/*
 * File: list-rooms.h
 * Purpose: Matches dungeon room names to their building functions
 */

/* name  rows  cols  builder */
ROOM("simple room", 0, 0, simple)
ROOM("moria room", 0, 0, moria)
ROOM("large room", 0, 0, large)
ROOM("crossed room", 0, 0, crossed)
ROOM("circular room", 0, 0, circular)
ROOM("overlap room", 0, 0, overlap)
ROOM("room template", 11, 33, template)
ROOM("Interesting room", 40, 50, interesting)
ROOM("monster pit", 0, 0, pit)
ROOM("monster nest", 0, 0, nest)
ROOM("huge room", 0, 0, huge)
ROOM("room of chambers", 0, 0, room_of_chambers)
ROOM("Lesser vault", 22, 22, lesser_vault)
ROOM("Medium vault", 22, 33, medium_vault)
ROOM("Greater vault", 44, 66, greater_vault)
ROOM("Lesser vault (new)", 22, 22, lesser_vault)
ROOM("Medium vault (new)", 22, 33, medium_vault)
ROOM("Greater vault (new)", 44, 66, greater_vault)
