Start:
- Players would start with no gear, and 300 gold
- Dunedan would only get +1 WIS and +3 CON, since they're currently the powerhouses of Angband
- High-elves wouldn't be in the server, since they're even more overpowered
- Dunedan and humans get ten feet infravision (so thy lantern exploit suddenly becomes much less usable)
- Mages would start out with 300% more max mana
- XP caps at 120
- Ghosts appear on revival spots
- You can't run when enemies see you (just like in MAngband)
- BPR nerfed a bit, so weapons like broadswords would be viable
- No ToHit or ToDam bonuses, or low ones, to be more varied
- Normal shops would be in the bases, and there would be ones in the dungeon which sell ALL the stuff they can keep, except for really overpowering stuff, like Raal's Tome of Destruction
- Cheap stuff would be 90% their normal price, medium stuff 75%, and expensive stuff 50% normal price
- There would be temporary stat potions you could buy
- Miners:
- Innate +10 to digging
- Innate spell "Detect Treasure"
- +2 BPR with digging items
- Scouts:
- +1 to speed at start, +1 speed per level
- Innate blink, teleport, recall
- Replaces rogue