:COLD_BALL96
time:25

name:Lightning Balls
graphics:-:d
type:rod
properties:55:15:4000
alloc:20:55 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ELEC
act:ELEC_BALL64
time:23

name:Acid Balls
graphics:-:d
type:rod
properties:70:15:5500
alloc:20:70 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ACID
act:ACID_BALL120
time:27

### Status-affecting ###

name:Slow Monster
graphics:-:d
type:rod
properties:30:15:1500
alloc:20:30 to 100
combat:0:1d1:0:0:0
act:MON_SLOW
time:40

name:Hold Monster
graphics:-:d
type:rod
properties:30:15:1500
alloc:20:30 to 100
combat:0:1d1:0:0:0
act:MON_HOLD
time:40

### Healing ###

name:Curing
graphics:-:d
type:rod
properties:10:15:1000
alloc:20:10 to 80
combat:0:1d1:0:0:0
act:CURE_TEMP
time:100

name:Healing
graphics:-:d
type:rod
properties:80:15:20000
alloc:20:80 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ELEC
act:CURE_FULL500
time:1000

name:Restoration
graphics:-:d
type:rod
properties:80:15:25000
alloc:10:80 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ELEC
act:RESTORE_ST_LEV
time:1000

### Other ###

name:Polymorph
graphics:-:d
type:rod
properties:35:15:1200
alloc:20:35 to 80
combat:0:1d1:0:0:0
act:POLYMORPH
time:25

name:Drain Life
graphics:-:d
type:rod
properties:75:15:3600
alloc:20:75 to 100
combat:0:1d1:0:0:0
act:DRAIN_LIFE3
time:23

name:Teleport Other
graphics:-:d
type:rod
properties:45:15:5000
alloc:20:45 to 100
combat:0:1d1:0:0:0
act:TELE_OTHER
time:25

name:Disable Traps
graphics:-:d
type:rod
properties:10:15:2100
alloc:10:10 to 100
combat:0:1d1:0:0:0
act:DISABLE_TRAPS
time:30

name:Light
graphics:-:d
type:rod
properties:8:15:500
alloc:20:8 to 100
combat:0:1d1:0:0:0
act:LIGHT_LINE
time:9

name:Illumination
graphics:-:d
type:rod
properties:20:15:1000
alloc:20:20 to 100
combat:0:1d1:0:0:0
act:LIGHT
time:30

name:Recall
graphics:-:d
type:rod
properties:30:15:4000
alloc:10:30 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ELEC
act:RECALL
time:60

name:Speed
graphics:-:d
type:rod
properties:80:15:25000
alloc:10:80 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ELEC
act:HASTE
time:100


##### Basic Books #####

name:[Magic for Beginners]
graphics:?:R
type:magic book
properties:1:30:25
alloc:40:1 to 100
combat:0:1d1:0:0:0
desc:A standard spellbook with a few spells.

name:[Conjurings and Tricks]
graphics:?:R
type:magic book
properties:5:30:100
alloc:40:5 to 100
combat:0:1d1:0:0:0
desc:A standard spellbook with a few spells.

name:[Incantations and Illusions]
graphics:?:R
type:magic book
properties:10:30:400
alloc:40:10 to 100
combat:0:1d1:0:0:0
desc:A standard spellbook with a few spells.

name:[Sorcery and Evocations]
graphics:?:R
type:magic book
properties:20:30:800
alloc:40:20 to 100
combat:0:1d1:0:0:0
desc:A standard spellbook with a few spells.

name:[Beginners Handbook]
graphics:?:G
type:prayer book
properties:1:30:25
alloc:40:1 to 100
combat:0:1d1:0:0:0
desc:A standard holy book with a few prayers.

name:[Words of Wisdom]
graphics:?:G
type:prayer book
properties:5:30:100
alloc:40:5 to 100
combat:0:1d1:0:0:0
desc:A standard holy book with a few prayers.

name:[Chants and Blessings]
graphics:?:G
type:prayer book
properties:10:30:400
alloc:40:10 to 100
combat:0:1d1:0:0:0
desc:A standard holy book with a few prayers.

name:[Exorcism and Dispelling]
graphics:?:G
type:prayer book
properties:20:30:800
alloc:40:20 to 100
combat:0:1d1:0:0:0
desc:A standard holy book with a few prayers.


