Search found 247 matches
- Tue 04.08.2015, 05:56
- Forum: Technical Support
- Topic: MAngband Metaserver down
- Replies: 2
- Views: 5884
Re: MAngband Metaserver down
Same here. Any tips?
- Mon 03.03.2014, 16:03
- Forum: Technical Support
- Topic: WERE THAT GRANITE WALL BE AT????
- Replies: 2
- Views: 5922
Re: WERE THAT GRANITE WALL BE AT????
I suggest we edit the display files so that this is default behavior. No reason not to be :P
- Fri 17.01.2014, 19:05
- Forum: General Discussion
- Topic: Has the game become easier? [Poll]
- Replies: 11
- Views: 17851
Re: Has the game become easier? [Poll]
Should we reduce maximum sell amounts for NPC shops? In normal vanilla you'll only get maximum 30K for anything, even speed rings.
This would make there be less gold in circulation. Selling +4-9 speed rings to NPCs en masse generates so much inflation in the player economy.
This would make there be less gold in circulation. Selling +4-9 speed rings to NPCs en masse generates so much inflation in the player economy.
- Mon 06.01.2014, 17:18
- Forum: Wish List / Think tank
- Topic: Random idea list of tomeNET things that could be good
- Replies: 3
- Views: 8452
Re: Random idea list of tomeNET things that could be good
I like the idea of a target dummy, but it should be a rare random townie with no attacks and NEVER_MOVE.
100 AC, like 500 HP. Maybe drops $ or crappy town items. I think it'd be fun just to see how long it takes your character to kill them. Also they'd be a completely safe way to test macros.
100 AC, like 500 HP. Maybe drops $ or crappy town items. I think it'd be fun just to see how long it takes your character to kill them. Also they'd be a completely safe way to test macros.
- Fri 13.12.2013, 20:44
- Forum: Wish List / Think tank
- Topic: Party Improvements
- Replies: 7
- Views: 11181
Re: Party Improvements
WoR improvements arent really needed. Remember the recall spot. Its not like spells should change because of party behavior. Party healing. YES. Current implementation requires more macros, which are not well documented. I think *every* buff spell should be splash for priests. That is just cool. How...
- Tue 10.12.2013, 17:09
- Forum: Wish List / Think tank
- Topic: Slow down time passing even more in deep levels
- Replies: 8
- Views: 12749
Re: Slow down time passing even more in deep levels
I don't like the idea of default Mangband music. Everyone should pick their own with itunes if they want. Some people might like metal, some LoTR, some people electronica.
- Fri 30.08.2013, 18:16
- Forum: PWMAngband
- Topic: Bug?
- Replies: 3
- Views: 7210
Re: Bug?
Nooooo! I loved the metagame of shop selling. Having one player static a lever of a cleared vault while the other player WoRs back and forth vendortrashing everything. 5x gold drops are OP. Gold will become even more meaningless at even lower levels. Expect people to just leave {excellent}s in 8, be...
- Fri 30.08.2013, 18:12
- Forum: Wish List / Think tank
- Topic: Auto-removal artifact timers
- Replies: 14
- Views: 19737
Re: Auto-removal artifact timers
I like the idea of soulbound. It makes early game and midlevel artifacts findable more easily. Players will shopfodder them once they need to upgrade their kit, unlocking them for everyone else.
However, what happens on death? Drop? Drop but still soulbound? Disappear?
However, what happens on death? Drop? Drop but still soulbound? Disappear?
- Fri 12.04.2013, 18:26
- Forum: Ironman MAngband
- Topic: Warrior's Guide to Ironman MAngband
- Replies: 13
- Views: 20876
Re: Warrior's Guide to Ironman MAngband
I used to *manually* light entire levels and leave mages with satisfy hunger on a level for hours killing level spawns. Id gather so much loot I could sell to players passing through. I think this strategy is stupid enough we don't need to actively discourage it.
- Mon 08.04.2013, 20:51
- Forum: Wish List / Think tank
- Topic: *Dest*/banish nerf idea
- Replies: 13
- Views: 18712
Re: *Dest*/banish nerf idea
How about to nerf, monsters removed by banish or destruct count as negative exp.
- Thu 04.04.2013, 17:30
- Forum: Wish List / Think tank
- Topic: *Dest*/banish nerf idea
- Replies: 13
- Views: 18712
Re: *Dest*/banish nerf idea
I meant that banish and Des would only get those nerfs in vaults.
Destruction has to work the way it currently does because of graveyards, morgoth, and bad level spawns
Destruction has to work the way it currently does because of graveyards, morgoth, and bad level spawns
- Wed 03.04.2013, 20:58
- Forum: Wish List / Think tank
- Topic: *Dest*/banish nerf idea
- Replies: 13
- Views: 18712
Re: *Dest*/banish nerf idea
Maybe *Des* -> Earthquake and Banish only affects vault critters if you have line of sight?
- Tue 02.04.2013, 20:12
- Forum: Wish List / Think tank
- Topic: *Dest*/banish nerf idea
- Replies: 13
- Views: 18712
Re: *Dest*/banish nerf idea
How about vaults are immune to destruction/banish?
That alone would be a good enough nerf.
That alone would be a good enough nerf.
- Mon 01.04.2013, 14:53
- Forum: Yet Another Stupid Death
- Topic: MAngband quizz
- Replies: 3
- Views: 7569
Re: MAngband quizz
no resist base? >_<
- Tue 26.02.2013, 01:17
- Forum: The King Lounge
- Topic: **King** Bruce Lee, The Brave lvl26 Speedrun
- Replies: 4
- Views: 9521
Re: **King** Bruce Lee, The Brave lvl26 Speedrun
What. The. fondle.
Not even super optimized gear!
Congrats!
Not even super optimized gear!
Congrats!