Whelk's Accrued Wisdom

General discussion about the game. Pull up a stool and tell us your tale!
Ancient MultiHued Dragon
Posts: 662
Joined: Sat 26.10.2002, 15:00
Location: Norway

Re: Whelk's Accrued Wisdom

Post by Warrior » Mon 09.12.2013, 10:20

We really could need more of this, anyone up for the task?
-- Mangband Project Team Member

Skeleton 2-Headed Troll
Posts: 191
Joined: Wed 04.12.2002, 21:42
Location: Wisconsin

Re: Whelk's Accrued Wisdom

Post by Avenger » Mon 09.12.2013, 13:17

I've got one. Always detect traps. Yep, the cooldown on the rod is longer then you're going to spend in any given section of the map. Bring another one if you have to. Hell, bring three. Traps are bad.
Last edited by Warrior on Mon 09.12.2013, 15:23, edited 1 time in total.
Reason: Added some background...

Clear Yeek
Posts: 18
Joined: Sat 07.06.2008, 02:02
Location: Southern California

Re: Whelk's Accrued Wisdom

Post by Whelk » Sat 14.05.2016, 15:11

Today's wisdom:

If Bullroarer could knock a goblin's head clean off with a club, he can knock yours off, too.

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