Distribution of monsters
Posted: Mon 25.11.2002, 04:40
I've been examining the distribution of monsters throughout the dungeon - through an in-house project, which I haven't got to the point where I feel comfortable releasing it.
Anyways, after the lower 2000's there aren't a lot of new monsters. I think we should add some new ones below there to maintain variety all the way down the pits, and maybe some new ones below 5000'.
Seems to me the game will get pretty monotonous when it comes to finding monsters once I get down past 3000'. Which I haven't. Any ideas?
Oh yeah, I do know that there is still a lot of playability down there. I would like to see more variety in the monsters, that's all.
Related info:
http://www.rit.edu/~djl5698/angband/gmap.htm - a copy of the graphical distribution map
Anyways, after the lower 2000's there aren't a lot of new monsters. I think we should add some new ones below there to maintain variety all the way down the pits, and maybe some new ones below 5000'.
Seems to me the game will get pretty monotonous when it comes to finding monsters once I get down past 3000'. Which I haven't. Any ideas?
Oh yeah, I do know that there is still a lot of playability down there. I would like to see more variety in the monsters, that's all.
Related info:
http://www.rit.edu/~djl5698/angband/gmap.htm - a copy of the graphical distribution map