[CHEEZ] Server back up

Issues, news, and discussion specific to any other servers.
Fink
Ancient MultiHued Dragon
Posts: 614
Joined: Tue 20.01.2004, 13:55

Re: Server back up

Post by Fink » Wed 08.08.2007, 21:02

Welcome back, cheezeband!

ankleteeth
Squint-Eyed Rogue
Posts: 4
Joined: Sat 09.10.2004, 00:42

Re: [CHEEZ] Server back up

Post by ankleteeth » Thu 25.02.2010, 05:08

Server is back up (again), with the latest version, we are still working on cheezing it out again, feel free to make suggestions.

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Warrior
Evil Iggy
Posts: 667
Joined: Sat 26.10.2002, 15:00
Location: Norway
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Re: [CHEEZ] Server back up

Post by Warrior » Thu 25.02.2010, 22:38

hey, what a great surprise and a welcome thread resurrection! :)
-- Mangband Project Team Member

kyledj
Mean-Looking Mercenary
Posts: 6
Joined: Sat 27.02.2010, 00:28

Re: [CHEEZ] Server back up

Post by kyledj » Sun 28.02.2010, 00:37

We are basically starting from scratch. Currently the only difference is starting gold. Feel free to make suggestions about what changes should be made.

Emulord
King Vampire
Posts: 252
Joined: Mon 30.04.2007, 20:19
Location: UIUC

Re: [CHEEZ] Server back up

Post by Emulord » Sun 28.02.2010, 01:28

Positive cursed items.

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Flambard
King Vampire
Posts: 258
Joined: Wed 20.06.2007, 10:49

Re: [CHEEZ] Server back up

Post by Flambard » Mon 01.03.2010, 14:40

Woah, I missed cheezband! Very nice indeed.

I suggest a "Black Market always sells Speed and Healing potions" rule

PowerWyrm
Balrog
Posts: 1574
Joined: Sun 27.11.2005, 15:57

Re: [CHEEZ] Server back up

Post by PowerWyrm » Sat 20.03.2010, 17:41

A "slight" change that makes a BIG difference if you can edit the source code: beef up the object level in BM. It's 25-50 in the current code, you could boost it to 50-100 so that the high end items become available.

Emulord
King Vampire
Posts: 252
Joined: Mon 30.04.2007, 20:19
Location: UIUC

Re: [CHEEZ] Server back up

Post by Emulord » Sat 20.03.2010, 17:59

Id like to see a "normal" server with Cheezebands rule on death. Maybe that and an experience pentalty or something could make an interesting server. Dying would be penalized, but not aggravatingly so.

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