Search found 57 matches
- Tue 21.01.2014, 22:34
- Forum: Wish List / Think tank
- Topic: Mailbox
- Replies: 8
- Views: 54082
Re: Mailbox
Or, you could just let non-players deposit mail via interacting with the door in some way. Sadly, lots of people have to work/have school. People also live in way different time zones, and like to do other things. TomeNET lets you directly message ppl's accounts, but I bet the devs don't like that i...
- Sun 05.01.2014, 23:22
- Forum: Wish List / Think tank
- Topic: Random idea list of tomeNET things that could be good
- Replies: 3
- Views: 37122
Re: Random idea list of tomeNET things that could be good
Good input, PW. Heres a reply to the parts I felt needed one: ‘\e)’ vs ‘\e’: Oh, apparently you are right, \e DOES work like that…. I don’t know why everyone is scared of making macro chains then… ‘Fire-till-kill’ mode: Love it in tomeNET, use it all the time. You can cancel it very easily, by movin...
- Fri 03.01.2014, 23:52
- Forum: Wish List / Think tank
- Topic: Random idea list of tomeNET things that could be good
- Replies: 3
- Views: 37122
Random idea list of tomeNET things that could be good
List is as the tital suggests. Warrior thought it'd be cool if I made this, so I actually went and did it (eventually). List is a bit messy, but I'm too lazy to clean it. I wrote it while a bit drunk, and reviewed it minorly afterwords. Anyway: Music & music packs. Different music for different leve...
- Tue 10.12.2013, 07:31
- Forum: Wish List / Think tank
- Topic: Stoping Alter Reality from becoming even more powerful
- Replies: 8
- Views: 54428
Re: Stoping Alter Reality from becoming even more powerful
The focus of my '100x' comment was on taking <. It will not be practical to just take > every level next instance in the endgame, since you can't go past 5k. So, you will either have to recall after just a few levels, dive shallower, or be a priest with alter reality. If their is the slowdown on <, ...
- Tue 10.12.2013, 07:28
- Forum: Wish List / Think tank
- Topic: Slow down time passing even more in deep levels
- Replies: 8
- Views: 54856
Re: Slow down time passing even more in deep levels
Ooh, we could also add epic fight music like tomeNET has for Morgoth/Sauron!
Music is a powerful tool.
Music is a powerful tool.
- Fri 12.04.2013, 12:17
- Forum: Ironman MAngband
- Topic: Warrior's Guide to Ironman MAngband
- Replies: 13
- Views: 89971
Re: Warrior's Guide to Ironman MAngband
IMO, the new-gen'd lvl should not JUST be 'auto-skum off' but actively given zero level power, so no monsters/items/vaults...
- Tue 09.04.2013, 12:08
- Forum: Wish List / Think tank
- Topic: *Dest*/banish nerf idea
- Replies: 13
- Views: 141605
Re: *Dest*/banish nerf idea
Interesting implementation! Though the exp loss would need to be balanced I think, and their would have to be a maximum % or amount of your experience that you could loose per banish, to prevent people from dying due to sudden EXP loss... Their are some potential ways this nerf could be abused by pl...
- Sun 07.04.2013, 04:44
- Forum: Wish List / Think tank
- Topic: *Dest*/banish nerf idea
- Replies: 13
- Views: 141605
Re: *Dest*/banish nerf idea
Well, in upcoming versions, you will need Morgoth dead to dive past 5k... But Emulord is right about graveyards/bad level spawns. PowerWyrm also makes a very significant point about LoS banishing in vaults... One possibility is that that banishing could work in vaults *if* you are in/next to them. Y...
- Thu 04.04.2013, 05:49
- Forum: Wish List / Think tank
- Topic: *Dest*/banish nerf idea
- Replies: 13
- Views: 141605
Re: *Dest*/banish nerf idea
Hmm... I like the *des* earth quake idea, but I feel like it needs a small tweak (Unless this is what you meant) Have destruction radius be the earthquake radius, to make it less powerful/more dangerous to abuse. I also think that having banish only affect LoS vault monsters could work quite well! O...
- Wed 27.03.2013, 18:35
- Forum: Wish List / Think tank
- Topic: *Dest*/banish nerf idea
- Replies: 13
- Views: 141605
Re: *Dest*/banish nerf idea
I'm not sure how I feel about V's solution... Makes artifacts feel less 'special'. Your not supposed to be able to destroy them... And that only fixes part of the problem. You can still run around destructing monsters all willy-nilly. And, if your smart, you can do it without destructing many items....
- Mon 18.03.2013, 09:31
- Forum: Wish List / Think tank
- Topic: "auto-retaliate" setting
- Replies: 2
- Views: 24960
Re: "auto-retaliate" setting
I love the idea of that class differentiation! I would say though that paladins could also get cleave, since they are basically just 'holy' warriors (and cus fear becomes useless) To make it 'clieve' solve the 'enter level, instantly run out of energy from attacking' problem though, perhapse warrior...
- Mon 18.03.2013, 09:08
- Forum: Wish List / Think tank
- Topic: *Dest*/banish nerf idea
- Replies: 13
- Views: 141605
*Dest*/banish nerf idea
To counter the power of these two things, me/warrior thought of a couple things; *Destruct* If you *Destruct*, you will get stunned a little, or have a chance for some of your items to be crushed. The stun/the chance will increase as you destruct more on the level, since the level will become 'more ...
- Sun 03.03.2013, 19:09
- Forum: Wish List / Think tank
- Topic: Item Value
- Replies: 5
- Views: 30390
Re: Item Value
Also, to slightly expand, the file that'd need to be edited in mang is object2.c, and the functions would be the 3 object_value functions.
For reference, you could check out obj-util.c in PW's code. he has 2 object_value functions.
For reference, you could check out obj-util.c in PW's code. he has 2 object_value functions.
- Fri 01.03.2013, 14:42
- Forum: Wish List / Think tank
- Topic: Make The One Ring more dubious
- Replies: 9
- Views: 46385
Re: Make The One Ring more dubious
IMO, the teleport flag would make it unusable, since teleportation at deep depths *will* get you killed quick enough from time hounds... BUT how about this: Include the other flags, but make them unresistable. So, even if you have resist fear, you WILL become afraid after the one ring randomly says ...
- Thu 21.02.2013, 20:37
- Forum: The King Lounge
- Topic: **KING** Angel, The Brave Priest Without Heal Spells
- Replies: 2
- Views: 25876
**KING** Angel, The Brave Priest Without Heal Spells
Some times, the RNG kicks you in the balls. Other times, it sings you a sweet song of love. Angel got the song. Usually, you'd think that a healspellles priest would be an astounding challenge. Not this time. Angel found +10 speed boots at 300'. He kept on findin all the right items just as he neede...