Search found 52 matches

by nubnub
Mon 04.08.2008, 06:07
Forum: Technical Support
Topic: Compiling on Kubuntu
Replies: 10
Views: 15401

Re: Compiling on Kubuntu

I set up macros for the movement keys, but now I have yet another problem. I can't run, and toggling numlock doesn't help. Also, the one windowed display seems to work fine, but the non SDL one just has a main window that displays the game and three other black, function-less windows. Do you guys kn...
by nubnub
Sun 03.08.2008, 22:57
Forum: Technical Support
Topic: Compiling on Kubuntu
Replies: 10
Views: 15401

Re: Compiling on Kubuntu

Huh, it didn't work. Oh well.
by nubnub
Sun 03.08.2008, 21:27
Forum: Technical Support
Topic: Compiling on Kubuntu
Replies: 10
Views: 15401

Re: Compiling on Kubuntu

I don't know what I'm gonna say after this works.
by nubnub
Sun 03.08.2008, 00:27
Forum: Technical Support
Topic: Compiling on Kubuntu
Replies: 10
Views: 15401

Re: Compiling on Kubuntu

Huh. Now that it's running, I'm still having a problem; If I want to move in-game, I have to use the numbers. Not the num pad, but the actual bar of numbers near the top of my keyboard. Before I try and figure out what's going on, has anybody had this problem? I think it's probably got something to ...
by nubnub
Sat 02.08.2008, 20:17
Forum: Technical Support
Topic: Compiling on Kubuntu
Replies: 10
Views: 15401

Re: Compiling on Kubuntu

Thanks, that seems to have worked.
by nubnub
Sat 02.08.2008, 03:02
Forum: Technical Support
Topic: Compiling on Kubuntu
Replies: 10
Views: 15401

Compiling on Kubuntu

I've been trying to compile MAngband on Kubuntu, and when I try make, I get this: karl@karl-laptop2:~/mangband/src$ make gcc -Wall -g -pipe -DUSE_GCU -o mangband common/z-util.o common/z-virt.o common/z-form.o common/z-rand.o common/net-unix.o common/net-win.o common/sockbuf.o server/variable.o serv...
by nubnub
Wed 30.07.2008, 05:59
Forum: New Player Support
Topic: Farmer Maggot's Farm
Replies: 1
Views: 14574

Farmer Maggot's Farm

I have a quick question for an administrator: You know those fields far above town? The ones with the cabbage, carrots, squash, and potatoes? Well, here's my question: Do those vegetables respawn?

I'm dying to know.
by nubnub
Wed 30.07.2008, 05:54
Forum: Wish List / Think tank
Topic: Multiple Towns
Replies: 6
Views: 10334

Re: Multiple Towns

Yeah, I just tried ToME. I don't really think it's for me. Anyway, I think those are really awesome ideas. Different starting towns would be really awesome, maybe with some race/class combinations being unable to start in certain towns. The idea of a teleport tower is perfect, in my opinion. I reall...
by nubnub
Tue 29.07.2008, 05:31
Forum: Wish List / Think tank
Topic: Multiple Towns
Replies: 6
Views: 10334

Multiple Towns

Here's an idea that I've had for a long time that I just want to throw out for discussion: We could have more than one town. That is, on the world map, there could be distinct, geographically separated towns. For instance, there could be a town north of the current one, on an island or island chain....
by nubnub
Fri 25.07.2008, 05:07
Forum: General Discussion
Topic: Can We Have a Level One Weekend or Something?
Replies: 16
Views: 23403

Re: Can We Have a Level One Weekend or Something?

Ok, Saturday, what Ashi said. Let's do it.
by nubnub
Tue 22.07.2008, 03:26
Forum: General Discussion
Topic: Can We Have a Level One Weekend or Something?
Replies: 16
Views: 23403

Re: Can We Have a Level One Weekend or Something?

Okay, official goal: reach 1000ft. Let's do it at Greenwich 6:00PM, all characters must be level one with 0 experience and starting inventory at the start of the event, etc.
by nubnub
Mon 21.07.2008, 20:35
Forum: General Discussion
Topic: Can We Have a Level One Weekend or Something?
Replies: 16
Views: 23403

Re: Can We Have a Level One Weekend or Something?

How about 6:00PM, Greenwich mean time, then? I think that would be about 9 for people near Moscow. Unfortunately, it would still be pretty late for people east of there. If anyone lives farther east and wants to participate but can't be up late, we could reschedule more.
by nubnub
Mon 21.07.2008, 20:31
Forum: General Discussion
Topic: Going Mining! :D
Replies: 2
Views: 5412

Re: Going Mining! :D

I just want to head for the mountains for the sake of novelty.
by nubnub
Mon 21.07.2008, 03:45
Forum: General Discussion
Topic: Can We Have a Level One Weekend or Something?
Replies: 16
Views: 23403

Re: Can We Have a Level One Weekend or Something?

Hey, I have another idea: maybe this can be a wilderness run out to -100,000ft! People have done it, and there's enough stuff lying in the wilds to make it interesting. Some of the people who died way out there were pretty high-leveled, and it could make for an interesting situation when a massive g...
by nubnub
Sun 20.07.2008, 18:26
Forum: Wish List / Think tank
Topic: Focus on the New User
Replies: 52
Views: 311040

Re: Focus on the New User

Yeah, we did before hand, but after the leveling up, Zapoila was level 3 (he died a few time in the dungeon, usually because the RNG hated him) and so the leveling wasn't too effective. I think next time we'll all try to be level 9 and up before setting out.