Search found 4 matches
- Sat 19.02.2005, 04:34
- Forum: General Discussion
- Topic: Death!
- Replies: 27
- Views: 57001
Re: Death!
I don't know how feasible it would be from a coding standpoint, nor do I have a really complete grasp of the end-game, as I've never gone below 2700' ... it would probably require a lot of tweaking, but if there was a global increase in hit points, without a correlating increase in damage. The chal...
- Sat 19.02.2005, 03:43
- Forum: Other Servers
- Topic: [BMA] Runes break stuff
- Replies: 14
- Views: 57266
Re: Runes break stuff
Could there perhaps just be a display priority given to traps so that an item on a trap appears as a trap, and not an item?
- Mon 18.11.2002, 17:14
- Forum: Wish List / Think tank
- Topic: building 8
- Replies: 2
- Views: 7636
Re: building 8
This has happened on my own servers in the past.
This really needs to be looked into, as I'm quite sure we won't be getting new players any time soon if they don't live more than 5 turns.
This really needs to be looked into, as I'm quite sure we won't be getting new players any time soon if they don't live more than 5 turns.
- Mon 18.11.2002, 17:11
- Forum: General Discussion
- Topic: MAngband speed problems
- Replies: 8
- Views: 17593
Re: MAngband speed problems
Kindof off topic, but related: I'm running three Windows machine, one with Win 98, one with Win 98 SE, and another with Win2K Pro. I also have a friend who often brings his Linux machine over. My experience with these machines is that the Windows server runs really bad, unplayable often, on both Wi...