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You know it's not your day when...

Posted: Tue 27.05.2008, 22:05
by PowerWyrm
... you drop your CCWs after clearing a vault to make room for another item, then Ariel shows around the corner and start confusing you on every turn... and you lose the most promising character you ever had on the instance to stupidity D:
RIP Goofy, the brave dwarf paladin
Moral of the story... always carry CCWs (and a staff of teleportation) even at mid/high level until you resist confusion - overconfidence will make you learn the basic rules of the game the hard way

Re: You know it's not your day when...

Posted: Wed 28.05.2008, 07:44
by Ace
:(

Re: You know it's not your day when...

Posted: Wed 28.05.2008, 11:16
by PowerWyrm
Considering the options I had... I should probably have zapped that rod of recall, dunno maybe recall would have kicked in before death. Or maybe simply log off immediately after having been confused. Well... back to another char.

Re: You know it's not your day when...

Posted: Thu 29.05.2008, 12:05
by PowerWyrm
Lol sounds like someone didn't read the warning and died to Ariel too... :)

Re: You know it's not your day when...

Posted: Mon 02.06.2008, 14:15
by grisu
Logging off is no solution and dropping ccws was a minor mistake. You would have been confused again, before you could escape.
The mistakes were lacking rconf and no escape staves.
In theorie there was a small surviving chance with swapping the weapons to produce earthquakes. This can even remove monsters or at least
move the monster behind a new created wall.