##### Special Books (note resistances) #####

name:[Resistances of Scarabtarices]
graphics:?:r
type:magic book
properties:40:30:10000
alloc:15:40 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | GOOD
desc:An advanced spellbook with a few spells.

name:[Raal's Tome of Destruction]
graphics:?:r
type:magic book
properties:50:30:20000
alloc:15:50 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | GOOD
desc:An advanced spellbook with a few spells.

name:[Mordenkainen's Escapes]
graphics:?:r
type:magic book
properties:60:30:30000
alloc:15:60 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | GOOD
desc:An advanced spellbook with a few spells.

name:[Tenser's Transformations]
graphics:?:r
type:magic book
properties:70:30:50000
alloc:15:70 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | GOOD
desc:An advanced spellbook with a few spells.

name:[Kelek's Grimoire of Power]
graphics:?:r
type:magic book
properties:90:30:90000
alloc:10:90 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | GOOD
desc:An advanced spellbook with a few spells.

name:[Ethereal Openings]
graphics:?:g
type:prayer book
properties:40:30:10000
alloc:15:40 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | GOOD
desc:An advanced holy book with a few prayers.

name:[Godly Insights]
graphics:?:g
type:prayer book
properties:50:30:20000
alloc:15:50 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | GOOD
desc:An advanced holy book with a few prayers.

name:[Purifications and Healing]
graphics:?:g
type:prayer book
properties:60:30:30000
alloc:15:60 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | GOOD
desc:An advanced holy book with a few prayers.

name:[Holy Infusions]
graphics:?:g
type:prayer book
properties:70:30:50000
alloc:15:70 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | GOOD
desc:An advanced holy book with a few prayers.

name:[Wrath of God]
graphics:?:g
type:prayer book
properties:90:30:90000
alloc:10:90 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | GOOD
desc:An advanced holy book with a few prayers.


##### Chests #####

name:& Small wooden chest~
graphics:~:s
type:chest
properties:5:250:20
alloc:5:5 to 100
combat:0:2d3:0:0:0
desc:A small wooden box, locked and possibly trapped. You wonder what might be
desc: inside.

name:& Large wooden chest~
graphics:~:s
type:chest
properties:15:500:60
alloc:5:15 to 100
combat:0:2d5:0:0:0
desc:A large wooden box. It doesn't seem to be locked - why not risk a look
desc: inside?

name:& Small iron chest~
graphics:~:s
type:chest
properties:25:300:100
alloc:5:25 to 100
combat:0:2d4:0:0:0
desc:A small rectangular container made of wood and reinforced with iron corners
desc: and latches.

name:& Large iron chest~
graphics:~:s
type:chest
properties:35:1000:150
alloc:5:35 to 100
combat:0:2d6:0:0:0
desc:A big container made of wood, with a heavy iron lock.

name:& Small steel chest~
graphics:~:s
type:chest
properties:45:500:200
alloc:5:45 to 100
combat:0:2d4:0:0:0
desc:A small wooden box with strong steel locks and reinforcements.

name:& Large steel chest~
graphics:~:s
type:chest
properties:55:1000:250
alloc:5:55 to 100
combat:0:2d6:0:0:0
desc:A nearly indestructible chest of wood and steel. The lock doesn't look
desc: impenetrable, but it might be trapped.


##### Junk #####

name:& Empty Bottle~
graphics:!:w
type:bottle
properties:0:2:1
alloc:50:0 to 100
desc:A plain bottle made of glass. It can be filled with various liquids...

name:& Broken Skull~
graphics:~:W
type:skeleton
properties:0:2:0
desc:Good old Yorick. So that's where he ended up.

name:& Broken Bone~
graphics:~:W
type:skeleton
properties:0:2:0
desc:A yellowish bone, broken off. Obviously, its owner no longer has a use for
desc: it.

name:& Canine Skeleton~
graphics:~:W
type:skeleton
properties:0:10:0
desc:The sorry, bony remains of some hapless dog.

name:& Rodent Skeleton~
graphics:~:W
type:skeleton
properties:1:10:0
desc:The sorry, bony remains of some hapless rodent.

name:& Human Skeleton~
graphics:~:w
type:skeleton
properties:12:60:0
desc:The sorry, bony remains of some hapless human.

name:& Elf Skeleton~
graphics:~:W
type:skeleton
properties:7:40:0
desc:The sorry, bony remains of some hapless elf.


