/*
 * File: list-player-timed.h
 * Purpose: Timed player properties
 *
 * Fields:
 * symbol - the effect name
 * flag_redraw - the things to be redrawn when the effect is set
 * flag_update - the things to be updated when the effect is set
 */

/* symbol  flag_redraw  flag_update */
TMD(FAST, 0, PU_BONUS)
TMD(SLOW, 0, PU_BONUS)
TMD(BLIND, PR_MAP | PR_FLOOR, PU_UPDATE_VIEW | PU_MONSTERS)
TMD(PARALYZED, 0, 0)
TMD(CONFUSED, 0, PU_BONUS)
TMD(AFRAID, 0, PU_BONUS)
TMD(IMAGE, PR_MAP | PR_MONLIST | PR_ITEMLIST, PU_MONSTERS | PU_BONUS)
TMD(POISONED, 0, PU_BONUS)
TMD(CUT, 0, 0)
TMD(STUN, 0, 0)
TMD(PROTEVIL, 0, 0)
TMD(INVULN, PR_MAP, PU_BONUS | PU_MONSTERS)
TMD(HERO, 0, PU_BONUS)
TMD(SHERO, 0, PU_BONUS)
TMD(SHIELD, 0, PU_BONUS)
TMD(BLESSED, 0, PU_BONUS)
TMD(SINVIS, 0, PU_BONUS | PU_MONSTERS)
TMD(SINFRA, 0, PU_BONUS | PU_MONSTERS)
TMD(OPP_ACID, 0, PU_BONUS)
TMD(OPP_ELEC, 0, PU_BONUS)
TMD(OPP_FIRE, 0, PU_BONUS)
TMD(OPP_COLD, 0, PU_BONUS)
TMD(OPP_POIS, 0, PU_BONUS)
TMD(OPP_CONF, 0, PU_BONUS)
TMD(AMNESIA, 0, PU_BONUS)
TMD(ESP, 0, PU_BONUS | PU_MONSTERS)
TMD(STONESKIN, 0, PU_BONUS)
TMD(TERROR, 0, PU_BONUS)
TMD(SPRINT, 0, PU_BONUS)
TMD(BOLD, 0, PU_BONUS)
TMD(SCRAMBLE, 0, PU_BONUS)
TMD(TRAPSAFE, 0, PU_BONUS)
TMD(BLACKBREATH, 0, PU_BONUS)
TMD(WRAITHFORM, 0, 0)
TMD(MEDITATE, 0, PU_BONUS)
TMD(MANASHIELD, PR_MAP, PU_MONSTERS)
TMD(INVIS, 0, PU_MONSTERS)
TMD(MIMIC, 0, PU_MONSTERS)
TMD(BOWBRAND, 0, 0)
TMD(ANCHOR, 0, PU_BONUS)
TMD(PROBTRAVEL, 0, 0)
TMD(ADRENALINE, 0, 0)
TMD(BIOFEEDBACK, 0, 0)
TMD(TOUCH, 0, 0)
TMD(SOUL, 0, 0)
TMD(DEADLY, PR_MAP, PU_MONSTERS)
TMD(EPOWER, 0, 0)
TMD(ICY_AURA, 0, 0)
TMD(SGRASP, 0, PU_BONUS)
TMD(FARSIGHT, 0, PU_BONUS)
TMD(ZFARSIGHT, 0, PU_BONUS)
TMD(REGEN, 0, 0)
TMD(HARMONY, 0, 0)
TMD(ANTISUMMON, 0, 0)
