Balancing issues
Posted: Tue 13.12.2005, 13:41
1) Starting gear:
* warrior: starts with 5 CSW + 10 tele scrolls - fine
* mage: starts with first 2 books + 5 tele scrolls - lacks 3rd book
* priest: starts with first 2 books + 5 tele scrolls - lacks 3rd book
* rogue: starts with first 2 books + 5 tele scrolls - fine
* ranger: starts with first book + 5 tele scrolls + a bow - lacks 2nd book
* paladin: first 2 books + 5 tele scrolls - fine
I'd say give more starting cash, especially for mages and priests (maybe rangers too). 500 base gold at start would be nice.
2) Supplies destroyed by elemental attacks:
It seems that in Mangband elemental attacks destroy supplies really quickly, even if you are protected by double resistance. This is really an issue in ironman, where the supplies are limited. I'd say give an extra save when a character resists the corresponding element and prevent the destroying when the character double resists or is immune (TomeNET works that way).
3) Burden:
Having a high strength doesn't help much when you have to carry all your findings through all levels of the dungeon. It's not unusual to walk at -3 or -4 speed. I'd say increase the carrying capacity of characters to allow them to pick more stuff.
* warrior: starts with 5 CSW + 10 tele scrolls - fine
* mage: starts with first 2 books + 5 tele scrolls - lacks 3rd book
* priest: starts with first 2 books + 5 tele scrolls - lacks 3rd book
* rogue: starts with first 2 books + 5 tele scrolls - fine
* ranger: starts with first book + 5 tele scrolls + a bow - lacks 2nd book
* paladin: first 2 books + 5 tele scrolls - fine
I'd say give more starting cash, especially for mages and priests (maybe rangers too). 500 base gold at start would be nice.
2) Supplies destroyed by elemental attacks:
It seems that in Mangband elemental attacks destroy supplies really quickly, even if you are protected by double resistance. This is really an issue in ironman, where the supplies are limited. I'd say give an extra save when a character resists the corresponding element and prevent the destroying when the character double resists or is immune (TomeNET works that way).
3) Burden:
Having a high strength doesn't help much when you have to carry all your findings through all levels of the dungeon. It's not unusual to walk at -3 or -4 speed. I'd say increase the carrying capacity of characters to allow them to pick more stuff.