Extended Macros

New ideas, features you wish were in the game.
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mreggiardo
Scruffy-Looking Hobbit
Posts: 8
Joined: Sun 09.08.2009, 15:18

Extended Macros

Post by mreggiardo » Mon 20.02.2012, 03:21

I was thinking in macros that are triggered due a condition, for example teleport when you reach 10% of your HP, quaf a CCW when you char is confused or fire an arrow when a monster is on range.

Ace
Crystal Ooze
Posts: 368
Joined: Fri 15.02.2008, 12:50

Re: Extended Macros

Post by Ace » Tue 21.02.2012, 23:47

That sounds cool and will also help "well prepared" , but reaction less chars. On the other hand you could automate half of the game with this.

mreggiardo
Scruffy-Looking Hobbit
Posts: 8
Joined: Sun 09.08.2009, 15:18

Re: Extended Macros

Post by mreggiardo » Wed 22.02.2012, 12:54

Well is simple, let's put only basic stats as variables and actions not related to movements.

My last dead for example, i was playing, my daugthers start a figth, i've to attend them and shelob, seem to be near and attackme was i was away.
When i reach the computer again i was in 0.... and a round before i was a happy singing ghost :P.

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