PWMAngband 1.1.5 is out!
Re: PWMAngband 1.1.5 is out!
New PWMAngband 1.1.5 build 2 released!
Minor release to fix a bug with object value for known objects (leading to incorrect rarities of random artifacts... no wonder why it was so easy to find randarts in build 1). Some fixes in the ID-by-use system. New V3.1.2 features implemented (see end of post about new /lib structure).
Gameplay changes
----------------
- Random activations on randarts (Angband 3.1.2): add power/value for some
effects so that they can be chosen for activations; add a random activation if
neither base artifact nor base item has one
- Randomise activations on rings and amulets (Angband 3.1.2)
- Rebalance some artifacts (Angband 3.1.2): update artifact.txt with the new
rarities using PWMAngband system
- Remove BRAND_FIRE from torches (Angband 3.1.2)
- Cope with melee brands/slays on any non-launcher equipment (Angband 3.1.2)
- Allow slays/brands on nonweapon randarts - sparingly (Angband 3.1.2): for
balance sake, PWMAngband only allows slays/brands on gloves
- When artifact creation fails, fallback to great items (Angband 3.1.2)
- Add power calculation for blows/shots on nonweapons (Angband 3.1.2)
- Allow blows and shots on nonweapon randarts ... occasionally (Angband 3.1.2):
for balance sake, PWMAngband only allows blows/shots on gloves
- Bows of Power/Accuracy should always have a chunky bonus (Angband 3.1.2):
done by adding a "minimum values" line to ego_item.txt
- New artifact: The Set of Elven Gloves of Legolas (for archers)
- New artifact: The Set of Elven Gloves of Aragorn (for fighters)
- The Set of Mithril Gauntlets 'Wrath Verge' now grants extra attacks
- Stairways to hell/heaven should not have steal gold/item attacks, but should
terrify/paralyze instead
Interface changes
-----------------
- Show stat requirements for next blow when describing melee weapons (Angband
3.1.2)
- Monster recall should make better use of colour (Angband 3.1.2)
- Add damage estimates for monster spells and spell-like abilities (Angband
3.1.2)
- Add {unseen} indicators for unaware flavours in stores (Angband 3.1.2)
- Add price to the item list when the player is prompted to select an item to
sell (Angband 3.1.2)
- Smarter inven/equip sub-window justification (Angband 3.1.2)
- Always show (+h,+d) for anything with combat plusses except normal body armor
(Angband 3.1.2)
Other changes
-------------
- Get rid of .raw files and /lib/data directory (Angband 3.1.2): we now always
parse text files when starting the game and put score/log files in a /lib/apex
directory
- Remove references to raw files from text files (Angband 3.1.2)
- Remove /lib/bone directory (Angband 3.1.2): character dumps are now generated
in the /lib/user directory
- Private directories (Angband 3.1.2): /apex, /edit, /file, /help, /pref,
/save, /user and /xtra are no longer necessarily all subdirs of /lib (default
paths are set in config.h)
- Get rid of the ANGBAND_PATH environment variable (Angband 3.1.2)
- Added dir_exists() and dir_create() to help Angband deal with directories
(Angband 3.1.2)
- Create any missing directories on startup (Angband 3.1.2)
- Remove delete.me files (Angband 3.1.2): the /apex directory is now empty and
therefore has been removed (it will be recreated on startup)
- Add mode bitflag to object_info_out to allow for further tweaking of
object_info in future (Angband 3.1.2)
- Minimal changes to help files (Angband 3.1.2): some updates in general.txt +
version.txt
- Separate E_VERSION into E_VERSION_OLD and E_VERSION_NEW to prevent new
clients from crashing old servers
Bugs fixed
----------
- Avoid giving away unknown pvals in object descriptions (Angband 3.1.2)
- Fix prices of known objects with unknown pval (Angband 3.1.2)
- Correct wording of worn/wielded items (Angband 3.1.2)
- Fix descriptions of known potions (Angband 3.1.2)
- Describe average items correctly on pseudo (Angband 3.1.2)
- Fix effect descriptions for unIDd food, potions and scrolls (Angband 3.1.2)
- Fix object value for known objects: this should fix incorrect values when
appraising artifacts and incorrect rarities/values of random artifacts
Files updated: client, server, lib, source code.
Files are available for download at the usual location. Don't forget to update both clients and servers...
