Priest/Paladin Spells
Posted: Tue 17.12.2002, 03:25
Several high level Priest/Paladin spells are either completely useless or buggy. Annihilation seems to only do token damage to monsters, and none at all to players; it costs 70 mana and has a 15% fail rate for a level 48 paladin with 18/*** wis! With a more normal wis of 18/130, the fail rate increases to 42%. Alter Reality seems to have no effect at all; perhaps this could be fixed or replaced with something? Brand Weapon only works on normal, non-ego weapons, does not add signifacantly to their to-hit/dam bonuses if they are +9 +9 or therebouts, and only seems to add a cold brand. Any suggestions on effective use of this spell?
Feel free to correct me if I'm wrong;
Maegdae, Paladin Lord
Feel free to correct me if I'm wrong;
Maegdae, Paladin Lord