##### Dragon Scale Mail #####

name:Black Dragon Scale Mail~
graphics:[:s
type:dragon armour
properties:35:120:40000
alloc:8:35 to 100
combat:16:2d4:-2:0:10
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
values:RES_ACID[1]
act:DRAGON_BLACK
time:50
desc:An armour made of a black dragon's hide, containing some of this beast's
desc: powers.

name:Blue Dragon Scale Mail~
graphics:[:b
type:dragon armour
properties:25:100:40000
alloc:8:25 to 100
combat:12:2d4:-2:0:10
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
values:RES_ELEC[1]
act:DRAGON_BLUE
time:50
desc:A piece of dragon hide fashioned into an armour, shimmering bright blue.

name:White Dragon Scale Mail~
graphics:[:w
type:dragon armour
properties:30:110:40000
alloc:8:30 to 100
combat:14:2d4:-2:0:10
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
values:RES_COLD[1]
act:DRAGON_WHITE
time:50
desc:An armour fashioned from dragon hide, glistening the white of snow.

name:Red Dragon Scale Mail~
graphics:[:r
type:dragon armour
properties:40:160:40000
alloc:8:40 to 100
combat:24:2d4:-2:0:10
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
values:RES_FIRE[1]
act:DRAGON_RED
time:50
desc:The skin of a dragon made into a suit of armour. It glows a bright red and
desc: radiates heat.

name:Green Dragon Scale Mail~
graphics:[:g
type:dragon armour
properties:60:140:60000
alloc:8:60 to 100
combat:20:2d4:-2:0:10
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
values:RES_POIS[1]
act:DRAGON_GREEN
time:50
desc:A suit of armour fashioned of dragon hide. It is dirty green and smells
desc: awful.

name:Multi-Hued Dragon Scale Mail~
graphics:[:x
type:dragon armour
properties:75:260:150000
alloc:5:75 to 100
combat:45:2d4:-2:0:10
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
values:RES_ACID[1] | RES_ELEC[1] | RES_FIRE[1] | RES_COLD[1] | RES_POIS[1]
act:DRAGON_MULTIHUED
time:50
desc:A powerful armour made of dragonhide. It glows red, blue, green, black and
desc: white.

name:Shadow Dragon Scale Mail~
graphics:[:o
type:dragon armour
properties:75:200:60000
alloc:6:75 to 100
combat:32:2d4:-2:0:10
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
values:RES_LIGHT[1] | RES_DARK[1]
act:DRAGON_SHADOW
time:50
desc:A suit of armour made of dragon hide, glowing with a strange light, or is
desc: it darkness?

name:Law Dragon Scale Mail~
graphics:[:B
type:dragon armour
properties:80:220:80000
alloc:6:80 to 100
combat:36:2d4:-2:0:10
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
values:RES_SOUND[1] | RES_SHARD[1]
act:DRAGON_LAW
time:50
desc:A piece of dragonhide cut and shaped so it can be worn as armour. The
desc: scales are very sharp, and the roaring of a storm seems to come from it,
desc: but you're not afraid of either.

name:Gold Dragon Scale Mail~
graphics:[:y
type:dragon armour
properties:70:180:40000
alloc:8:70 to 100
combat:28:2d4:-2:0:10
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
values:RES_SOUND[1]
act:DRAGON_GOLD
time:50
desc:A suit of golden-hued armour made of dragonhide. The rustle of its scales
desc: occasionally increases to a loud boom.

name:Chaos Dragon Scale Mail~
graphics:[:x
type:dragon armour
properties:85:240:80000
alloc:5:85 to 100
combat:40:2d4:-2:0:10
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
values:RES_CHAOS[1] | RES_DISEN[1]
act:DRAGON_CHAOS
time:50
desc:A suit of armour made of dragon hide. It glows in colours you have never
desc: seen before. As you put it on, you feel like you could change the world
desc: and are no longer afraid of your equipment losing its magic.

