Server upgradeing...

Issues, news, and discussion specific to the PWMangband variant.
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Hades
Giant Mottled Ant Lion
Posts: 218
Joined: Tue 14.12.2004, 22:39

Server upgradeing...

Post by Hades » Thu 25.10.2007, 19:12

    Just so people know, pwmangband.game-host.org, under goes a lot of bug correction and upgrades, this results in downtime... I've decided to make a scheduled time to implement these upgrades and changes. If a update or a correction is available it will be implemented at 5pm or 6pm EST. This only includes minor updates and minor bug fixes. All major and severe bugs or changes will be implemented ASAP,  so you may experience some downtime randomly if severe changes are needed, but for the most part, they will all take place at 5-6 EST.

And for the record, there are a lot of plans for PWMangband, so check here often to see if there are any new and exciting changes =).
PWMAngband Host - Check out http://www.mangband.org/forum/viewforum.php?f=9 and download the client, server, lib files, sound fx patch and even the source code for this new variant!

PowerWyrm
Balrog
Posts: 1574
Joined: Sun 27.11.2005, 15:57

Re: Server upgradeing...

Post by PowerWyrm » Fri 26.10.2007, 12:42

FYI I've added a lot (roughly 120) new monsters in r_info.txt. This will mean a major upgrade to the server...

Hades
Giant Mottled Ant Lion
Posts: 218
Joined: Tue 14.12.2004, 22:39

Re: Server upgradeing...

Post by Hades » Fri 26.10.2007, 15:54

When the package is sent I will implement it ASAP. Powewyrm, thanks for the heads up.
PWMAngband Host - Check out http://www.mangband.org/forum/viewforum.php?f=9 and download the client, server, lib files, sound fx patch and even the source code for this new variant!

PowerWyrm
Balrog
Posts: 1574
Joined: Sun 27.11.2005, 15:57

Re: Server upgradeing...

Post by PowerWyrm » Fri 26.10.2007, 18:13

Ok here's what to do to upgrade the server:
1) Unzip the files from the new upgrade (same as any upgrade)
2) Open every char savefile, find the line:
   <uniques>
and add the following line:
   max_r_idx = 620
just below
This line is now required to remove the hardcoded value of MAX_R_IDX when loading and saving chars... this will make adding new monsters easier in the future.
3) Open the server savefile and erase the monster lore section:
 <monster_lore>
   ...
 </monster_lore>
Replace this section by the section from a newly created server... this is required to initialize the max_num and respawn_timer variables to 1 and -1 for uniques (otherwise, they would be 0 and the unique could never be generated)

Hades
Giant Mottled Ant Lion
Posts: 218
Joined: Tue 14.12.2004, 22:39

Re: Server upgradeing...

Post by Hades » Fri 26.10.2007, 21:26

Adding everything now. Be done in about 30mins, sorry for the wait I was out to dinner with a friend of mine.
PWMAngband Host - Check out http://www.mangband.org/forum/viewforum.php?f=9 and download the client, server, lib files, sound fx patch and even the source code for this new variant!

Hades
Giant Mottled Ant Lion
Posts: 218
Joined: Tue 14.12.2004, 22:39

Re: Server upgradeing...

Post by Hades » Fri 26.10.2007, 23:00

All changes added. took longer then 30mins hehe. And on that note, I've deleted a lot of savefiles I thought to be useless, if you log on and your savefile is deleted just message me on here and I will correct it. I've kept records.

Thanks.
PWMAngband Host - Check out http://www.mangband.org/forum/viewforum.php?f=9 and download the client, server, lib files, sound fx patch and even the source code for this new variant!

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