How much strength is too low? I tried rolling a hobbit mage with strength as his last stat (for a final strength of 3 XD) and he was slow (-1) with a pretty slim loadout. Is this just par for the course?
What I tried was: Hobbit Mage, Int, Con, Wis, Cha, Dex, Str. My logic was that Int for spells, Con because I will need every hp I can get, Cha so I can get a good sell price (I was able to sell torches for $2), Wis for all of it's secondary stuff, and then dump dex and str. Is this viable? Am I putting too much emphasis on Cha?
My other thought wif the strength is a real issue: High Elf Mage, Int, Con, Str, Cha, Dex, Wis. The idea here is that High Elves already have some nice bonuses to save and such, and could get enough strength to not be slowed (does it matter?).
I would really like to make the hobbit work, but I was concerned about the playability of such a low strength character.
- Will I not notice the terrible strength after a few levels?
Will those levels be so agonizing that I will never get by them without a friend?
Can someone instruct me about what I might be doing wrong (or right) in my stat order choice?
Or just recommend the hobbit or high elf that they would make?
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