name:Balance Dragon Scale Mail~
graphics:[:v
type:dragon armour
properties:95:280:100000
alloc:3:95 to 100
combat:50:2d4:-2:0:10
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
values:RES_SOUND[1] | RES_SHARD[1] | RES_CHAOS[1] | RES_DISEN[1]
act:DRAGON_BALANCE
time:50
desc:A suit of armour made of the hide of a dead dragon. When wearing it, you
desc: feel like you understand the principles of law and chaos, and no longer
desc: fear either.

name:Power Dragon Scale Mail~
graphics:[:v
type:dragon armour
properties:100:300:300000
alloc:1:100 to 100
combat:60:2d4:-3:0:15
flags:PROT_CONF |
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
values:RES_ACID[1] | RES_FIRE[1] | RES_COLD[1] | RES_ELEC[1] | RES_POIS[1] |
values:RES_DISEN[1] | RES_SOUND[1] | RES_SHARD[1] |
values:RES_LIGHT[1] | RES_DARK[1] | RES_CHAOS[1]
act:DRAGON_POWER
time:50
desc:A suit of armour made of a very thick richly coloured dragonhide. You think
desc: you'll never have to fear dragons if you put it on.


##### Gold/gems #####

name:copper
graphics:$:u
type:gold

name:silver
graphics:$:s
type:gold

name:garnets
graphics:$:r
type:gold

name:gold
graphics:$:y
type:gold

name:opals
graphics:$:W
type:gold

name:sapphires
graphics:$:b
type:gold

name:rubies
graphics:$:r
type:gold

name:diamonds
graphics:$:w
type:gold

name:emeralds
graphics:$:g
type:gold

name:mithril
graphics:$:B
type:gold

name:adamantite
graphics:$:G
type:gold


##### "Morgoth Artifacts" #####

# These objects are never created without being turned into artifacts.
# This simplifies the code for "killing the winner monster".

name:& Mighty Hammer~
graphics:\:D
type:hafted
properties:100:1000:1
combat:0:9d9:0:0:0
flags:QUEST_ART
flags:TWO_HANDED

name:& Massive Iron Crown~
graphics:]:D
type:crown
properties:100:200:1
combat:0:1d1:0:0:0
flags:QUEST_ART


##### "Special Artifacts" #####

# The "Special Artifacts" are now automatically generated from artifact.txt


##### MAngband objects #####

name:& House Foundation Stone~
graphics:~:v
type:stone
properties:0:200:1000
desc:A rectangular stone. It can be used to build houses.

name:& Pint~ of Fine Ale
graphics:,:y
type:food
properties:0:5:1
effect:NOURISH
dice:500
msg_self:That tastes good.
desc:A fine way to wash down some otherwise unappetising rations.

name:& Potato~
graphics:,:u
type:crop
properties:0:2:1
effect:HEAL_HP
dice:1d4
effect:NOURISH
dice:1500
msg_self:That tastes especially good.

name:& Head~ of Cabbage
graphics:,:G
type:crop
properties:0:3:1
effect:HEAL_HP
dice:1d4
effect:NOURISH
dice:1500
msg_self:That tastes especially good.

name:& Carrot~
graphics:,:o
type:crop
properties:0:1:2
effect:HEAL_HP
dice:1d4
effect:NOURISH
dice:500
msg_self:That tastes especially good.

name:& Beet~
graphics:,:r
type:crop
properties:0:1:2
effect:HEAL_HP
dice:1d4
effect:NOURISH
dice:750
msg_self:That tastes especially good.

name:& Squash~
graphics:,:y
type:crop
properties:0:3:1
effect:HEAL_HP
dice:1d4
effect:NOURISH
dice:2000
msg_self:That tastes especially good.

name:& Ear~ of Corn
graphics:`:y
type:crop
properties:0:2:2
effect:HEAL_HP
dice:1d4
effect:NOURISH
dice:1500
msg_self:That tastes especially good.

