Make it so you can sell a specific # of items in a stack

New ideas, features you wish were in the game.
Post Reply
Domiano
Crimson Mold
Posts: 55
Joined: Sat 23.04.2011, 04:10

Make it so you can sell a specific # of items in a stack

Post by Domiano » Thu 27.12.2012, 16:02

Sometimes, when you have a large stack of items like *id*, you don't want to sell them all, so that you can have some to keep yourself. One solution is to have two stacks of the items.
However, in the new version, houses will be smaller. If we had a feature like {8 for sale 5000}, where only 8 of the item would be for sale (and the inscription decrements every time they were bought), it could work well.

PowerWyrm
Balrog
Posts: 1574
Joined: Sun 27.11.2005, 15:57

Re: Make it so you can sell a specific # of items in a stack

Post by PowerWyrm » Thu 27.12.2012, 16:09

Just put all stuff you don't want to sell in your second house lol...

User avatar
Flambard
King Vampire
Posts: 258
Joined: Wed 20.06.2007, 10:49

Re: Make it so you can sell a specific # of items in a stack

Post by Flambard » Tue 01.01.2013, 14:07

Yeah, sorry, that'll just introduce more bugs and questionable situations, while the benefit of having this implemented is really small. Not to mention it will re-balance things quite a bit, as floor space is a valuable resource.

Billsey
King Vampire
Posts: 272
Joined: Sun 12.02.2006, 14:36
Location: Oregon, USA
Contact:

Re: Make it so you can sell a specific # of items in a stack

Post by Billsey » Sat 05.01.2013, 03:46

I have to agree with Flambard... It's a game balance issue, floor space at home is valuable. You might think about how you'd change strategy if you were allowed to expand your house though, since that's coming.
Mangband Project Team Member

Warrior
Ancient MultiHued Dragon
Posts: 662
Joined: Sat 26.10.2002, 15:00
Location: Norway
Contact:

Re: Make it so you can sell a specific # of items in a stack

Post by Warrior » Fri 01.03.2013, 08:19

While my opinion here is not needed at all (two comments from Project Team members) I'll still chime in; I can see how this would be nice, but the whole point of reducing house sizes is to put the player on the tough choices (not hassle the developers with potentially tough bugs) :p
-- Mangband Project Team Member

Post Reply