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The Psychological Torture of Farmer Maggot
Posted: Thu 19.10.2006, 02:50
by Elipsis
I finally got him to hold still... so we all took the time to tell him what we think of him.
Re: The Psychological Torture of Farmer Maggot
Posted: Thu 19.10.2006, 14:29
by Warrior
...that you love him dearly and that you think it's WRONG that a nice friendly hobbit like him has to die several times a day?
Hehe.
Local server?
Re: The Psychological Torture of Farmer Maggot
Posted: Thu 19.10.2006, 15:24
by Elipsis
Absolutely, for his own safety he should stop accosting people.
Hopefully he knows that now.
[quote author=Warrior link=board=GQ;num=1161244237;start=0#1 date=10/19/06 at 14:29:21]
Local server?[/quote]
It's the one CheeseToast and I have running from our house.
We're working on some experimental party-friendly code, we'll be posting more about it later.
Re: The Psychological Torture of Farmer Maggot
Posted: Thu 19.10.2006, 15:33
by CheeseToast
Yeah, that's on our server.
So far we have:
Shared map data across parties.
Shared map memory for party members who enter a floor after another party member.
Shared Line of Sight across parties.
Magic Mapping/Clairvoyance works across all party members.
More priest spells can target friendlies.
Some mage spells can be used as party buffs (when in range.)
Vanilla-angband style level feelings are displayed to the client.
To come:
Auto loot split for cash pickups in parties.
Party notification of excellent+ item identifications.
And anything else we can think of.
-CT
Re: The Psychological Torture of Farmer Maggot
Posted: Mon 23.10.2006, 13:12
by Murdin
That sounds very interesting...