Search found 1436 matches
- Sat 28.09.2019, 13:11
- Forum: PWMAngband
- Topic: PWMAngband 1.3.0 released
- Replies: 0
- Views: 144889
PWMAngband 1.3.0 released
See http://angband.oook.cz/forum/showthread.php?t=9594 for the details.
- Sat 13.07.2019, 14:23
- Forum: PWMAngband
- Topic: Development version of PWMAngband 1.3.0 released for testing
- Replies: 0
- Views: 144705
Development version of PWMAngband 1.3.0 released for testing
Here's the list of changes that have been implemented up to now: User interface -------------- Angband 4.1.3: - Spell info improvements - Grey out unreadable books in the inventory - Show recharge failure chances in item list PWMAngband: - Match class color with spellbooks, make ghosts light grey - ...
- Sun 30.06.2019, 18:28
- Forum: Bug Reports
- Topic: [RESOLVED] seeing behind doors
- Replies: 8
- Views: 126153
Re: [RESOLVED] seeing behind doors
Congrats on the fixing :) By the way, Vanilla changed character perception around the 4.0 release, so when something happens outside of the character's awareness (monster opening doors, …) the display is NOT updated ("cave" structure + "known cave" structure). I've ported that feature to PWMAngband ...
- Sun 14.04.2019, 14:08
- Forum: PWMAngband
- Topic: Plans
- Replies: 29
- Views: 377287
Re: Plans
Been a while since I've posted anything. With version 1.2.0 out, I'm already working on version 1.3.0 which will port class changes from V4.1.x. I'll do a mix of old and new system, since I don't like everything that was done recently. My plans: - reduce number of books to 5 per realm - reduce the n...
- Fri 29.03.2019, 17:21
- Forum: PWMAngband
- Topic: PWMAngband 1.2.0 released
- Replies: 3
- Views: 92364
Re: PWMAngband 1.2.0 released
Hope it works, spent a lot of time fixing stuff that got broken in that release ;)
Now back to sorting all the spells from PW + V for the new classes...
Now back to sorting all the spells from PW + V for the new classes...
- Fri 29.03.2019, 17:20
- Forum: PWMAngband
- Topic: PWMAngband 1.2.0 released
- Replies: 3
- Views: 92364
Re: PWMAngband 1.2.0 released
New PWMAngband 1.2.0 build 2 relased! Mainly to add the new 255x255 character model for custom towns. List of changes: - Make book realms struct magic_realm - Give spells a realm - Remove class realms, replace class spellcasting stat with average of spellcasting stats - Remove obsolete PRAY packet, ...
- Fri 29.03.2019, 17:18
- Forum: Bug Reports
- Topic: Rods of Detection not sorted correctly in inventory
- Replies: 5
- Views: 73749
Re: Rods of Detection not sorted correctly in inventory
Stack limit is in fact configurable in constant.txt, you could even set it to 1. ;)
- Fri 29.03.2019, 17:17
- Forum: General Discussion
- Topic: \e in macros
- Replies: 4
- Views: 84643
Re: \e in macros
I like what I did with PWMangband: the macro system always adds [Escape] at the beginning of a macro to clear the queue then doesn't care about the others. For spellcasters/archers, a new "fire till kill" mode allows to repeat casting/shooting 99 times without having to care about the rest, everythi...
- Sun 17.03.2019, 23:52
- Forum: News
- Topic: MAngband 1.5.0 beta test
- Replies: 3
- Views: 59832
Re: MAngband 1.5.0 beta test
IIRC I have 3 chars remaining on the server, one was my castle holder which lost everything when the server savefile was wiped, one is a priest I was just using for clairvoyance and one was a HT mage that lost all artifacts and therefore was rendered useless. All of them don't have the consumables t...
- Fri 01.03.2019, 12:00
- Forum: PWMAngband
- Topic: PWMAngband 1.2.0 released
- Replies: 3
- Views: 92364
PWMAngband 1.2.0 released
See http://angband.oook.cz/forum/showthread.php?t=9300 for the details.
- Fri 10.06.2016, 18:33
- Forum: PWMAngband
- Topic: PWMAngband 1.1.11 is out!
- Replies: 15
- Views: 198240
Re: PWMAngband 1.1.11 is out!
New build has been released: PWMAngband 1.1.11 build 10. List of changes: - Fix monsters breathing at a random square next to the player instead of breathing directly at the player - Redraw the floor when walking over objects while wearing an auto-ID item - Learn object activation on use, not automa...
- Fri 10.06.2016, 18:30
- Forum: Technical Support
- Topic: where to find character dump?
- Replies: 1
- Views: 51099
Re: where to find character dump?
You can't access the chardump, it's generated on the server. That's why I have added a feature in PWMAngband to get a chardump once your character is dead. Maybe the devs will add that for next version?
- Thu 09.06.2016, 14:53
- Forum: PWMAngband
- Topic: PWMAngband 1.1.11 is out!
- Replies: 15
- Views: 198240
Re: PWMAngband 1.1.11 is out!
Someone is a dumbass... I hope you like PWMAngband 1.1.11 with monsters breathing at a random square next to the player instead of the player himself for 0 to half the normal damage. I just found out that I completely nuked the breathing code when implementing the cone-shaped breath branch from Vani...
- Mon 30.05.2016, 11:23
- Forum: PWMAngband
- Topic: Plans
- Replies: 29
- Views: 377287
Re: Plans
PWMAngband 1.1.11 has now been released and is in a stable version as of build 9. Work has started on a 1.1.12 version, which will port features from Angband 4.1:
- rune-based ID
- new traps
- new curses
- rune-based ID
- new traps
- new curses
- Sun 22.05.2016, 13:30
- Forum: Technical Support
- Topic: House trouble
- Replies: 1
- Views: 47194
Re: House trouble
My character Senyakaze has the same problem. It was a character I created at the beginning of the instance and suffered from the "wilderness reset" problem. Basically at one point, all houses in the town suburb area were reset and relocated elsewhere, so even if you could get back all items that wer...