Suggestion: Improvements to score system
Posted: Fri 02.01.2009, 14:09
Hi there!
This suggestion would reward the good players and increases the "competition" between the pro's.
- Only the "first" death of a character can make it into the highscore list. This way a character that never died and defeated Morgoth will always have a higher score than a character who died serveral times and then defeated Morgoth (sorry no highscore here then ;))
Alternatively a death should result in a severe score penalty and a flag that the character died.
- The play-time needed to defeat the game should be taken into consideration. I do not know what is reasonable - maybe 48 in-game-hrs straight? Then this gives a big bonus lets say 5 Millions points and then each second on top reduces this bonus and later even becomes a penalty let,s should not be limited but be at a lower rate.
Example :
beating the game within 48 in-game-hrs == 5 Million points bonus
After that 6 points per second are deducted from the bonus per second = ~9.5 in-game-days until the bonus would be gone
When the counter reaches 0, score is lowered by 1 points per second.
- What also might be cool if the characters age - We have day and night cycles on the server so it should be possible. However I think currently this is going too fast? When the characters age, maybe we could implement flasks of youth, to keep the characters strong. Maybe this would lead to everyone playing a high-elf.....
What do the others think? :)
EDIT: Made it more clear that Iam talking about in-game time
This suggestion would reward the good players and increases the "competition" between the pro's.
- Only the "first" death of a character can make it into the highscore list. This way a character that never died and defeated Morgoth will always have a higher score than a character who died serveral times and then defeated Morgoth (sorry no highscore here then ;))
Alternatively a death should result in a severe score penalty and a flag that the character died.
- The play-time needed to defeat the game should be taken into consideration. I do not know what is reasonable - maybe 48 in-game-hrs straight? Then this gives a big bonus lets say 5 Millions points and then each second on top reduces this bonus and later even becomes a penalty let,s should not be limited but be at a lower rate.
Example :
beating the game within 48 in-game-hrs == 5 Million points bonus
After that 6 points per second are deducted from the bonus per second = ~9.5 in-game-days until the bonus would be gone
When the counter reaches 0, score is lowered by 1 points per second.
- What also might be cool if the characters age - We have day and night cycles on the server so it should be possible. However I think currently this is going too fast? When the characters age, maybe we could implement flasks of youth, to keep the characters strong. Maybe this would lead to everyone playing a high-elf.....
What do the others think? :)
EDIT: Made it more clear that Iam talking about in-game time