[BMA] RFC: Completing ZAngband vaults
Posted: Tue 27.05.2003, 15:03
As some of you might have noticed, a lot of the vaults in MAngband, especially the bigger ones, are directly from ZAngband. You might not know this part though. A lot of what appears to be empty space should really be something else, like the Pattern, or items. I'm working on this at the moment, but I can't seem to add new floor features. I've gotten as far as seamlessly unifying the cave_* macros in defines.h and finding the wall collision/running routines in cmd*.c... but I fail to see how to add features that you can walk on, and that drops will fall on. cave_bold only checks for a bit being set via an (V & 0x20), and I haven't done any calculations to see what numbers would be available for floors. Anyone want to help out?