Max stats on race/type?
Max stats on race/type?
Hi!
Been investing in potions of <stat> when I could, and I seem to have hit a limit on some stats.
This limit is being hinted at, and specified in a few examples in the newbie guide. Is there a list somewhere of what those limits are?
Been investing in potions of <stat> when I could, and I seem to have hit a limit on some stats.
This limit is being hinted at, and specified in a few examples in the newbie guide. Is there a list somewhere of what those limits are?
Re: Max stats on race/type?
The reason you haven't found a simple list of stat limits is because it's slightly more complicated than that. Maximum stat values are effected by race, class and the "maximise mode" player option. Also bear in mind that stats can be raised beyond the class/race (natural) maximum using magical items which grant pluses to stats. In Angband maximise mode is an option the player can choose, but in MAngband the choice is made for you, all characters start with maximise mode enabled.
Maybe someone has drawn up a table of the natural max stat values for each race/class combination? I haven't seen it, so here's the explanation from the Angband FAQ:
Maybe someone has drawn up a table of the natural max stat values for each race/class combination? I haven't seen it, so here's the explanation from the Angband FAQ:
All characters receive stat modifiers based on their race and class (Half-Trolls get an INT penalty, Priests get a WIS bonus, and so forth). The maximize mode flag determines how these modifiers are applied to the character's actual stats. Since this obviously affects character creation, the value of this flag must be chosen before you create your character.
As an example of how this works, imagine rolling up a High-Elf Mage. High-Elf Mages receive a combined racial and class bonus of +6 to INT; for purposes of illustration, let's say the stat roller rolls a 17 INT (the highest possible value before modification).
In non-maximize mode, the +6 bonus is applied much as if the character quaffed six Potions of Intelligence. The positive side of this is that your character can get a starting INT of around 18/70, since each "potion" can give them more than 10 percentiles once they are past 18. The negative side of this is that this 18/70 is now your character's base INT, and without stat-boosting items, he/she can only push their base INT up to 18/100.
In maximize mode, the +6 bonus is applied as though the character had swallowed a Ring of Intelligence (+6). The negative side of this is that your character can't get a starting INT above 18/50 (17 plus the +6 "ring" bonus). The positive side of this is that although the effective INT is 18/50, the base INT is only 17; once you've pushed your character's base INT up to 18/100, the effective INT without stat-boosting items will be 18/160!
On the flip side, our High-Elf Mage also gets a combined -4 penalty to STR. In non-maximize mode, this is treated like quaffing four Potions of Weakness, but your character's STR can still be increased all the way up to 18/100. In maximize mode, you've effectively got a Spleen of Weakness (-4), which means that your character's maximum possible effective STR, without stat-boosting items, is 18/60 (18/100 base plus the -4 penalty).
In summary, then in non-maximize mode, your character will get bettter starting stats, and all stats will max out at 18/100. This typically makes the early game easier, while in maximize mode, your character's starting stats aren't as good, but the primary stat(s) will max out above 18/100, while the "off" stats will max out below 18/100. This typically makes the end game easier.
Re: Max stats on race/type?
So if I understand it correctly:
As a basis characters have a limit on all stats at 18/100. No matter the game form.
In non-maximised mode the stats are modified at the beginning, but can be "repaired" to the max. But any bonus is only gained at creation, and will not be in play after that. Meaning that 18/100 - and only that - is attainable as a max. Before items, that is.
In maximised mode an eternal penalty is applied.
And in MAngband we always run maximised mode. So if using the values from the birth information here: http://www.mangband.org/Main/Birth - I can create table like this:
Again, this being before any item bonii is applied.
Which would fit with the fact that I chugged down a 40k DEX potion to no avail, being at 18/120 as a human warrior. :)
As a basis characters have a limit on all stats at 18/100. No matter the game form.
In non-maximised mode the stats are modified at the beginning, but can be "repaired" to the max. But any bonus is only gained at creation, and will not be in play after that. Meaning that 18/100 - and only that - is attainable as a max. Before items, that is.
In maximised mode an eternal penalty is applied.
