in-game chatting
Posted: Thu 02.10.2008, 19:46
First of all, I apologize if someone has submitted a similar idea before me - I did not check if there was a thread after the same kind of implementation. My suggestion is also made with my current knowledge of the game - the feature might exist, but if it does, it is not really shown in any documentation I have yet found.
My suggestion concerns in-game chatting (as you may have discerned from the thread name). To me, it seems a tiny bit awkward and could use a boost in user-friendliness: Maybe implement a default macro to the client that starts to reply to a private message sent by the latest player. I may be overly critical, as I am a regular player of MUDs (multi-user dungeons), but multiplayer games do encourage interacting with other addicts so at least my lazy ass self would appreciate it being made less arduous. :)
For example, if player A sends me a private tell, I could press, umm, let's say, the underscore: _ , and get the in-game chat to the point of "Player A:<the cursor is here, so write your message and send it>"
There could also be a easy way to send a message to all players in my own party (again, not sure if such a way exists), but let's pretend that there would be one:
For example, where hitting the colon would start writing a new chat message, the first symbol sent could be a special character that would then modify the recipient_list of the message for the party, like '&go check it out, but watch out for the druj' -> (Dalzedur:Party(SinisterSix) : go check it out, but watch out for the druj)
Hopefully the examples were easily interpreted. The implementation, well, I'm obviously not a coder so I would not know the best way to implement these features, so that I leave to you - if there's a need for such features.
Also, is it just me or does the in-game chat in the one-window-client restrict multi-line chatting, while the client with multiple windows allows broadcasts that exceed one line and just cuts the message accordingly?
Feel free to discuss.
My suggestion concerns in-game chatting (as you may have discerned from the thread name). To me, it seems a tiny bit awkward and could use a boost in user-friendliness: Maybe implement a default macro to the client that starts to reply to a private message sent by the latest player. I may be overly critical, as I am a regular player of MUDs (multi-user dungeons), but multiplayer games do encourage interacting with other addicts so at least my lazy ass self would appreciate it being made less arduous. :)
For example, if player A sends me a private tell, I could press, umm, let's say, the underscore: _ , and get the in-game chat to the point of "Player A:<the cursor is here, so write your message and send it>"
There could also be a easy way to send a message to all players in my own party (again, not sure if such a way exists), but let's pretend that there would be one:
For example, where hitting the colon would start writing a new chat message, the first symbol sent could be a special character that would then modify the recipient_list of the message for the party, like '&go check it out, but watch out for the druj' -> (Dalzedur:Party(SinisterSix) : go check it out, but watch out for the druj)
Hopefully the examples were easily interpreted. The implementation, well, I'm obviously not a coder so I would not know the best way to implement these features, so that I leave to you - if there's a need for such features.
Also, is it just me or does the in-game chat in the one-window-client restrict multi-line chatting, while the client with multiple windows allows broadcasts that exceed one line and just cuts the message accordingly?
Feel free to discuss.