Search found 4 matches
- Fri 30.05.2008, 15:22
- Forum: General Discussion
- Topic: Making MAngband completely turn-based?
- Replies: 9
- Views: 19345
Re: Making MAngband completely turn-based?
I hadn't thought of keeping the current time mechanics and adding a way to temporarily pause the game as Ace suggested. That might be the best of both worlds (the ability to get around quickly with multiple players and still get the more thoughtful turn-based combat I've been itching for). I'll defi...
- Fri 30.05.2008, 15:17
- Forum: Technical Support
- Topic: Using the Graphic Tiles?
- Replies: 2
- Views: 8109
Re: Using the Graphic Tiles?
You've been very helpful, Flambard. Thanks for taking the time to reply! :)
- Thu 29.05.2008, 17:30
- Forum: Technical Support
- Topic: Using the Graphic Tiles?
- Replies: 2
- Views: 8109
Using the Graphic Tiles?
Hiya, folks! I'm trying to get the included 16x16 graphic tileset to work in MAngband so I can lure in some buddies who refuse to play games with ASCII art. Unfortunately, I cannot figure out how to get the tileset working. Is it even possible? I'd especially like to be able to implement the graphic...
- Thu 29.05.2008, 15:13
- Forum: General Discussion
- Topic: Making MAngband completely turn-based?
- Replies: 9
- Views: 19345
Making MAngband completely turn-based?
Hiya, folks! (I apologize if this is in the wrong forum...honestly, I didn't know where it fit in!) New user here. I'm a long-time NetHack player, and lately I've been dying to find a multiplayer Roguelike to enjoy with a couple of pals. I really dig MAngband and the sense of community I've felt fro...