Note about the new release:
- the /lib/bone directory is not used anymore and should been deleted; if you want to keep the character dumps for your server, put them in /lib/user before deleting the directory
- the /lib/data directory is not used anymore and should been deleted; if you want to keep the highscore list for your server, create a /lib/apex directory and put score.raw in there before deleting the directory
Minor release to fix a bug with object value for known objects (leading to incorrect rarities of random artifacts... no wonder why it was so easy to find randarts in build 1). Some fixes in the ID-by-use system. New V3.1.2 features implemented (see end of post about new /lib structure).
Gameplay changes
----------------
- Random activations on randarts (Angband 3.1.2): add power/value for some
effects so that they can be chosen for activations; add a random activation if
neither base artifact nor base item has one
- Randomise activations on rings and amulets (Angband 3.1.2)
- Rebalance some artifacts (Angband 3.1.2): update artifact.txt with the new
rarities using PWMAngband system
- Remove BRAND_FIRE from torches (Angband 3.1.2)
- Cope with melee brands/slays on any non-launcher equipment (Angband 3.1.2)
- Allow slays/brands on nonweapon randarts - sparingly (Angband 3.1.2): for
balance sake, PWMAngband only allows slays/brands on gloves
- When artifact creation fails, fallback to great items (Angband 3.1.2)
- Add power calculation for blows/shots on nonweapons (Angband 3.1.2)
- Allow blows and shots on nonweapon randarts ... occasionally (Angband 3.1.2):
for balance sake, PWMAngband only allows blows/shots on gloves
- Bows of Power/Accuracy should always have a chunky bonus (Angband 3.1.2):
done by adding a "minimum values" line to ego_item.txt
- New artifact: The Set of Elven Gloves of Legolas (for archers)
- New artifact: The Set of Elven Gloves of Aragorn (for fighters)
- The Set of Mithril Gauntlets 'Wrath Verge' now grants extra attacks
- Stairways to hell/heaven should not have steal gold/item attacks, but should
terrify/paralyze instead
Interface changes
-----------------
- Show stat requirements for next blow when describing melee weapons (Angband
3.1.2)
- Monster recall should make better use of colour (Angband 3.1.2)
- Add damage estimates for monster spells and spell-like abilities (Angband
3.1.2)
- Add {unseen} indicators for unaware flavours in stores (Angband 3.1.2)
- Add price to the item list when the player is prompted to select an item to
sell (Angband 3.1.2)
- Smarter inven/equip sub-window justification (Angband 3.1.2)
- Always show (+h,+d) for anything with combat plusses except normal body armor
(Angband 3.1.2)
Other changes
-------------
- Get rid of .raw files and /lib/data directory (Angband 3.1.2): we now always
parse text files when starting the game and put score/log files in a /lib/apex
directory
- Remove references to raw files from text files (Angband 3.1.2)
- Remove /lib/bone directory (Angband 3.1.2): character dumps are now generated
in the /lib/user directory
- Private directories (Angband 3.1.2): /apex, /edit, /file, /help, /pref,
/save, /user and /xtra are no longer necessarily all subdirs of /lib (default
paths are set in config.h)
- Get rid of the ANGBAND_PATH environment variable (Angband 3.1.2)
- Added dir_exists() and dir_create() to help Angband deal with directories
(Angband 3.1.2)
- Create any missing directories on startup (Angband 3.1.2)
- Remove delete.me files (Angband 3.1.2): the /apex directory is now empty and
therefore has been removed (it will be recreated on startup)
- Add mode bitflag to object_info_out to allow for further tweaking of
object_info in future (Angband 3.1.2)
- Minimal changes to help files (Angband 3.1.2): some updates in general.txt +
version.txt
- Separate E_VERSION into E_VERSION_OLD and E_VERSION_NEW to prevent new
clients from crashing old servers
Bugs fixed
----------
- Avoid giving away unknown pvals in object descriptions (Angband 3.1.2)
- Fix prices of known objects with unknown pval (Angband 3.1.2)
- Correct wording of worn/wielded items (Angband 3.1.2)
- Fix descriptions of known potions (Angband 3.1.2)
- Describe average items correctly on pseudo (Angband 3.1.2)
- Fix effect descriptions for unIDd food, potions and scrolls (Angband 3.1.2)
- Fix object value for known objects: this should fix incorrect values when
appraising artifacts and incorrect rarities/values of random artifacts
Files updated: client, server, lib, source code.
Files are available for download at the usual location. Don't forget to update both clients and servers...
