Legacy: Separate keys for different messages

New ideas, features you wish were in the game.
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Froof
Berzerker
Posts: 61
Joined: Sat 26.10.2002, 17:11
Location: Atlanta, GA, USA

Legacy: Separate keys for different messages

Post by Froof » Sat 07.12.2002, 21:27

How about having separate keys for public messages, group messages, and private message, and remove the effect of : in a message.  This'll become more important with more players.

Volrak
Seedy Looking Human
Posts: 16
Joined: Thu 07.11.2002, 02:24
Location: Australia

Re: Legacy: Separate keys for different messages

Post by Volrak » Sun 08.12.2002, 06:29

I like this idea.. sometimes it can be important to quickly say something to the party, and the new client makes it impossible to set up a macro that inputs a colon, then your party name, then another colon, which was a good way of doing it previously.

Something addressing this could be done fairly easily on the client side alone.  For example.. how about if you press colon twice (or a colon as the first character in the chat window, in the new client), it sends the message to your party?

I.e.. what you type as the first character in a line in the chat window:
    [tt]:[/tt]

What magically appears in the chat window (if your party name was "gloop"), ready for you to type a message in after it:
    [tt]gloop:[/tt]

rahl
Drooling Harpy
Posts: 9
Joined: Thu 05.12.2002, 12:39

Re: Legacy: Separate keys for different messages

Post by rahl » Sun 08.12.2002, 12:46

Yea, good idea, this has been implemented in the client now and will no doubt available for download real soon.  Although the keypress is currently set to '/' so people can still enter a smiley. :)

Fink
Ancient MultiHued Dragon
Posts: 614
Joined: Tue 20.01.2004, 13:55

Re: Legacy: Separate keys for different messages

Post by Fink » Sun 12.11.2006, 02:26

What became of this?

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