[BMA] Poll 3: Monster combat

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Berendol
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[BMA] Poll 3: Monster combat

Post by Berendol » Wed 04.06.2003, 14:43

Hey I have another poll. This time it's about monster combat. I wonder if I should make it a little more sane when it comes to spellcasters and breathers?<br><br>1) Leave as-is.<br>2) Make monsters follow a more sane (player-like) combat style, involving SP and SP regen rates, HP regen rates, and short but existant breath weapon recharge rates. This would definitely help out with insane spellcasters. Of course, I'd have to do something to balance out player abilities, but overall it would probably feel more 'fair'.
By appreciation, we make excellence in others our own property. (Voltaire)

Maegdae
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Re: Poll 3: Monster combat

Post by Maegdae » Wed 04.06.2003, 14:46

Option 2.
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satael
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Re: Poll 3: Monster combat

Post by satael » Wed 04.06.2003, 14:54

option 2 seems like more fun

SpaceHunter
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Re: Poll 3: Monster combat

Post by SpaceHunter » Sun 08.06.2003, 19:09

Defenetly 2, because the system used right now is uhhm  ::) sux?  well i think it does since it gets me killed alot  :-/
In this world you seem to have it all, you seem to have control, but deep within your soul, you're loosing it all.
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Berendol
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Re: Poll 3: Monster combat

Post by Berendol » Sun 08.06.2003, 19:23

You sure it's the system?
By appreciation, we make excellence in others our own property. (Voltaire)

SpaceHunter
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Re: Poll 3: Monster combat

Post by SpaceHunter » Sun 08.06.2003, 20:23

HEY!  >:(  THAT IS MEAN! U MEANIE! LOLOLOL IC UR BACK
In this world you seem to have it all, you seem to have control, but deep within your soul, you're loosing it all.
A4X

Berendol
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Re: Poll 3: Monster combat

Post by Berendol » Mon 09.06.2003, 00:43

Space: Smoke less crack. Just say no to drugs.

JUST SAY NO!

Everyone else: Looks like I'll be working on that new combat system someday. I have no idea when I'll have time for that though.
By appreciation, we make excellence in others our own property. (Voltaire)

Varguar
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Re: Poll 3: Monster combat

Post by Varguar » Tue 10.06.2003, 23:59

hmm...  I like #2... but I also want an ak47 or an oozi to go with my char.  I think thats about fair since I dont have time to play lately.

Berendol
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Re: Poll 3: Monster combat

Post by Berendol » Wed 11.06.2003, 02:28

Sure thing. I'll have to make one just for you... a permacursed Uzi of Backfiring.
By appreciation, we make excellence in others our own property. (Voltaire)

SpaceHunter
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Re: Poll 3: Monster combat

Post by SpaceHunter » Sun 22.06.2003, 02:28

What a foo!? I DONT SMOKE OR DONT DO ANY DRUGS! DRUG FREE IS THE WAY TO BE! ;D :D
In this world you seem to have it all, you seem to have control, but deep within your soul, you're loosing it all.
A4X

Avenger
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Re: Poll 3: Monster combat

Post by Avenger » Sat 26.07.2003, 13:59

I think it should be left as is, or made even more difficult for players. Current class abilities and powerful ego items make this variant far easier than the original mangband, and increasing monster difficulty would help to offset this.
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Berendol
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Re: Poll 3: Monster combat

Post by Berendol » Sun 27.07.2003, 14:28

I'm thinking about also giving monsters much more physical attack power, so that if you run into a group of dragons with immunity to their breaths, you're still screwed if you can't kill them from a distance. Which should be a bunch harder after I get some things ironed out.
By appreciation, we make excellence in others our own property. (Voltaire)

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