name:& Pair~ of Witan Boots
graphics:]:b
type:boots
properties:60:80:5000
alloc:10:60 to 100
combat:10:1d1:0:0:5
flags:IGNORE_ACID | IGNORE_COLD | IGNORE_FIRE | IGNORE_ELEC
values:STEALTH[-2]

name:& Kolla~
graphics:(:G
type:cloak
properties:65:5:15000
alloc:10:65 to 100
combat:3:0d0:0:0:4
flags:SUST_STR | SUST_CON | SUST_DEX
values:STR[d2] | CON[d2] | DEX[d2]

name:& Set~ of Elven Gloves
graphics:]:g
type:gloves
properties:20:40:2500
alloc:10:20 to 100
combat:1:0d0:0:0:0
flags:REGEN

name:& Orcish Shield~
graphics:):D
type:shield
properties:40:100:5000
alloc:10:40 to 100
combat:12:1d3:0:0:5
flags:IGNORE_ACID | IGNORE_COLD | IGNORE_FIRE | IGNORE_ELEC
values:STR[d2] | CON[d2]

name:the Moon
graphics:":d
type:amulet
properties:35:3:2500
alloc:10:35 to 100
combat:0:0d0:d5:d5:0
flags:SEE_INVIS |
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
values:INFRA[d5M5]
act:LOSSLEEP
time:100+d100

name:Terken
graphics:":d
type:amulet
properties:30:3:4000
alloc:10:30 to 100
flags:SEE_INVIS | FREE_ACT | RAND_POWER |
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
values:SEARCH[d5M5]

name:Speed
graphics:":d
type:amulet
properties:35:3:10000
alloc:10:35 to 100
values:SPEED[d5]

name:Life
graphics:?:w
type:scroll
properties:0:5:100
alloc:40:0 to 100
pile:25:2
effect:RESURRECT

name:House Creation
graphics:?:w
type:scroll
properties:0:5:10000
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
effect:CREATE_HOUSE

name:Water
graphics:!:d
type:potion
properties:0:4:1
alloc:50:0 to 100
pile:70:1d3
effect:NOURISH
dice:200
msg_self:You feel less thirsty.


##### PWMAngband objects #####

name:& Lamp~
graphics:~:B
type:light
properties:20:70:1000
alloc:20:20 to 100
combat:0:1d1:0:0:0
flags:TAKES_FUEL | LIGHT_3 | IGNORE_FIRE
desc:A brass container, larger than a lantern, with a wick emerging from it,
desc: protected from draughts by a sheet of greased paper. It can be carried by
desc: a handle.

name:& Large Trout~
graphics:,:G
type:food
properties:1:10:2
alloc:20:1 to 100
combat:0:2d3:0:0:0
effect:NOURISH
dice:1000
msg_self:Yuk, that tastes awful!
desc:A smelly fish. It doesn't look fresh.

name:& Dark Sword~
graphics:|:D
type:sword
properties:25:70:500
alloc:20:25 to 100
combat:0:3d7:0:0:0
values:ANTI_MAGIC[1+M3]
desc:A strange, very sharp long sword, which seems to drain light from its
desc: surroundings. As you wield it, you feel much less attuned to magic.

name:& Magic Arrow~
graphics:{:v
type:arrow
properties:10:2:100
alloc:10:10 to 100
combat:0:1d4:0:0:0
flags:EASY_KNOW | AMMO_MAGIC
desc:An ethereal arrow, made of pure mana.

name:& Magic Bolt~
graphics:{:b
type:bolt
properties:10:3:100
alloc:10:10 to 100
combat:0:1d5:0:0:0
flags:EASY_KNOW | AMMO_MAGIC
desc:An ethereal bolt, made of pure mana.

name:& Magic Shot~
graphics:{:D
type:shot
properties:10:2:100
alloc:10:10 to 100
combat:0:1d3:0:0:0
flags:EASY_KNOW | AMMO_MAGIC
desc:An ethereal shot, made of pure mana.

name:& Rock~
graphics:*:s
type:rock
properties:1:5:1
pile:100:6d7
alloc:20:1 to 100
combat:0:1d6:0:0:0
brand:STUN_1
desc:A simple piece of stone.
desc: It can be fired without any missile launcher.

name:& Shuriken~
graphics:*:W
type:rock
properties:45:5:15
pile:100:6d7
alloc:20:45 to 100
combat:0:3d6:0:0:0
brand:CUT_1
desc:A sharp little piece of metal.
desc: It can be fired without any missile launcher.

