Pricing
Posted: Tue 14.01.2003, 11:35
Okay, time for me to take a stand. This doesn't affect me yet, 'cos I'm not really in the gear-selling market yet, but I forsee me doing so soonish.
To get the pleasantries out of the way first, Crimson, I respect and appreciate all you've done for the server...numerous bugs have been fixed, lots of things that should have been fixed a long time ago have been done so, and for this I'm grateful.
There's no love lost between Maegdae and me, but here I find myself almost championing for him. Such is life.
Pricing, and the audit system, is getting a little retarded, in my opinion.
*note* Maegdae dropping GDSM in town doesn't apply to this case, so don't bother bringing it up.
As it is now, people are to sell items to others for a "fair" price...yet there's no way to determine what these "fair" prices are. I've heard people say "use AMPFI" (or whatever it's called) to find the prices...but I say "why bother?"
In my opinion, if something is going to be audited and watched for abuse, damnit, there MUST be a list of expected prices. Domino used to enchant things up to +9+9 for (if I remember right) $1k. Crimson last night said it should be $500 per +. Which is it?
I hate going "sheesh, should I sell this to a player for $x? Is it going to trip some audit flags? Am I going to have to explain to Crimson why I didn't sell it for 3 times that amount? Screw it, I'll just sell it to the shop and call it a day."
I figure if someone's got the cash, they should be able to buy whatever they want, as long as it's for sale. There's no checks in the stores to make sure no one that's level 3 buys a +8 speed ring...just that they have the cash. It doesn't make any difference to me if I sell something to a level 10 that probably shouldn't have it...he/she will most likely die and lose it anyway, and, well, if they don't, good for them. I fail to see how balance enters any of these arguments, as the same level 10 I just sold the gear to could go buy it from the shop if I don't sell it to him/her.
So what do we do? Dump selling to other players all together?
What about gear in a group? If I'm grouped with someone a couple of levels below me, and I've got gear he wants, and he's got stuff I want...what's wrong with swapping it, ESPECIALLY if we're diving and it's stuff that's been found on the floor?
I can understand the desire for balance...but, in all reality, the dungeon does a pretty fair job of weeding out the people who really shouldn't be playing at any great depth...so why mess with it any more?
Again, Crimson, I understand this is YOUR server, YOU'VE done all the work, and you're entirely within your right to change and modify whatever you desire...but there's got to be some sort of standard which everyone can easially find and apply...so that there's no confusion when a level 35 character gets hosed for selling GDSM for $1k.
To get the pleasantries out of the way first, Crimson, I respect and appreciate all you've done for the server...numerous bugs have been fixed, lots of things that should have been fixed a long time ago have been done so, and for this I'm grateful.
There's no love lost between Maegdae and me, but here I find myself almost championing for him. Such is life.
Pricing, and the audit system, is getting a little retarded, in my opinion.
*note* Maegdae dropping GDSM in town doesn't apply to this case, so don't bother bringing it up.
As it is now, people are to sell items to others for a "fair" price...yet there's no way to determine what these "fair" prices are. I've heard people say "use AMPFI" (or whatever it's called) to find the prices...but I say "why bother?"
In my opinion, if something is going to be audited and watched for abuse, damnit, there MUST be a list of expected prices. Domino used to enchant things up to +9+9 for (if I remember right) $1k. Crimson last night said it should be $500 per +. Which is it?
I hate going "sheesh, should I sell this to a player for $x? Is it going to trip some audit flags? Am I going to have to explain to Crimson why I didn't sell it for 3 times that amount? Screw it, I'll just sell it to the shop and call it a day."
I figure if someone's got the cash, they should be able to buy whatever they want, as long as it's for sale. There's no checks in the stores to make sure no one that's level 3 buys a +8 speed ring...just that they have the cash. It doesn't make any difference to me if I sell something to a level 10 that probably shouldn't have it...he/she will most likely die and lose it anyway, and, well, if they don't, good for them. I fail to see how balance enters any of these arguments, as the same level 10 I just sold the gear to could go buy it from the shop if I don't sell it to him/her.
So what do we do? Dump selling to other players all together?
What about gear in a group? If I'm grouped with someone a couple of levels below me, and I've got gear he wants, and he's got stuff I want...what's wrong with swapping it, ESPECIALLY if we're diving and it's stuff that's been found on the floor?
I can understand the desire for balance...but, in all reality, the dungeon does a pretty fair job of weeding out the people who really shouldn't be playing at any great depth...so why mess with it any more?
Again, Crimson, I understand this is YOUR server, YOU'VE done all the work, and you're entirely within your right to change and modify whatever you desire...but there's got to be some sort of standard which everyone can easially find and apply...so that there's no confusion when a level 35 character gets hosed for selling GDSM for $1k.