Search found 1436 matches

by PowerWyrm
Mon 25.06.2007, 14:01
Forum: PWMAngband
Topic: New MAngband variant
Replies: 36
Views: 59154

Re: New MAngband variant

I re-coded some of the old features from PernMAngband 3.x... the ones that were cool + I added more stuff to make the game more interesting. Today I modified the PKT_VERIFY stuff, so from now on the 0.7 client won't work on my server anymore. I will post here as soon as I have all the client related...
by PowerWyrm
Fri 22.06.2007, 13:22
Forum: PWMAngband
Topic: New MAngband variant
Replies: 36
Views: 59154

Re: New MAngband variant

Last batch of updates... - archers implemented - fixed a bug that allowed non-cursed orcish shields with negative bpval - monks implemented - rocks implemented (new missiles for monks) - telepaths implemented - new command: display worn items of party members (') - massive iron crown of Morgoth back...
by PowerWyrm
Fri 15.06.2007, 16:25
Forum: General Discussion
Topic: HPs at level 50
Replies: 2
Views: 5954

HPs at level 50

Something that is striking me... whatever race/class combination you choose, you end up with roughly the same HPs at level 50. Testing with the admin char on my server: - highest HP dice available (ent warrior, 14+9=23 HPs at level 1): 1263 HPs at level 50 - lowest HP dice available (yeek sorceror, ...
by PowerWyrm
Sun 10.06.2007, 13:33
Forum: PWMAngband
Topic: New MAngband variant
Replies: 36
Views: 59154

Re: New MAngband variant

And another class implemented... monks!
by PowerWyrm
Fri 08.06.2007, 12:23
Forum: General Discussion
Topic: New forum for PWMAngband
Replies: 1
Views: 4883

Re: New forum for PWMAngband

8)
by PowerWyrm
Thu 07.06.2007, 17:11
Forum: PWMAngband
Topic: New MAngband variant
Replies: 36
Views: 59154

Re: New MAngband variant

BTW I had a few mins tonight and I implemented archers on my variant...  :)
by PowerWyrm
Thu 07.06.2007, 17:08
Forum: PWMAngband
Topic: New MAngband variant
Replies: 36
Views: 59154

Re: New MAngband variant

That would be cool... would be easier to post updates and discuss about how to set a server for the variant.
by PowerWyrm
Sat 02.06.2007, 12:31
Forum: General Discussion
Topic: Number of players: 0
Replies: 5
Views: 8860

Re: Number of players: 0

Lol I know the feeling... RL taking me 99% of my time atm, got no time to work on my variant and of course even less to play.
by PowerWyrm
Wed 30.05.2007, 15:59
Forum: PWMAngband
Topic: New MAngband variant
Replies: 36
Views: 59154

Re: New MAngband variant

A pretty busy month on May in RL... but got a few moments to post a quick update: Server side: ----------- - unbelievers implemented - dark swords implemented - new ghost spell: disenchantment bolt - new message displayed when Sauron is generated - new message displayed when Morgoth is generated - M...
by PowerWyrm
Wed 30.05.2007, 15:55
Forum: General Discussion
Topic: Number of players: 0
Replies: 5
Views: 8860

Number of players: 0

Any time on any server...
Self-explanatory...    :( :( :(
by PowerWyrm
Sun 20.05.2007, 10:10
Forum: Ironman MAngband
Topic: Should Ironpeople Rangers start with a melee weap?
Replies: 9
Views: 22971

Re: Should Ironpeople Rangers start with a melee w

With 100 starting gold there's no way you can buy a bow... so rangers are already strong with their long bow. A dagger costs a few coins, so I really don't see the problem with rangers.
by PowerWyrm
Wed 16.05.2007, 15:44
Forum: Ironman MAngband
Topic: Should Ironpeople Rangers start with a melee weap?
Replies: 9
Views: 22971

Re: Should Ironpeople Rangers start with a melee w

Rangers can't afford a dagger from shop 3? lol...
by PowerWyrm
Fri 04.05.2007, 17:59
Forum: Ironman MAngband
Topic: Rogues in Ironman
Replies: 3
Views: 15830

Re: Rogues in Ironman

... or dwarf paladins  :P
by PowerWyrm
Sun 29.04.2007, 14:57
Forum: PWMAngband
Topic: New MAngband variant
Replies: 36
Views: 59154

Re: New MAngband variant

I guess all the bugs related to houses are in vanilla Mang... pretty stupid things too. About client related issues, we should find a way to minimize stuff done by the client and put the maximum possible code on the server side... atm too much stuff is done by the client which makes impossible to ru...
by PowerWyrm
Sun 29.04.2007, 11:17
Forum: PWMAngband
Topic: New MAngband variant
Replies: 36
Views: 59154

Re: New MAngband variant

And here is the latest batch of updates... Server side: ----------- - magic ammo implemented - removed auto-scum and level feelings in the wilderness - added a runtime option ALLOW_ARTIFACT_HOARDING to enable/disable the storage of artifacts in houses - NEWBIES_CANNOT_DROP extended to the "v" comman...