Note about the new release:
- the /lib/bone directory is not used anymore and should been deleted; if you want to keep the character dumps for your server, put them in /lib/user before deleting the directory
- the /lib/data directory is not used anymore and should been deleted; if you want to keep the highscore list for your server, create a /lib/apex directory and put score.raw in there before deleting the directory
Re: PWMAngband 1.1.5 is out!
Wyrmband.ath.cx has been updated.
PWMAngband Host - Check out http://www.mangband.org/forum/viewforum.php?f=9 and download the client, server, lib files, sound fx patch and even the source code for this new variant!
Re: PWMAngband 1.1.5 is out!
Lol you don't have to erase the whole thing for every update... just when the update requires a full reset, which was not the case for build 2.
Bah let's restart a char then ;)
Bah let's restart a char then ;)
Agian
That is happening agian. I have 7-zip too.Logan wrote:Hey PW, the new server hosted on your website is corrupted or something. I'm using 7-zip, and the client unarchives twice and works, but the server gives me 0 KB files that are empty upon inspection. What archiver program are you using? It might be an uploading problem, but it's probably just my archiver program not recognizing the format.
upload wrong?
it's just the server that's messed up.
Re: PWMAngband 1.1.5 is out!
Thanks for reporting the problem. I've reuploaded the server and it's ok now.
Re: PWMAngband 1.1.5 is out!
It still says "unsupported compression method" with 7-zip when I try to extract the server.
Re: PWMAngband 1.1.5 is out!
The file is PWMAngband_115_server.7z now. When I download it from my site and open it with 7zip, the files are correct.
Re: PWMAngband 1.1.5 is out!
Finally, thanks.Zaxx wrote:The file is PWMAngband_115_server.7z now. When I download it from my site and open it with 7zip, the files are correct.
Re: PWMAngband 1.1.5 is out!
New PWMAngband 1.1.5 build 3 released!
Minor release to fix a some bugs. More V3.1.2 features implemented.
Character dumps can now be saved on the client! If your (no-ghost) character dies and you don't understand what happened, log in with your deceased character name and press "a) Get a character dump" to generate a dump in /lib/user on the client.
Command changes
---------------
- New menu item "Get a character dump" when choosing a dead character from the
list of characters bound to an account: allows to save locally in the /lib/user
directory the last death dump generated on the server for that character
Gameplay changes
----------------
- Decouple chance to enchant and chance to uncurse (Angband 3.1.2)
- New algorithm and function for device failure (Angband 3.1.2)
- Make EF_DARKNESS notice res dark as well as res blind (Angband 3.1.2)
- Empty wands/staffs sold to stores should be recharged (Angband 3.1.2)
Interface changes
-----------------
- Lack of HURT_LITE and HURT_ROCK are noted as resistances (Angband 3.1.2)
- Multiple brands/slays should print only one message (Angband 3.1.2)
- Print brand messages on wield for all objects, not just melee weapons
(Angband 3.1.2)
- Actual base dice should not be displayed at a distance (Angband 3.1.2)
- Add missing spell messages displayed to nearby players for non-mage/priest
spellcasters
Other changes
-------------
- Monster lore flags treated as knowledge of the presence or absence of the
corresponding monster race flag (Angband 3.1.2)
- Replace calls to strdup by calls to string_make (Angband 3.1.2)
- Split ADD_POWER() to fix macro warnings (Angband 3.1.2)
Bugs fixed
----------
- Using an object producing an effect unknown to the player at a monster that
resists the effect updates the monster memory and identifies the object
(Angband 3.1.2): fixed confusion, sleep, scare, slow, and polymorph effects
- Using item with no charges should give a message and not consume a turn
(Angband 3.1.2)
- Inapplicable or canceled devices (ID, enchant) should not consume a turn
unless flavor knowledge was gained (Angband 3.1.2)
- Branding doesn't ID the new ego type (Angband 3.1.2)
- Gain-one-lose-one potions behave funny on failure (Angband 3.1.2)
- Game sometimes crashes when lighting rooms (Angband 3.1.2)
- Only apply minimum values for to-hit/to-dam/to-ac/pval on ego items if those
values are not zero
- Fix monster list not updated when detecting monsters
- Fix sound file name for lightning breath
- Fix incorrect "Monster Recall" title in main window/subwindows after using
target + "r" to inspect a monster
Files updated: client, server, lib, source code, sound fx patch.
Files are available for download at the usual location. Don't forget to update both clients and servers...