name:& Boomerang~
graphics:*:y
type:rock
properties:10:5:100
alloc:20:10 to 100
combat:0:1d6:0:0:0
flags:EASY_KNOW | AMMO_MAGIC
desc:It returns when thrown.

name:& Black Ring~ of Power
graphics:=:d
type:ring
properties:0:2:0
flags:AGGRAVATE
flags:INSTA_ART
desc:"Nine rings for mortal men doomed to die."

name:*Teleport Level*
graphics:?:w
type:scroll
properties:95:5:1000
alloc:2:95 to 100
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
effect:TIMED_INC:PROBTRAVEL
dice:20+1d20

name:*Restore Mana*
graphics:!:d
type:potion
properties:70:4:3500
alloc:50:70 to 100
effect:RESTORE_MANA

name:[Apprentice Handbook]
graphics:?:u
type:sorcery book
properties:1:30:25
alloc:40:1 to 100
combat:0:1d1:0:0:0
desc:A standard spellbook with a few spells.

name:[Mystical Words]
graphics:?:u
type:sorcery book
properties:5:30:100
alloc:40:5 to 100
combat:0:1d1:0:0:0
desc:A standard spellbook with a few spells.

name:[Arcane Chants]
graphics:?:u
type:sorcery book
properties:10:30:400
alloc:40:10 to 100
combat:0:1d1:0:0:0
desc:A standard spellbook with a few spells.

name:[Locus of Force]
graphics:?:u
type:sorcery book
properties:20:30:800
alloc:40:20 to 100
combat:0:1d1:0:0:0
desc:A standard spellbook with a few spells.

name:[Robbers Handbook]
graphics:?:B
type:shadow book
properties:1:30:25
alloc:40:1 to 100
combat:0:1d1:0:0:0
desc:A standard spellbook with a few spells.

name:[Shadows and Illusions]
graphics:?:B
type:shadow book
properties:10:30:250
alloc:40:10 to 100
combat:0:1d1:0:0:0
desc:A standard spellbook with a few spells.

name:[Killing Made Easy]
graphics:?:B
type:shadow book
properties:20:30:800
alloc:40:20 to 100
combat:0:1d1:0:0:0
desc:A standard spellbook with a few spells.

name:[Hunting and Tracking]
graphics:?:W
type:hunt book
properties:1:30:25
alloc:40:1 to 100
combat:0:1d1:0:0:0
desc:A standard spellbook with a few spells.

name:of Telepathy
graphics:?:U
type:psi book
properties:1:30:25
alloc:40:1 to 100
combat:0:1d1:0:0:0
desc:A glowing stone, engraved with runes of power.

name:of Mind Support
graphics:?:U
type:psi book
properties:10:30:250
alloc:40:10 to 100
combat:0:1d1:0:0:0
desc:A glowing stone, engraved with runes of power.

name:of Mindcraft
graphics:?:U
type:psi book
properties:20:30:800
alloc:40:20 to 100
combat:0:1d1:0:0:0
desc:A glowing stone, engraved with runes of power.

name:[Necromancy for Beginners]
graphics:?:v
type:death book
properties:1:30:25
alloc:40:1 to 100
combat:0:1d1:0:0:0
desc:A standard spellbook with a few spells.

name:[Dark Conjurings]
graphics:?:v
type:death book
properties:10:30:250
alloc:40:10 to 100
combat:0:1d1:0:0:0
desc:A standard spellbook with a few spells.

name:[Necromantic Incantations]
graphics:?:v
type:death book
properties:20:30:800
alloc:40:20 to 100
combat:0:1d1:0:0:0
desc:A standard spellbook with a few spells.

name:[Powerful Sigils]
graphics:?:o
type:sorcery book
properties:40:30:10000
alloc:15:40 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | GOOD
desc:An advanced spellbook with a few spells.

name:[Disruptive Forces]
graphics:?:o
type:sorcery book
properties:55:30:25000
alloc:15:55 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | GOOD
desc:An advanced spellbook with a few spells.

name:[Forces of the Mind]
graphics:?:o
type:sorcery book
properties:65:30:40000
alloc:15:65 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | GOOD
desc:An advanced spellbook with a few spells.

