A way to elegantly bring back squelch
Posted: Sun 20.01.2013, 03:12
In angband, squelching items make it so that you can ignore things you know you will not want. Mangband hasn't had this feature for a while, because items always take up space on the ground. Me and Thorbear were talking about this and a couple other things, and we both thought the following thing:
What if you gave the user the option to set unwanted items to grey/white/black or some color after IDing them?
Example;
You just ID'd a potion of weakness. You don't want to ever care about it again, so you squelch it, and now, all weakness pots are black for your character.
This could be done in several ways:
A Squelch macro (ctrl+s or something since we can't use 'k' like angband) that would prompt you to squelch/unsquelch an item.
A Squelch menu (which would likely be used in town) that would allow you to squelch 'bad' items that you had seen.
To make this work, we would likely have to remove all the flavors of one color, and make up new flavors that would be linked to different colors.
This would be a powerful change, but I think it is a logical one to make. After all, it would basically just be making the game one step closer to ang.
What if you gave the user the option to set unwanted items to grey/white/black or some color after IDing them?
Example;
You just ID'd a potion of weakness. You don't want to ever care about it again, so you squelch it, and now, all weakness pots are black for your character.
This could be done in several ways:
A Squelch macro (ctrl+s or something since we can't use 'k' like angband) that would prompt you to squelch/unsquelch an item.
A Squelch menu (which would likely be used in town) that would allow you to squelch 'bad' items that you had seen.
To make this work, we would likely have to remove all the flavors of one color, and make up new flavors that would be linked to different colors.
This would be a powerful change, but I think it is a logical one to make. After all, it would basically just be making the game one step closer to ang.