You know it's not your day when...
Posted: Tue 27.05.2008, 22:05
... you drop your CCWs after clearing a vault to make room for another item, then Ariel shows around the corner and start confusing you on every turn... and you lose the most promising character you ever had on the instance to stupidity D:
RIP Goofy, the brave dwarf paladin
Moral of the story... always carry CCWs (and a staff of teleportation) even at mid/high level until you resist confusion - overconfidence will make you learn the basic rules of the game the hard way
RIP Goofy, the brave dwarf paladin
Moral of the story... always carry CCWs (and a staff of teleportation) even at mid/high level until you resist confusion - overconfidence will make you learn the basic rules of the game the hard way