Note about the new patch: it is compatible with build 2, so please don't erase the character savefiles ;-)
Minor release to fix a some bugs. More V3.1.2 features implemented.
Character dumps can now be saved on the client! If your (no-ghost) character dies and you don't understand what happened, log in with your deceased character name and press "a) Get a character dump" to generate a dump in /lib/user on the client.
Command changes
---------------
- New menu item "Get a character dump" when choosing a dead character from the
list of characters bound to an account: allows to save locally in the /lib/user
directory the last death dump generated on the server for that character
Gameplay changes
----------------
- Decouple chance to enchant and chance to uncurse (Angband 3.1.2)
- New algorithm and function for device failure (Angband 3.1.2)
- Make EF_DARKNESS notice res dark as well as res blind (Angband 3.1.2)
- Empty wands/staffs sold to stores should be recharged (Angband 3.1.2)
Interface changes
-----------------
- Lack of HURT_LITE and HURT_ROCK are noted as resistances (Angband 3.1.2)
- Multiple brands/slays should print only one message (Angband 3.1.2)
- Print brand messages on wield for all objects, not just melee weapons
(Angband 3.1.2)
- Actual base dice should not be displayed at a distance (Angband 3.1.2)
- Add missing spell messages displayed to nearby players for non-mage/priest
spellcasters
Other changes
-------------
- Monster lore flags treated as knowledge of the presence or absence of the
corresponding monster race flag (Angband 3.1.2)
- Replace calls to strdup by calls to string_make (Angband 3.1.2)
- Split ADD_POWER() to fix macro warnings (Angband 3.1.2)
Bugs fixed
----------
- Using an object producing an effect unknown to the player at a monster that
resists the effect updates the monster memory and identifies the object
(Angband 3.1.2): fixed confusion, sleep, scare, slow, and polymorph effects
- Using item with no charges should give a message and not consume a turn
(Angband 3.1.2)
- Inapplicable or canceled devices (ID, enchant) should not consume a turn
unless flavor knowledge was gained (Angband 3.1.2)
- Branding doesn't ID the new ego type (Angband 3.1.2)
- Gain-one-lose-one potions behave funny on failure (Angband 3.1.2)
- Game sometimes crashes when lighting rooms (Angband 3.1.2)
- Only apply minimum values for to-hit/to-dam/to-ac/pval on ego items if those
values are not zero
- Fix monster list not updated when detecting monsters
- Fix sound file name for lightning breath
- Fix incorrect "Monster Recall" title in main window/subwindows after using
target + "r" to inspect a monster
Files updated: client, server, lib, source code, sound fx patch.
Files are available for download at the usual location. Don't forget to update both clients and servers...
Note about the new patch: it is compatible with build 2, so please don't erase the character savefiles ;-)
Re: PWMAngband 1.1.5 is out!
Wyrmband.ath.cx Is now updated.
PWMAngband Host - Check out http://www.mangband.org/forum/viewforum.php?f=9 and download the client, server, lib files, sound fx patch and even the source code for this new variant!
Re: PWMAngband 1.1.5 is out!
Help wanted!
Last friday, when testing the new build, I found a bug. Like the dumbass I am, I forgot to write it down and now I have no idea what it was... Today, I didn't manage to reproduce any bug...
So to anyone who plays PWMAngband 1.1.5 build 3, please tell me if you find something unusual...
Last friday, when testing the new build, I found a bug. Like the dumbass I am, I forgot to write it down and now I have no idea what it was... Today, I didn't manage to reproduce any bug...
So to anyone who plays PWMAngband 1.1.5 build 3, please tell me if you find something unusual...
Re: PWMAngband 1.1.5 is out!
Finally remembered what it was... and it wasn't even a bug, just a feature from V3.1 I didn't remember adding.
Re: PWMAngband 1.1.5 is out!
hms is the site down atm - i cannot connect to it. I will try later again and post.
Re: PWMAngband 1.1.5 is out!
New PWMAngband 1.1.5 build 4 released!
Minor release, mainly bugfixes. The main change is the port of V3.1.2 mana costs for mage offensive spells, extended to all similar spellcasters (sorcerors, necromancers, elementalists): mana cost has been reduced by 30 to 50%, so go play a spellcaster!
