Party Houses?
Posted: Tue 27.10.2009, 16:58
The concept of party houses is one I fairly like. And it can be managed as to not ruin game play also. As I have noticed the only advantage of a party is share experience and being able to dive together and see each other on the map. I personally think a party should be able to own personal property together by way of a party house so the party can store items as one. Some of my idea's include:
Level restriction on purchasing a party house.(lets say about level 35 or so)
Limitation to about one or two houses.( I think one should suffice)
Ability for the house to be shared amongst all in the party.(each member can enter at will)
Ability for the Party Leader to add a level restriction and/or decide who may and may not enter the house.(Another way to avoid cheeze)
Any other persons input would be great. This would add a new level of trust to the game and allow a more socially active and interactive atmosphere as well. As this being an Multiplayer Roguelike I think we need more ways players can interact with each other other then talking and trading. I really think this would be a good addition to the game. As stated before other idea's of increasing interactive game play are welcome.
Level restriction on purchasing a party house.(lets say about level 35 or so)
Limitation to about one or two houses.( I think one should suffice)
Ability for the house to be shared amongst all in the party.(each member can enter at will)
Ability for the Party Leader to add a level restriction and/or decide who may and may not enter the house.(Another way to avoid cheeze)
Any other persons input would be great. This would add a new level of trust to the game and allow a more socially active and interactive atmosphere as well. As this being an Multiplayer Roguelike I think we need more ways players can interact with each other other then talking and trading. I really think this would be a good addition to the game. As stated before other idea's of increasing interactive game play are welcome.