Non-drop artifacts
Posted: Mon 03.03.2008, 16:29
So a party of two players, a mage and a priest, clears a troll pit...
After all monsters are dead, they decide to split the loot equally. However, as identifying the items they just picked up, the mage finds out he picked up the spear Aeglos and the priest finds out he picked up the spear of Orome...
Our fellow players are very happy... they just found out two great weapons for a mage and a priest! But wait... it would be better for them to exchange their newly found spears... and... they can't???
After a few minutes staring stupidly at their screen, they have no choice but do one of the following actions:
- carry on with the weapon they found... after all it's probably better than what they currently have
- recall to town and sell those to the shops... they can probably buy some correct items with 100k, and they need their *slay demon* and *slay undead* weapons for INT and WIS anyway
- kill themselves and resurrect one by one, so that the bloody artifacts can be picked up from the ground again... after all two great items like those are worth losing 50% of xp
- destroy the artifacts in a fit of rage and start ranting about idiots coding stupid features
- suicide their characters, remove MAngband from their computer and never play this stupid game again
So this is what could happen if this feature is implemented... Of course, the last solutions are quite extreme, but I'm sure some people could react like that. I prefer the ideas exposed in #348 (destroying artifacts is totally ridiculous IMO)... although I'd still keep the possibility of trading artifacts (you don't want the silly situation exposed previously to happen, do you?). In PWMAngband, I've restricted artifact dropping to the town (but not in houses) and the dungeon... and it's working quite well.
After all monsters are dead, they decide to split the loot equally. However, as identifying the items they just picked up, the mage finds out he picked up the spear Aeglos and the priest finds out he picked up the spear of Orome...
Our fellow players are very happy... they just found out two great weapons for a mage and a priest! But wait... it would be better for them to exchange their newly found spears... and... they can't???
After a few minutes staring stupidly at their screen, they have no choice but do one of the following actions:
- carry on with the weapon they found... after all it's probably better than what they currently have
- recall to town and sell those to the shops... they can probably buy some correct items with 100k, and they need their *slay demon* and *slay undead* weapons for INT and WIS anyway
- kill themselves and resurrect one by one, so that the bloody artifacts can be picked up from the ground again... after all two great items like those are worth losing 50% of xp
- destroy the artifacts in a fit of rage and start ranting about idiots coding stupid features
- suicide their characters, remove MAngband from their computer and never play this stupid game again
So this is what could happen if this feature is implemented... Of course, the last solutions are quite extreme, but I'm sure some people could react like that. I prefer the ideas exposed in #348 (destroying artifacts is totally ridiculous IMO)... although I'd still keep the possibility of trading artifacts (you don't want the silly situation exposed previously to happen, do you?). In PWMAngband, I've restricted artifact dropping to the town (but not in houses) and the dungeon... and it's working quite well.