Search found 1436 matches
- Mon 25.06.2007, 14:01
- Forum: PWMAngband
- Topic: New MAngband variant
- Replies: 36
- Views: 59154
Re: New MAngband variant
I re-coded some of the old features from PernMAngband 3.x... the ones that were cool + I added more stuff to make the game more interesting. Today I modified the PKT_VERIFY stuff, so from now on the 0.7 client won't work on my server anymore. I will post here as soon as I have all the client related...
- Fri 22.06.2007, 13:22
- Forum: PWMAngband
- Topic: New MAngband variant
- Replies: 36
- Views: 59154
Re: New MAngband variant
Last batch of updates... - archers implemented - fixed a bug that allowed non-cursed orcish shields with negative bpval - monks implemented - rocks implemented (new missiles for monks) - telepaths implemented - new command: display worn items of party members (') - massive iron crown of Morgoth back...
- Fri 15.06.2007, 16:25
- Forum: General Discussion
- Topic: HPs at level 50
- Replies: 2
- Views: 5954
HPs at level 50
Something that is striking me... whatever race/class combination you choose, you end up with roughly the same HPs at level 50. Testing with the admin char on my server: - highest HP dice available (ent warrior, 14+9=23 HPs at level 1): 1263 HPs at level 50 - lowest HP dice available (yeek sorceror, ...
- Sun 10.06.2007, 13:33
- Forum: PWMAngband
- Topic: New MAngband variant
- Replies: 36
- Views: 59154
Re: New MAngband variant
And another class implemented... monks!
- Fri 08.06.2007, 12:23
- Forum: General Discussion
- Topic: New forum for PWMAngband
- Replies: 1
- Views: 4883
- Thu 07.06.2007, 17:11
- Forum: PWMAngband
- Topic: New MAngband variant
- Replies: 36
- Views: 59154
Re: New MAngband variant
BTW I had a few mins tonight and I implemented archers on my variant... :)
- Thu 07.06.2007, 17:08
- Forum: PWMAngband
- Topic: New MAngband variant
- Replies: 36
- Views: 59154
Re: New MAngband variant
That would be cool... would be easier to post updates and discuss about how to set a server for the variant.
- Sat 02.06.2007, 12:31
- Forum: General Discussion
- Topic: Number of players: 0
- Replies: 5
- Views: 8860
Re: Number of players: 0
Lol I know the feeling... RL taking me 99% of my time atm, got no time to work on my variant and of course even less to play.
- Wed 30.05.2007, 15:59
- Forum: PWMAngband
- Topic: New MAngband variant
- Replies: 36
- Views: 59154
Re: New MAngband variant
A pretty busy month on May in RL... but got a few moments to post a quick update: Server side: ----------- - unbelievers implemented - dark swords implemented - new ghost spell: disenchantment bolt - new message displayed when Sauron is generated - new message displayed when Morgoth is generated - M...
- Wed 30.05.2007, 15:55
- Forum: General Discussion
- Topic: Number of players: 0
- Replies: 5
- Views: 8860
Number of players: 0
Any time on any server...
Self-explanatory... :(
Self-explanatory... :(
- Sun 20.05.2007, 10:10
- Forum: Ironman MAngband
- Topic: Should Ironpeople Rangers start with a melee weap?
- Replies: 9
- Views: 22971
Re: Should Ironpeople Rangers start with a melee w
With 100 starting gold there's no way you can buy a bow... so rangers are already strong with their long bow. A dagger costs a few coins, so I really don't see the problem with rangers.
- Wed 16.05.2007, 15:44
- Forum: Ironman MAngband
- Topic: Should Ironpeople Rangers start with a melee weap?
- Replies: 9
- Views: 22971
Re: Should Ironpeople Rangers start with a melee w
Rangers can't afford a dagger from shop 3? lol...
- Fri 04.05.2007, 17:59
- Forum: Ironman MAngband
- Topic: Rogues in Ironman
- Replies: 3
- Views: 15830
Re: Rogues in Ironman
... or dwarf paladins :P
- Sun 29.04.2007, 14:57
- Forum: PWMAngband
- Topic: New MAngband variant
- Replies: 36
- Views: 59154
Re: New MAngband variant
I guess all the bugs related to houses are in vanilla Mang... pretty stupid things too. About client related issues, we should find a way to minimize stuff done by the client and put the maximum possible code on the server side... atm too much stuff is done by the client which makes impossible to ru...
- Sun 29.04.2007, 11:17
- Forum: PWMAngband
- Topic: New MAngband variant
- Replies: 36
- Views: 59154
Re: New MAngband variant
And here is the latest batch of updates... Server side: ----------- - magic ammo implemented - removed auto-scum and level feelings in the wilderness - added a runtime option ALLOW_ARTIFACT_HOARDING to enable/disable the storage of artifacts in houses - NEWBIES_CANNOT_DROP extended to the "v" comman...