Strategy against bad moves

Best practices and optimistic theories.
serina
Crystal Ooze
Posts: 373
Joined: Sat 15.09.2007, 18:42

Re: Strategy against bad moves

Post by serina » Wed 21.01.2009, 23:03

ZalPri bumps into you.
You feel life return to your body.
Maeglin, the Traitor of Gondolin magically summons ancient dragons!
You hit the Great Swamp Wyrm.
You miss the Great Swamp Wyrm.
You hear a door burst open!
The Great Swamp Wyrm breathes gas.
You die.

Note to rescuers... be sure everything is completely safe before doing a rescue...
Erm. These messages don't nearly tell the truth. I did banish alot and was clearing out the vault where the victims gear was. Maeglin wasn't within detection range, and the vault was in the far Northern part of the map, and Carcharoth was inside. While I was preparing to make a hole in the wall for me to teleport Carcharoth away, Maeglin comes from the South and Jordan was hiding, 2 steps from the southern border of the screen, from Carcharoth so I wouldn't *Dest* his gear. Then Maeglin came. 1-2 splat summoned D's. Could I have checked, maybe, but I was pretty focussed on not dying to Carcharoth. (from the bump-message/ressurect till we got to the vault were 3 screens. The messages doesn't say anything about that)

ZAL

PowerWyrm
Balrog
Posts: 1574
Joined: Sun 27.11.2005, 15:57

Re: Strategy against bad moves

Post by PowerWyrm » Mon 26.01.2009, 12:38

Vecna, the Emperor Lich grunts with pain.
Vecna, the Emperor Lich invokes a mana storm.
Vecna, the Emperor Lich grunts with pain.
You failed to get the spell off!
Vecna, the Emperor Lich invokes a mana storm.
You die.
EEK! Never stay in LOS as a mage! This should NEVER happen...

step 1: stay out of LOS, but with the monster in LOS
@
##L#

step 2: cast manastorm (1x at speed +20, 2x at speed +30)

step 3: cast rift

step 4: repeat

Ace
Crystal Ooze
Posts: 368
Joined: Fri 15.02.2008, 12:50

Re: Strategy against bad moves

Post by Ace » Mon 26.01.2009, 13:58

good info :)


I always thought Vecna was some nice fella with good drops. And then he just blasted this mage away ...

Emulord
King Vampire
Posts: 252
Joined: Mon 30.04.2007, 20:19
Location: UIUC

Re: Strategy against bad moves

Post by Emulord » Tue 27.01.2009, 22:14

if you look at the death screen, vecna shouldnt have been in LOS.

PowerWyrm
Balrog
Posts: 1574
Joined: Sun 27.11.2005, 15:57

Re: Strategy against bad moves

Post by PowerWyrm » Wed 28.01.2009, 12:30

But the death screen is not always accurate...

eliotn
Black Yeek
Posts: 11
Joined: Sun 12.10.2008, 16:21

Re: Strategy against bad moves

Post by eliotn » Fri 30.01.2009, 19:52

The Great Ice Wyrm claws you.
The Great Ice Wyrm claws you.
The Great Ice Wyrm misses you.
The Great Ice Wyrm misses you.
You hit the Great Ice Wyrm.
You hit the Great Ice Wyrm.
You miss the Great Ice Wyrm.
The Great Ice Wyrm creates a mesmerising illusion.
You disbelieve the feeble spell.
You miss the Great Ice Wyrm.
You miss the Great Ice Wyrm.
You hit the Great Ice Wyrm.
The Great Ice Wyrm misses you.
The Great Ice Wyrm misses you.
The Great Ice Wyrm bites you.
You are covered with frost!
The Great Ice Wyrm bites you.
You are covered with frost!
You miss the Great Ice Wyrm.
You hit the Great Ice Wyrm.
It was a great hit!
You miss the Great Ice Wyrm.
The Great Ice Wyrm breathes frost.
You hit the Great Ice Wyrm.
You miss the Great Ice Wyrm.
You miss the Great Ice Wyrm.
The Great Ice Wyrm creates a mesmerising illusion.
You disbelieve the feeble spell.
You miss the Great Ice Wyrm.
You miss the Great Ice Wyrm.
You hit the Great Ice Wyrm.
The Great Ice Wyrm casts a fearful illusion.
You refuse to be frightened.
The Great Ice Wyrm claws you.
The Great Ice Wyrm claws you.
The Great Ice Wyrm bites you.
You are covered with frost!
The Great Ice Wyrm bites you.
You are covered with frost!
You die.
Why do out-of-depth monsters become the reason I die. This one was around 1700 ft.

serina
Crystal Ooze
Posts: 373
Joined: Sat 15.09.2007, 18:42

Re: Strategy against bad moves

Post by serina » Fri 30.01.2009, 22:31

In this case because you decided to fight it.