And in MAngband we always run maximised mode. So if using the values from the birth information here: http://www.mangband.org/Main/Birth - I can create table like this:
Code: Select all
STR INT WIS DEX CON CHR
Human Warrior 18/150 18/80 18/80 18/120 18/120 18/90
Mage 18/50 18/130 18/100 18/110 18/80 18/110
Priest 18/90 18/70 18/130 18/90 18/100 18/120
Rogue 18/120 18/110 18/80 18/130 18/110 18/90
Ranger 18/120 18/120 18/100 18/110 18/110 18/110
Paladin 18/130 18/70 18/110 18/100 18/120 18/120
Half-Elf Warrior 18/140 18/90 18/80 18/130 18/110 18/100
Mage 18/40 18/140 18/100 18/120 18/70 18/120
Priest 18/80 18/80 18/130 18/100 18/90 18/130
Rogue 18/110 18/120 18/80 18/140 18/100 18/100
Ranger 18/110 18/130 18/100 18/120 18/100 18/120
Paladin 18/120 18/80 18/110 18/110 18/110 18/130
Elf Warrior 18/140 18/100 18/90 18/130 18/100 18/100
Mage 18/40 18/150 18/110 18/120 18/60 18/120
Priest 18/80 18/90 18/140 18/100 18/80 18/130
Rogue 18/110 18/130 18/90 18/140 18/90 18/100
Ranger 18/110 18/140 18/110 18/120 18/90 18/120
Paladin 18/120 18/90 18/120 18/110 18/100 18/130
Hobbit Warrior 18/130 18/100 18/90 18/150 18/140 18/100
Mage 18/30 18/150 18/110 18/140 18/100 18/120
Priest 18/70 18/90 18/140 18/120 18/120 18/130
Rogue 18/100 18/130 18/90 18/160 18/130 18/100
Ranger 18/100 18/140 18/110 18/140 18/130 18/120
Paladin 18/110 18/90 18/120 18/130 18/140 18/130
Gnome Warrior 18/140 18/100 18/80 18/140 18/130 18/70
Mage 18/40 18/150 18/100 18/130 18/90 18/90
Priest 18/80 18/90 18/130 18/110 18/110 18/100
Rogue 18/110 18/130 18/80 18/150 18/120 18/70
Ranger 18/110 18/140 18/100 18/130 18/120 18/90
Paladin 18/120 18/90 18/110 18/120 18/130 18/100
Dwarf Warrior 18/170 18/50 18/100 18/100 18/140 18/60
Mage 18/70 18/100 18/120 18/90 18/100 18/80
Priest 18/110 18/40 18/150 18/70 18/120 18/90
Rogue 18/140 18/80 18/100 18/110 18/130 18/60
Ranger 18/140 18/90 18/120 18/90 18/130 18/80
Paladin 18/150 18/40 18/130 18/80 18/140 18/90
Half-Orc Warrior 18/170 18/70 18/80 18/120 18/130 18/50
Mage 18/70 18/120 18/100 18/110 18/90 18/70
Priest 18/110 18/60 18/130 18/90 18/110 18/80
Rogue 18/140 18/100 18/80 18/130 18/120 18/50
Ranger 18/140 18/110 18/100 18/110 18/120 18/70
Paladin 18/150 18/60 18/110 18/100 18/130 18/80
Half-Troll Warrior 18/190 18/40 18/60 18/80 18/150 18/30
Mage 18/90 18/90 18/80 18/70 18/110 18/50
Priest 18/130 18/30 18/110 18/50 18/130 18/60
Rogue 18/160 18/70 18/60 18/90 18/140 18/30
Ranger 18/160 18/80 18/80 18/70 18/140 18/50
Paladin 18/170 18/30 18/90 18/60 18/150 18/60
Dunadan Warrior 18/160 18/100 18/100 18/140 18/150 18/110
Mage 18/60 18/150 18/120 18/130 18/110 18/130
Priest 18/100 18/90 18/150 18/110 18/130 18/140
Rogue 18/130 18/130 18/100 18/150 18/140 18/110
Ranger 18/130 18/140 18/120 18/130 18/140 18/130
Paladin 18/140 18/90 18/130 18/120 18/150 18/140
High-Elf Warrior 18/160 18/110 18/70 18/150 18/130 18/140
Mage 18/60 18/160 18/90 18/140 18/90 18/160
Priest 18/100 18/100 18/120 18/120 18/110 18/170
Rogue 18/130 18/140 18/70 18/160 18/120 18/140
Ranger 18/130 18/150 18/90 18/140 18/120 18/160
Paladin 18/140 18/100 18/100 18/130 18/130 18/170
Kobold Warrior 18/140 18/70 18/80 18/140 18/140 18/70
Mage 18/40 18/120 18/100 18/130 18/100 18/90
Priest 18/80 18/60 18/130 18/110 18/120 18/100
Rogue 18/110 18/100 18/80 18/150 18/130 18/70
Ranger 18/110 18/110 18/100 18/130 18/130 18/90
Paladin 18/120 18/60 18/110 18/120 18/140 18/100
Which would fit with the fact that I chugged down a 40k DEX potion to no avail, being at 18/120 as a human warrior. :)
Re: Max stats on race/type?
Oh nice job, we shall add that table to the documentation section ;)
Re: Max stats on race/type?
gnome mages can be stronger (CON) than human mages? Didnt see that coming :)
Re: Max stats on race/type?
but arnet half elfs ugly as hell? why would they be more charismatic than a Human?
Re: Max stats on race/type?
Half elf?
Half human, half elf?
Elves are good looking you know.
1+1,5=2,5/2=1.25 you know, allona.
Half human, half elf?
Elves are good looking you know.
1+1,5=2,5/2=1.25 you know, allona.
-- Mangband Project Team Member
Re: Max stats on race/type?
Being ugly or not is subjective...<sarcastic>of course... half elves always look ugly for TROLLS</sarcastic>Allona wrote:but arnet half elfs ugly as hell? why would they be more charismatic than a Human?
Re: Max stats on race/type?
I'm not a troll, hhhalf elses is stupid they are like human, I'd hate to be inbred with a disgusting race like elf
why isn there half gnome
why isn there half gnome
Re: Max stats on race/type?
Apparently elves and humans can breed together... not gnomes.
However I cannot (and prefer not) imagine how you can get half trolls or half orcs...
However I cannot (and prefer not) imagine how you can get half trolls or half orcs...
Re: Max stats on race/type?
experiments :)