name:[Power of Ancient Sorcerors]
graphics:?:o
type:sorcery book
properties:90:30:90000
alloc:10:90 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | GOOD
desc:An advanced spellbook with a few spells.

name:[Shadows Escapes]
graphics:?:b
type:shadow book
properties:40:30:10000
alloc:15:40 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | GOOD
desc:An advanced spellbook with a few spells.

name:[Bilbo's Tome of Burglary]
graphics:?:b
type:shadow book
properties:60:30:30000
alloc:15:60 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | GOOD
desc:An advanced spellbook with a few spells.

name:[Great Shadows]
graphics:?:b
type:shadow book
properties:90:30:90000
alloc:10:90 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | GOOD
desc:An advanced spellbook with a few spells.

name:[Killing from Afar]
graphics:?:s
type:hunt book
properties:40:30:10000
alloc:15:40 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | GOOD
desc:An advanced spellbook with a few spells.

name:[Arrows of the Master Archers]
graphics:?:s
type:hunt book
properties:90:30:90000
alloc:10:90 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | GOOD
desc:An advanced spellbook with a few spells.

name:of Telekinesis
graphics:?:y
type:psi book
properties:40:30:10000
alloc:15:40 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | GOOD
desc:A stone glowing brightly, engraved with runes of power.

name:of Psychoportation
graphics:?:y
type:psi book
properties:60:30:30000
alloc:15:60 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | GOOD
desc:A stone glowing brightly, engraved with runes of power.

name:of Empathy
graphics:?:y
type:psi book
properties:90:30:90000
alloc:10:90 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | GOOD
desc:A stone glowing brightly, engraved with runes of power.

name:[Dark Evocations]
graphics:?:D
type:death book
properties:40:30:10000
alloc:15:40 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | GOOD
desc:An advanced spellbook with a few spells.

name:[Advanced Necromancy]
graphics:?:D
type:death book
properties:60:30:30000
alloc:15:60 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | GOOD
desc:An advanced spellbook with a few spells.

name:[Darkest Magic]
graphics:?:D
type:death book
properties:90:30:90000
alloc:10:90 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | GOOD
desc:An advanced spellbook with a few spells.

name:& Kobold Skeleton~
graphics:~:w
type:skeleton
properties:5:20:0
desc:The sorry, bony remains of some hapless kobold.

name:& Orc Skeleton~
graphics:~:w
type:skeleton
properties:8:40:0
desc:The sorry, bony remains of some hapless orc.

name:& Skull~
graphics:~:w
type:skeleton
properties:15:15:0
desc:It's a white bony skull, smiling to you without teeth.

name:& Troll Skeleton~
graphics:~:w
type:skeleton
properties:30:100:0
desc:The sorry, bony remains of some hapless troll.

name:& Ettin Skeleton~
graphics:~:w
type:skeleton
properties:33:200:0
desc:The sorry, bony remains of some hapless ettin.

name:Crystal Dragon Scale Mail~
graphics:[:u
type:dragon armour
properties:60:140:40000
alloc:8:60 to 100
combat:20:2d4:-2:0:10
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
values:RES_SHARD[1]
act:DRAGON_CRYSTAL
time:50
desc:A suit of armour made of the hide of a dead crystal drake.

name:Silver Dragon Scale Mail~
graphics:[:W
type:dragon armour
properties:65:160:50000
alloc:8:65 to 100
combat:24:2d4:-2:0:10
flags:FREE_ACT |
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
values:RES_COLD[3]
act:DRAGON_SILVER
time:50
desc:A suit of armour made of the hide of a dead silver dragon.

name:Ethereal Dragon Scale Mail~
graphics:[:G
type:dragon armour
properties:70:180:80000
alloc:8:70 to 100
combat:28:2d4:-2:0:10
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
values:RES_NETHER[1]
act:DRAGON_ETHEREAL
time:50
desc:A suit of armour made of the hide of a dead ethereal drake.

name:Dracolisk Scale Mail~
graphics:[:R
type:dragon armour
properties:75:200:60000
alloc:6:75 to 100
combat:32:2d4:-2:0:10
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
values:RES_NEXUS[1] | RES_FIRE[3]
act:DRAGON_DLISK
time:50
desc:A suit of armour made of the hide of a dead dracolisk.

