Living Artifacts
Posted: Tue 17.12.2002, 00:19
I'm reposting the Living Artifact idea in its own thread, since it's almost its own feature.
Personal Artifact: This one would probably be too hard to program, but it would be hilarious and awesome if you could. Characters that were slain by a high-level mage or caster of some sort would have a small chance of having their soul imbued into an unique artifact named after them (an Executioner's Sword "Alweth"). They would become level 1, would not be able to move, but would be able to see and talk. They could be picked up and wielded by another player and would share experience with that player (as long as they are online and "playing" their character/item). As they gained levels they would gain magical effects and special U abilities that they could use to help their wielder. The type of weapon they would be imbued into and the type of magical effects they got could be random or they could be based on their previous Race/Class. They would no longer be able to be "killed" since they are an item. If they logged on when their wielder wasn't playing they could have the option of dropping out of the hand/inventory of that person and waiting/calling for someone else to come pick them up.
Personal Artifact: This one would probably be too hard to program, but it would be hilarious and awesome if you could. Characters that were slain by a high-level mage or caster of some sort would have a small chance of having their soul imbued into an unique artifact named after them (an Executioner's Sword "Alweth"). They would become level 1, would not be able to move, but would be able to see and talk. They could be picked up and wielded by another player and would share experience with that player (as long as they are online and "playing" their character/item). As they gained levels they would gain magical effects and special U abilities that they could use to help their wielder. The type of weapon they would be imbued into and the type of magical effects they got could be random or they could be based on their previous Race/Class. They would no longer be able to be "killed" since they are an item. If they logged on when their wielder wasn't playing they could have the option of dropping out of the hand/inventory of that person and waiting/calling for someone else to come pick them up.