Auto-retaliator melee deadlock

Issues, news, and discussion specific to the PWMangband variant.
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PowerWyrm
Balrog
Posts: 1574
Joined: Sun 27.11.2005, 15:57

Auto-retaliator melee deadlock

Post by PowerWyrm » Sun 28.10.2007, 08:08

Due to a critical problem in auto-retaliator (chars unable to teleport or do anything useful while engaged in melee with a monster), I've added a new inscription, !O, that can be put on the main weapon to bypass the auto-retaliator so that certain types of chars (in particular sorcerors and archers) don't waste energy in melee blows that can be used in shooting or casting spells.

Berendol
Evil Iggy
Posts: 868
Joined: Mon 11.11.2002, 19:13
Location: Loot Pile
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Re: Auto-retaliator melee deadlock

Post by Berendol » Sun 28.10.2007, 17:27

Cool fix. I like it.

Now the inevitable what-if: What happens when you get hit by something that destroys your items?
By appreciation, we make excellence in others our own property. (Voltaire)

Emulord
King Vampire
Posts: 252
Joined: Mon 30.04.2007, 20:19
Location: UIUC

Re: Auto-retaliator melee deadlock

Post by Emulord » Sun 28.10.2007, 23:14

This kindof seems like a hack.  If you were playing a character that might want to melee sometimes but wants to be able to escape (warriors, rangers, paladins, rogues, priest, mage), then the bug still exists.

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