name:corpse (humanoid)
graphics:%:w
type:corpse
properties:0:100:0
combat:0:1d1:0:0:0
desc:Whatever happened with this one, it wasn't pretty.

name:corpse (other)
graphics:%:W
type:corpse
properties:0:100:0
combat:0:1d1:0:0:0
desc:Whatever happened with this one, it wasn't pretty.

name:& Mage Staff~
graphics:|:B
type:mage staff
properties:5:12:10
alloc:10:5 to 100
combat:0:1d1:0:0:0
flags:TWO_HANDED
desc:It looks like a simple walking stick, plain and nondescript.
desc: In the hands of a spellcaster, it can be a deadly weapon.

name:& Elven Staff~
graphics:|:B
type:mage staff
properties:20:12:2500
alloc:10:20 to 100
combat:0:1d1:0:0:0
flags:REGEN | TWO_HANDED
desc:It looks like a simple walking stick, plain and nondescript.
desc: In the hands of a spellcaster, it can be a deadly weapon.

name:& Horn~
graphics:/:W
type:horn
properties:15:30:10
alloc:20:15 to 100
combat:0:1d1:0:0:0
act:ANNOY_MON
time:5+d5
desc:It sounds loud and clear.

name:[Air]
graphics:?:x
type:elemental book
properties:5:30:100
alloc:25:5 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ELEC
desc:A standard spellbook with a few spells.

name:[Fire]
graphics:?:x
type:elemental book
properties:5:30:100
alloc:25:5 to 100
combat:0:1d1:0:0:0
flags:IGNORE_FIRE
desc:A standard spellbook with a few spells.

name:[Earth]
graphics:?:x
type:elemental book
properties:5:30:100
alloc:25:5 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ACID
desc:A standard spellbook with a few spells.

name:[Water]
graphics:?:x
type:elemental book
properties:5:30:100
alloc:25:5 to 100
combat:0:1d1:0:0:0
flags:IGNORE_COLD
desc:A standard spellbook with a few spells.

name:[Elemental]
graphics:?:x
type:elemental book
properties:10:30:400
alloc:10:10 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
desc:A standard spellbook with a few spells.

name:Water Dragon Scale Mail~
graphics:[:Z
type:dragon armour
properties:75:200:60000
alloc:6:75 to 100
combat:32:2d4:-2:0:10
flags:PROT_CONF | PROT_STUN |
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
act:DRAGON_WATER
time:50
desc:A suit of armour made of the hide of a dead water dragon.

name:[Survival]
graphics:?:T
type:summoning book
properties:1:30:25
alloc:40:1 to 100
combat:0:1d1:0:0:0
desc:A standard spellbook with a few spells.

name:[Nature]
graphics:?:T
type:summoning book
properties:10:30:400
alloc:40:10 to 100
combat:0:1d1:0:0:0
desc:A standard spellbook with a few spells.

name:[Summoning]
graphics:?:t
type:summoning book
properties:40:30:10000
alloc:15:40 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | GOOD
desc:An advanced spellbook with a few spells.

name:[Anti-Summoning]
graphics:?:t
type:summoning book
properties:90:30:90000
alloc:10:90 to 100
combat:0:1d1:0:0:0
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD | GOOD
desc:An advanced spellbook with a few spells.

# The Blue Stone 'Toris Mejistos' -- see artifact list

# The Lost Silmaril of Maglor -- see artifact list

# Ring of Polymorphing
# Variable modifier will be re-randomized for monster race
# One-time effect

name:Polymorphing
graphics:=:d
type:ring
properties:10:2:100
alloc:30:10 to 127
values:POLY_RACE[d1000]
effect:POLY_RACE

name:& Deed~ of Property
graphics:?:W
type:deed
properties:0:5:0
flags:IGNORE_ACID | IGNORE_ELEC | IGNORE_FIRE | IGNORE_COLD
desc:A deed of property. It can be used to claim a house.

name:Wilderness Mapping
graphics:?:w
type:scroll
properties:1:5:0
alloc:40:1 to 100
effect:MAP_WILD
dice:22d40