When in doubt, run away :)

ZAL

- and look in the spoilers how hard monsters at 2.5k and below can breathe and expect to die in 2 breaths (or 1 if you only have 500HP or less). Then you'll know which monsters to avoid... Monsters with high HP breathe for more than those with less HP, but their XP-value isn't always = too the HP-value... For instance plasma hounds are great XP for their 40-50 HP breaths and their low HP, but in multiple numbers, they can kill you, or if you sleep while fighting like one of my recent mages did...

ZAL

serina
Crystal Ooze
Posts: 373
Joined: Sat 15.09.2007, 18:42

Re: Strategy against bad moves

Post by serina » Fri 30.01.2009, 22:36

Also ESP/Telepathy helps you know what a monster is... If you press l then p, you can move a cursor with the arrow-keys to check out what a monster is before you decide to fight it (press escape to exit this mode again), unless it doesn't show up on ESP (Qyulthulgs, golems and gorgoroth bats are the only killers I can think of that doesn't show up I think, and usually you don't want to fight these anyway as they have a high risk vs low reward factor)

ZAL

PowerWyrm
Balrog
Posts: 1574
Joined: Sun 27.11.2005, 15:57

Re: Strategy against bad moves

Post by PowerWyrm » Mon 02.02.2009, 12:44

The Death mold releases spores at you.
Your Cloak of the Teleri (h) was disenchanted!
The Death mold releases spores at you.
Your Large Metal Shield of Elvenkind (i) was disenchanted!
The Death mold releases spores at you.
Your Sling of Extra Might (b) was disenchanted!
You feel very good.
You have 8 Potions of Cure Critical Wounds {@q2}.
The Death mold releases spores at you.
Your Set of Cesti of Power (k) was disenchanted!
The Death mold releases spores at you.
You keep hold of your life force!
The Death mold releases spores at you.
You die.
Meleeing a death mold? And without res disenchantment??? That's probably the silliest death I've ever seen...

Ace
Crystal Ooze
Posts: 368
Joined: Fri 15.02.2008, 12:50

Re: Strategy against bad moves

Post by Ace » Mon 02.02.2009, 15:50

Well, really, though I'm not the guy who died there, I think this is not the right place for a meaningless post which just contains one insult. Probably the player already noticed now that the death molds are dangerous if in melee. You are always reasonable in other posts, so what happened there? :)

So imho a better strategy next time would be :

#1 -> Avoid mold and jellies completely, because disenchantment is a bad thing. Items with a bonus of >15 cannot be repaired beyond 15 ever again. And most likely you will not enchant the item past 12.

Disenchantment can be avoided with a high resist which some items with hidden powers provide. (Elvenkind, Avari etc have all random high resists).


#2 -> Check the monsterlist on mangband.org if unsure how strong a mosnter is, see what it can do.
#3 -> Molds and jellies are useful if you wanna try out unknown staves or wands though
#4 -> never open the door to a jelly room (pit)

PowerWyrm
Balrog
Posts: 1574
Joined: Sun 27.11.2005, 15:57

Re: Strategy against bad moves

Post by PowerWyrm » Tue 03.02.2009, 12:27

The Great Wyrm of Law shrugs off the attack. (x20)
You do not have enough mana.
The Great Wyrm of Law breathes shards.
You do not have enough mana.
You do not have enough mana.
Your feel your head clear.
You have 1 charge remaining.
The Great Wyrm of Law breathes shards.
You die.
What spell did you cast here? It seems that the wyrm "shrugging off attack" 20 times didn't take much damage (which resulted in two shards breaths killing a character with over 500 hps). At level 45 you can use mana storm: even with 30% fail, 3 casts would do an average of 800 dam, 15 or so would kill a wyrm with 4500 hps.

Ace
Crystal Ooze
Posts: 368
Joined: Fri 15.02.2008, 12:50

Re: Strategy against bad moves

Post by Ace » Tue 03.02.2009, 12:44

Chaos strike I think not sure, it went crazy anyway with that stupid wyrm, killed some before so I was confused what went wrong.

I also had "plenty" of opportunities to destroy... and didn't use them instead of risking death.

Thanks for the advice with the mana storm. Probably I just have to try it. I was actually scared by the high failure rate.

serina
Crystal Ooze
Posts: 373
Joined: Sat 15.09.2007, 18:42

Re: Strategy against bad moves

Post by serina » Wed 04.02.2009, 00:03

With staff of the magi, mana storm's the best spell ever. Without one tho... ZZZzzz resting and not very efficient.

ZAL

PowerWyrm
Balrog
Posts: 1574
Joined: Sun 27.11.2005, 15:57

Re: Strategy against bad moves

Post by PowerWyrm » Wed 04.02.2009, 12:58

A bit of advice... *never* use chaos strike unless the monster is either unique or breathes chaos (or is extremely high level). This spell will polymorph the target and you never know what will come out of it...

Ace
Crystal Ooze
Posts: 368
Joined: Fri 15.02.2008, 12:50

Re: Strategy against bad moves

Post by Ace » Wed 04.02.2009, 20:13

Hm, then i was using some other spell, hard to check now , since there is no info. Or the spell is not working. I will try it out. Maybe it was also meteor :)

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