I don't have appropriate permissions to post in the News forum, but here's where we sit as of this afternoon... [Late breaking news: It appears as if I
*do* have access!]
We're going to push off the release by about two weeks. That gives us a chance to finish up with the rest of the new Mage spells and to get in a week or so of play testing before we release to the public (that's you!
The new schedule calls for a release of the sources and pre-compiled executables in Friday March 14th, with the restart of the flagship server on Monday March 17. I will very likely restart the game on my server at seymourfamily.org at about the same time. In both cases it's a full restart of the game, everyone starts over at square one, with all artifacts up for grabs (So, who'll get the Phial?). You will need the new client to play on a new server. I expect that most servers will be over to the new code within a reasonable amount of time. The new client works with the old server, but the old server has bugs that *will* cause a crash when the new client does some perfectly normal things. This means that in all likelihood you will not want to use the new client with an old server, and you can't use the old client with a new server, so you might have a bit of time where you have to keep two clients.
Expect a bit of a rocky start, there are a *lot* of changes under the hood and it's very likely that some of those will be, shall we say, less then desirable. You will likely have to change several of your macros, since spells have moved around a bit. You will be encouraged to make bug reports in the forums, and we'll then create Trac tickets on those bug reports. We plan on having the bulk of those bugs disposed of by the release of the stable 1.0.0 sometime later in the year (can't set a schedule on that until we have the tickets to track).
Once 1.0.0 is released we'll start work on 1.1.0, which will be mainly more bug fixes, more code cleanup and inclusion or reintroduction of MAngband specific things that got pulled from 1.0.0 in order to sync up as closely as possible with the Angband code base.
Once 1.1.0 is release we start work on 1.2.0, which is a fairly major revamp of the client. The 1.2.0 client should be a lot more flexible for variant makers, so we should no longer need to have custom clients for different variants. We'll see how well that pans out.
