Multiple servers per machine solution

New ideas, features you wish were in the game.
Post Reply
Berendol
Evil Iggy
Posts: 868
Joined: Mon 11.11.2002, 19:13
Location: Loot Pile
Contact:

Multiple servers per machine solution

Post by Berendol » Thu 27.09.2007, 02:23

Here's my most recent idea on the subject of running multiple servers on one machine.

Extending this functionality without breaking older clients or the metaserver is possible.

The metaserver does not need to be altered in any fashion.

Servers could send a port number as part of the info string, which typically includes the players and version. It would be prefixed by a colon, so multiport-aware clients could recognize and use the port information. Old clients would be unable to play on nonstandard port servers, but at least they won't break getting a list from the metaserver.

Thus you'd have a couple entries that looked like these:
foo.bar.com :16232 Number of players: 0 Version: 1.0.0 alpha
foo.bar.com :18346 Number of players: 0 Version: 0.7.2 alpha

Doesn't seem like it would be too horrific to implement
By appreciation, we make excellence in others our own property. (Voltaire)

Post Reply