Search found 247 matches

by Emulord
Tue 04.08.2015, 05:56
Forum: Technical Support
Topic: MAngband Metaserver down
Replies: 2
Views: 19639

Re: MAngband Metaserver down

Same here. Any tips?
by Emulord
Mon 03.03.2014, 16:03
Forum: Technical Support
Topic: WERE THAT GRANITE WALL BE AT????
Replies: 2
Views: 15385

Re: WERE THAT GRANITE WALL BE AT????

I suggest we edit the display files so that this is default behavior. No reason not to be :P
by Emulord
Fri 17.01.2014, 19:05
Forum: General Discussion
Topic: Has the game become easier? [Poll]
Replies: 11
Views: 50890

Re: Has the game become easier? [Poll]

Should we reduce maximum sell amounts for NPC shops? In normal vanilla you'll only get maximum 30K for anything, even speed rings.
This would make there be less gold in circulation. Selling +4-9 speed rings to NPCs en masse generates so much inflation in the player economy.
by Emulord
Mon 06.01.2014, 17:18
Forum: Wish List / Think tank
Topic: Random idea list of tomeNET things that could be good
Replies: 3
Views: 21839

Re: Random idea list of tomeNET things that could be good

I like the idea of a target dummy, but it should be a rare random townie with no attacks and NEVER_MOVE.

100 AC, like 500 HP. Maybe drops $ or crappy town items. I think it'd be fun just to see how long it takes your character to kill them. Also they'd be a completely safe way to test macros.
by Emulord
Fri 13.12.2013, 20:44
Forum: Wish List / Think tank
Topic: Party Improvements
Replies: 7
Views: 24946

Re: Party Improvements

WoR improvements arent really needed. Remember the recall spot. Its not like spells should change because of party behavior. Party healing. YES. Current implementation requires more macros, which are not well documented. I think *every* buff spell should be splash for priests. That is just cool. How...
by Emulord
Tue 10.12.2013, 17:09
Forum: Wish List / Think tank
Topic: Slow down time passing even more in deep levels
Replies: 8
Views: 32203

Re: Slow down time passing even more in deep levels

I don't like the idea of default Mangband music. Everyone should pick their own with itunes if they want. Some people might like metal, some LoTR, some people electronica.
by Emulord
Fri 30.08.2013, 18:16
Forum: PWMAngband
Topic: Bug?
Replies: 3
Views: 17055

Re: Bug?

Nooooo! I loved the metagame of shop selling. Having one player static a lever of a cleared vault while the other player WoRs back and forth vendortrashing everything. 5x gold drops are OP. Gold will become even more meaningless at even lower levels. Expect people to just leave {excellent}s in 8, be...
by Emulord
Fri 30.08.2013, 18:12
Forum: Wish List / Think tank
Topic: Auto-removal artifact timers
Replies: 14
Views: 144548

Re: Auto-removal artifact timers

I like the idea of soulbound. It makes early game and midlevel artifacts findable more easily. Players will shopfodder them once they need to upgrade their kit, unlocking them for everyone else.

However, what happens on death? Drop? Drop but still soulbound? Disappear?
by Emulord
Fri 12.04.2013, 18:26
Forum: Ironman MAngband
Topic: Warrior's Guide to Ironman MAngband
Replies: 13
Views: 56333

Re: Warrior's Guide to Ironman MAngband

I used to *manually* light entire levels and leave mages with satisfy hunger on a level for hours killing level spawns. Id gather so much loot I could sell to players passing through. I think this strategy is stupid enough we don't need to actively discourage it.
by Emulord
Mon 08.04.2013, 20:51
Forum: Wish List / Think tank
Topic: *Dest*/banish nerf idea
Replies: 13
Views: 96556

Re: *Dest*/banish nerf idea

How about to nerf, monsters removed by banish or destruct count as negative exp.
by Emulord
Thu 04.04.2013, 17:30
Forum: Wish List / Think tank
Topic: *Dest*/banish nerf idea
Replies: 13
Views: 96556

Re: *Dest*/banish nerf idea

I meant that banish and Des would only get those nerfs in vaults.
Destruction has to work the way it currently does because of graveyards, morgoth, and bad level spawns
by Emulord
Wed 03.04.2013, 20:58
Forum: Wish List / Think tank
Topic: *Dest*/banish nerf idea
Replies: 13
Views: 96556

Re: *Dest*/banish nerf idea

Maybe *Des* -> Earthquake and Banish only affects vault critters if you have line of sight?
by Emulord
Tue 02.04.2013, 20:12
Forum: Wish List / Think tank
Topic: *Dest*/banish nerf idea
Replies: 13
Views: 96556

Re: *Dest*/banish nerf idea

How about vaults are immune to destruction/banish?
That alone would be a good enough nerf.
by Emulord
Mon 01.04.2013, 14:53
Forum: Yet Another Stupid Death
Topic: MAngband quizz
Replies: 3
Views: 21864

Re: MAngband quizz

no resist base? >_<
by Emulord
Tue 26.02.2013, 01:17
Forum: The King Lounge
Topic: **King** Bruce Lee, The Brave lvl26 Speedrun
Replies: 4
Views: 20377

Re: **King** Bruce Lee, The Brave lvl26 Speedrun

What. The. fondle.
Not even super optimized gear!
Congrats!