Search found 14 matches
- Mon 03.12.2007, 03:57
- Forum: Wish List / Think tank
- Topic: Focus on the New User
- Replies: 52
- Views: 366017
Re: Focus on the New User
We probably will have to make the fundamental decision whether we want to really *change* the game or some of its core parts to find more and new players, or whether we only want new players who can somehow accustom themselves to the many difficulties of the game that most of you mastered over the t...
- Wed 21.11.2007, 11:27
- Forum: Wish List / Think tank
- Topic: Focus on the New User
- Replies: 52
- Views: 366017
Re: Focus on the New User
[quote author=Warrior link=board=thinktank;num=1187839387;start=15#26 date=11/18/07 at 19:35:54] but ok, if someone has a good solution that doesn't involve removing townspeople, shout it out. [/quote] To find a good solution, i think we first have to do some more analysis on what really the problem...
- Mon 01.10.2007, 04:25
- Forum: General Discussion
- Topic: PK Vote
- Replies: 51
- Views: 298879
Re: PK Vote
A
or *very* restricted B
(i like the ideas of Warrior concerning arena levels above town)
or *very* restricted B
(i like the ideas of Warrior concerning arena levels above town)
- Sun 26.08.2007, 00:24
- Forum: Wish List / Think tank
- Topic: Focus on the New User
- Replies: 52
- Views: 366017
Re: Focus on the New User
Posted by: Berendol All the way at the top of every Forum page, next to Who's Playing link, there's a Library link. That's the Wiki I set up in December. I think I set it up to require registration, but that's rather painless and you get credited for your work. The Wiki somehow doesn't work for me....
- Sat 25.08.2007, 05:00
- Forum: Wish List / Think tank
- Topic: Focus on the New User
- Replies: 52
- Views: 366017
Re: Focus on the New User
We've had two threads that relate to the new user experience, so perhaps we should try to think on this topic more. This is really a very important topic: to get new players and *keep* them. There are two kinds of new players, though: Those that already know vanilla or some other Roguelike, and tho...
- Mon 13.08.2007, 05:36
- Forum: General Discussion
- Topic: MAngband Competition
- Replies: 1
- Views: 8127
MAngband Competition
How about having a MAngband competition? I know, there once was a Ironman competition, but i was thinking about something quite different: For one month there could a competition server be running, where you can simply log on as usual and play. All games during that period are evaluated and several ...
- Mon 14.05.2007, 07:46
- Forum: New Player Support
- Topic: Two clients behind a firewall
- Replies: 7
- Views: 18380
Re: Two clients behind a firewall
mhm, i was not aware, i was "exploiting a bug". I noticed, that all of a sudden we could not both connect, though we did (unknowingly) before. Only found out later, why it sometimes seemed to work and sometimes not, and after some thought i figured it is a feature, not a bug (for reasons explained a...
- Wed 09.05.2007, 03:03
- Forum: New Player Support
- Topic: Two clients behind a firewall
- Replies: 7
- Views: 18380
Re: Two clients behind a firewall
A heartily welcome from me, too. Berendol wrote Unfortunately you can't do anything about it unless you both (a) purchase an additional IP address from your ISP and (b) change the way your router is set up. Good news: this is not entirely true. There is something else you can do: silmultaneous login...
- Fri 20.04.2007, 08:53
- Forum: New Player Support
- Topic: How serious do i have to take Ladder Flags?
- Replies: 3
- Views: 14002
Re: How serious do i have to take Ladder Flags?
O.k., thanks for quick answers.
Udosdottir
Udosdottir
- Thu 19.04.2007, 23:25
- Forum: New Player Support
- Topic: How serious do i have to take Ladder Flags?
- Replies: 3
- Views: 14002
How serious do i have to take Ladder Flags?
Today i noticed my character Udosdottir has the * flag on the ladder. According to investigations (was not all that easy to find) that means "player has unusual amount of money possibly cheating". But i was really only lucky. Never cheated in any whay! I never even traded with other players! On 200f...
- Mon 09.04.2007, 10:12
- Forum: General Discussion
- Topic: Tara's Shop for Holy Avengers
- Replies: 0
- Views: 11923
Tara's Shop for Holy Avengers
I (that is Tara) have some HA for sale: Short Sword (Holy Avenger) (1d7) (+9,+7)[+3](+4) 25k Two Handed Sword (Holy Avenger) (3d6)(+17,+8)[+3](+3) 20 k Cutlass (Holy Avenger) (1d7)(+9,+10)[+4](+2) 17 k Long Sword (Holy Avenger)(2d5)(+9,+9)[]+1](+1) ...
- Sun 11.03.2007, 06:06
- Forum: New Player Support
- Topic: macros for magic with target - doesn't work??
- Replies: 5
- Views: 15612
Re: macros for magic with target - doesn't work??
Thanks to both of you for your help. I didn't really find the problem and therefore chose to bypass, instead of try to solve it. I now switched to linux and it seems that the client here doesn't share this oddity.
Best regards,
Udosdottir
Best regards,
Udosdottir
- Wed 07.03.2007, 13:06
- Forum: New Player Support
- Topic: macros for magic with target - doesn't work??
- Replies: 5
- Views: 15612
Re: macros for magic with target - doesn't work??
No, this doesn't work. It workes fine for missiles but not for magic. In that case i am always logged in a "what target?"-screen, no matter when i programmed the macro. I completely don't understand this behaviour - maybe it has to do with LAG? It also happens with manual entry, i have to wait quite...
- Tue 06.03.2007, 14:14
- Forum: New Player Support
- Topic: macros for magic with target - doesn't work??
- Replies: 5
- Views: 15612
macros for magic with target - doesn't work??
I somehow cannot get my macros right for magic that requires a target - anybody can help me? For short: the problem is that such macros, which work just fine after i just programmed them, fail after relaod of the .prf-file. Below i repeat in detail, what i do so that this happens. preliminary: I'd l...