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[Saved->Dead->Saved->Dead->Ascended->Alive->PermaDead]

Posted: Mon 04.05.2009, 12:05
by Agor
Thanks Ars!

Re: Help at 2000ft!

Posted: Tue 12.05.2009, 08:37
by Agor
Thanks Zal!

Re: [Saved->Dead->Saved->Dead->Ascended->Alive]

Posted: Tue 12.05.2009, 17:04
by Beholder
The boots of stability are dangerous, i take out mine.
They prevent to be teleported when hit by a nexus attack, but the damage for nexus is very high, more when you are hit by a dozen of hounds at one time.

If you don;t have nexus protection the first hit you are teleported, safe away from the hounds ( rigth you can appear rigth in front of more dangerous enemy , but is dificult )
I die once because of that, i hit a summoning trap and it summons nexus hounds, around me. I die in two rounds.

the Worst the boots don't prevent be teleported away by nexus qulyguly.

Re: [Saved->Dead->Saved->Dead->Ascended->Alive]

Posted: Tue 12.05.2009, 22:11
by Ace
though they prevent (most of the time) stats shuffling which can be annoying...

Re: [Saved->Dead->Saved->Dead->Ascended->Alive]

Posted: Wed 13.05.2009, 11:27
by PowerWyrm
The boots of stability are dangerous, i take out mine.
They prevent to be teleported when hit by a nexus attack, but the damage for nexus is very high, more when you are hit by a dozen of hounds at one time.
Well... sometimes there's an undead pit on the level and the nexus breath teleports you right into the pit.

Re: [Saved->Dead->Saved->Dead->Ascended->Alive]

Posted: Thu 14.05.2009, 17:18
by Beholder
I guess you experience that kind of "lucky moment" don;t you?.

Re: [Saved->Dead->Saved->Dead->Ascended->Alive]

Posted: Fri 15.05.2009, 10:30
by Agor
:(

Well doesn't matter anymore, I'm permadead, and created a new character (:

Died 6 times I think within two days ><

Re: [Saved->Dead->Saved->Dead->Ascended->Alive->PermaDead]

Posted: Sun 17.05.2009, 14:05
by Michailski
The Nexus Resist is Dangerous for Low and Midlevel. As a Hilevel you should have the Hitpoints, the Speed, the Damage and the Escapes to survive nexus attacks.
Beeing summoned is allmost deathly. Especial with Hounds. Use esp, detection and anti summon corridors to prevent it. Hold a Finger at your escape button if you fight Summoners and use it directly if something is running wrong. Fighting a Pack of Hounds in free Space means 10 - 20 attacks/turns before you get your next turn!