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Ignore/Silence
Posted: Fri 31.01.2003, 12:26
by Domino
In our multi-player world we all run across people that we dislike or who from time to time annoy us for some reason or another. I would like to at this point suggest 2 things. First off an Ignore option so that we can not accept messages from individual people we don't want to listen to and a Silence option for those days when you're just plain moody and don't want to talk or listen to ANYONE.
Re: Ignore/Silence
Posted: Fri 31.01.2003, 13:53
by Big_Juan_Teh_Furby
Additionally, I think there should be some response back to the person who's trying to talk...this way, if I choose to ignore someone, they won't keep trying to talk to me if they know that I've chosen to ignore them.
Re: Ignore/Silence
Posted: Fri 31.01.2003, 20:02
by Domino
Well yes, I was presupposing that would be an inherent intent. IE: someone talks specifically to your character and they would get a message like Jube is ignoring you today. Or Jube is ignoring everyone today etc..
Perhaps the capability for a short message for ignorees could be allowed so people could personalize it: I don't hate you I just ignore everyone! etc etc..
Re: Ignore/Silence
Posted: Fri 31.01.2003, 21:10
by Maegdae
How about adding a symbol/something to the @ player list, similar to the function of making any players you are hostile too red? That would allow a quick means of determining who it would be worth sending a message to. Perhaps the party/hostile/player options menu could be expanded to have an "Ignore Player" and "Listen to Player". The whole setup could maybe function similar to hostile/unhostile options?
Re: Ignore/Silence
Posted: Sat 01.02.2003, 17:59
by Ashi
Me: (turns on silence all)
Crimson: Everyone come to town. I'm going to reset the server.
Me: (recalls to 6350')

Re: Ignore/Silence
Posted: Sat 01.02.2003, 18:14
by Crimson
This situation would be easy to handle using Server messages, which are already there, which would be immune to such ignores.
Re: Ignore/Silence
Posted: Sat 01.02.2003, 18:28
by Berendol
Darn! That would have been most amusing.
Re: Ignore/Silence
Posted: Thu 20.02.2003, 10:55
by Fink
Well we really really need this.
I saw a PK today, never nice to see a level 50 beat a level 6.
Not that the level 6 didnt deserv it, but a command in the chat to "NOT" see any more messages from "Nate" or whatever his name was, would prevent alot of these newbie kills.
One player could get :
"Marv starts Ignoring your messages"
If the player hasent Ignored Marv that is.
"Marv is listening again"