New MAngband variant

Issues, news, and discussion specific to the PWMangband variant.
Fink
Ancient MultiHued Dragon
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Re: New MAngband variant

Post by Fink » Fri 01.06.2007, 00:18

Damn, PW, you're just rocking along! Your variant is gonna be awesome :)

Berendol
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Re: New MAngband variant

Post by Berendol » Fri 01.06.2007, 21:57

Do you want a sub-forum for PWMAngband?
By appreciation, we make excellence in others our own property. (Voltaire)

PowerWyrm
Balrog
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Re: New MAngband variant

Post by PowerWyrm » Thu 07.06.2007, 17:08

That would be cool... would be easier to post updates and discuss about how to set a server for the variant.

PowerWyrm
Balrog
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Re: New MAngband variant

Post by PowerWyrm » Thu 07.06.2007, 17:11

BTW I had a few mins tonight and I implemented archers on my variant...  :)

Berendol
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Re: New MAngband variant

Post by Berendol » Fri 08.06.2007, 00:01

Done! Enjoy your new forum, which you can moderate (sticky and close mostly), and your official status as a variant maintainer. I moved this topic from the development forum to your new one.
By appreciation, we make excellence in others our own property. (Voltaire)

PowerWyrm
Balrog
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Re: New MAngband variant

Post by PowerWyrm » Sun 10.06.2007, 13:33

And another class implemented... monks!

Fink
Ancient MultiHued Dragon
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Re: New MAngband variant

Post by Fink » Sun 10.06.2007, 14:15

I see you're back on a coding rampage - good man!

PowerWyrm
Balrog
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Re: New MAngband variant

Post by PowerWyrm » Fri 22.06.2007, 13:22

Last batch of updates...

- archers implemented
- fixed a bug that allowed non-cursed orcish shields with negative bpval
- monks implemented
- rocks implemented (new missiles for monks)
- telepaths implemented
- new command: display worn items of party members (')
- massive iron crown of Morgoth back to 20lbs (instead of 40lbs in vanilla 3.0.6)

These are the last features I plan to implement on the server side for my variant...

After some testing, I'm gonna work on the last 3 things I plan to implement on the client side:
- remove from PKT_VERIFY the useless customized monster and object redefinitions which overload the size of the packet and make it depend on max_object_size and max_monster_size
- add a tool slot to the equipment list (for shovels and picks)
- add a quiver slot to the equipment list (for missiles)
Once those are implemented, I plan to release a new client and start intensive testing...

Rali
Clear Yeek
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Re: New MAngband variant

Post by Rali » Sat 23.06.2007, 12:42

So are you basically rewriting PernMAngband 3.x or what? And where do I get the client? :)

PowerWyrm
Balrog
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Re: New MAngband variant

Post by PowerWyrm » Mon 25.06.2007, 14:01

I re-coded some of the old features from PernMAngband 3.x... the ones that were cool + I added more stuff to make the game more interesting.
Today I modified the PKT_VERIFY stuff, so from now on the 0.7 client won't work on my server anymore. I will post here as soon as I have all the client related stuff done, so that I can release a client for my server.
On a side note, I removed the MAGE_HITPOINT_BONUS option and replaced it with new HP dices for the classes:
- warrior: 10
- mage: 1
- priest: 2
- rogue: 6
- ranger: 5
- paladin: 7
- sorceror: 0
- unbeliever: 9
- archer: 4
- monk: 8
- telepath: 3

Berendol
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Re: New MAngband variant

Post by Berendol » Mon 25.06.2007, 21:25

Have you seen the new preview release of Angband 3.0.8? Either one of the new menu and birth systems are worth the whole download. I'm wondering how feasible it would be to port those new systems to MAngband?

Here's the link to the changelog which contains the download link.
By appreciation, we make excellence in others our own property. (Voltaire)

PowerWyrm
Balrog
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Re: New MAngband variant

Post by PowerWyrm » Tue 26.06.2007, 17:22

Interesting... would be a bit of work to port to Mang though.
On a side note, I've added the tool slot to the equipment list tonight. And a more explicit message when someone tries to connect with the basic client.

PowerWyrm
Balrog
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Re: New MAngband variant

Post by PowerWyrm » Sat 30.06.2007, 11:56

That's it... the quiver slot has been implemented too. And that means...
... see next post.

Fink
Ancient MultiHued Dragon
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Re: New MAngband variant

Post by Fink » Sun 15.07.2007, 14:12

- upgraded artifacts from vanilla 3.0.6
- upgraded ego items from vanilla 3.0.6
- upgraded base items from vanilla 3.0.6
PW, how did this go? Did it entail anything out of the ordinary on your part, or did you have to add in any new stuff to support the new art/ego/base-items?

Billsey
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Re: New MAngband variant

Post by Billsey » Tue 17.07.2007, 22:25

Actually, wasn't that what Jug did? Though he didn't implement two of the new monster attacks, IIRC.
Mangband Project Team Member

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