DSM Activations
Posted: Wed 15.12.2004, 00:57
The new DSM activations on the Dserv are awesome. However, none of the dsms do very much damage from my knowledge. 150-200 damage, if I remember correctly.
Some level 30's can do that much in melee.. many level 50's will do 500+ damage. Not including the fact they move at 30 speed.. which means.. ugh.
And the recharge time for the dsms is extremely long, even in town, several minutes I think.
Solutions? I think that making the best dsms 1000, maybe 1500 damage would work. Damage is reduced to 1/3 for pvp, and most powerful players will resist the damage type being breathed, so it wouldn't be a free way to kill another player.
Edit: An easier method would be to greatly reduce the activation times. This would make dsms much more practical as a ranged weapon to kill annoying monsters. A small damage boost would still be nice.
Some level 30's can do that much in melee.. many level 50's will do 500+ damage. Not including the fact they move at 30 speed.. which means.. ugh.
And the recharge time for the dsms is extremely long, even in town, several minutes I think.
Solutions? I think that making the best dsms 1000, maybe 1500 damage would work. Damage is reduced to 1/3 for pvp, and most powerful players will resist the damage type being breathed, so it wouldn't be a free way to kill another player.
Edit: An easier method would be to greatly reduce the activation times. This would make dsms much more practical as a ranged weapon to kill annoying monsters. A small damage boost would still be nice.