Alignments with Angband 3.x:
- Move artifact generation to the alloc_prob method (Angband 3.1.2): note that this will make the most powerful artifacts more common (Ringil, One Ring...) as minimum allocation probability is 1 (rarity 100 in the old system)
- Set depths and commonness of randarts according to power (Angband 3.1.2): implemented, using PWMAngband's system (rarities based on value)
- Make randart activations slightly more appropriate (Angband 3.1.2)
- Town should not interrupt level feelings (Angband 3.1.2)
- Mage spell efficiency (Angband 3.1.2): make spells more efficient by reducing mana costs of mage spells (and similar spellcasters in PWMAngband)
- Boost device damage for high device skill (Angband 3.1.2)
- object.txt should accept random values (Angband 3.1.2)
- A better fix for the lite_room bug (Angband 3.1.2)
- Always display pval on launchers for display consistency (Angband 3.1.2)
- Some jewelry doesn't auto-id properly (Angband 3.1.2)
- Stacked rods recharge faster on the ground (Angband 3.1.2)
- Detect invisible should detect normal monsters too (Angband 3.1.2)
- Minimise usage of standard string functions (Angband 3.1.2): replace sprintf by strnfmt, strcpy and strncpy by my_strcpy
- General store too restrictive in buying habits (Angband 3.1.2): items sold to the General Store should not disappear instantly
- pval not visible on jewelry with non-random pval (Angband 3.1.2)
Other changes:
- Spell levels for archers have been greatly increased
- Fix level feeling not generated if a player enters a static level
- Fix description of items affecting searching skill
- Fix curses on rings and amulets
- New artifact Dragon Scale Mails (all "good" kinds should have a corresponding artifact now)
- Move rod activation timeout from object "pval" to object "timeout" for consistency
- Allow '*' in partial names when selecting an item/ego by name
- Fix price of missiles (a stack of 20 enchanted/branded missiles should have the same value as a weapon with the same enchants/brands)
- Fix miscalculation of dead players' expiration date
- Make character list transfer more robust
Files updated: client, server, lib, source code.
Files are available for download at the usual location. Don't forget to update both clients and servers...
Note about the new patch: it is compatible with build 3, so please don't erase the character savefiles ;-)
Minor release, mainly bugfixes. The main change is the port of V3.1.2 mana costs for mage offensive spells, extended to all similar spellcasters (sorcerors, necromancers, elementalists): mana cost has been reduced by 30 to 50%, so go play a spellcaster!
Alignments with Angband 3.x:
- Move artifact generation to the alloc_prob method (Angband 3.1.2): note that this will make the most powerful artifacts more common (Ringil, One Ring...) as minimum allocation probability is 1 (rarity 100 in the old system)
- Set depths and commonness of randarts according to power (Angband 3.1.2): implemented, using PWMAngband's system (rarities based on value)
- Make randart activations slightly more appropriate (Angband 3.1.2)
- Town should not interrupt level feelings (Angband 3.1.2)
- Mage spell efficiency (Angband 3.1.2): make spells more efficient by reducing mana costs of mage spells (and similar spellcasters in PWMAngband)
- Boost device damage for high device skill (Angband 3.1.2)
- object.txt should accept random values (Angband 3.1.2)
- A better fix for the lite_room bug (Angband 3.1.2)
- Always display pval on launchers for display consistency (Angband 3.1.2)
- Some jewelry doesn't auto-id properly (Angband 3.1.2)
- Stacked rods recharge faster on the ground (Angband 3.1.2)
- Detect invisible should detect normal monsters too (Angband 3.1.2)
- Minimise usage of standard string functions (Angband 3.1.2): replace sprintf by strnfmt, strcpy and strncpy by my_strcpy
- General store too restrictive in buying habits (Angband 3.1.2): items sold to the General Store should not disappear instantly
- pval not visible on jewelry with non-random pval (Angband 3.1.2)
Other changes:
- Spell levels for archers have been greatly increased
- Fix level feeling not generated if a player enters a static level
- Fix description of items affecting searching skill
- Fix curses on rings and amulets
- New artifact Dragon Scale Mails (all "good" kinds should have a corresponding artifact now)
- Move rod activation timeout from object "pval" to object "timeout" for consistency
- Allow '*' in partial names when selecting an item/ego by name
- Fix price of missiles (a stack of 20 enchanted/branded missiles should have the same value as a weapon with the same enchants/brands)
- Fix miscalculation of dead players' expiration date
- Make character list transfer more robust
Files updated: client, server, lib, source code.
Files are available for download at the usual location. Don't forget to update both clients and servers...
Note about the new patch: it is compatible with build 3, so please don't erase the character savefiles ;-)