Ironman PWMAngband party anyone?

Issues, news, and discussion specific to the PWMangband variant.
Post Reply
PowerWyrm
Balrog
Posts: 1574
Joined: Sun 27.11.2005, 15:57

Ironman PWMAngband party anyone?

Post by PowerWyrm » Fri 04.02.2011, 12:18

The main server has been quite silent the last few weeks, with almost nobody playing. I thought it would be a good time to play some ironman PWMAngband... since I think PWMAngband is well suited for fun ironman experience with its awesome towns, enhanced race/class combos, ...
So anyone up for a big level 1 party? If there are enough players interested, lemme know and I'd put an ironman PWMAngband server up...

Emulord
King Vampire
Posts: 252
Joined: Mon 30.04.2007, 20:19
Location: UIUC

Re: Ironman PWMAngband party anyone?

Post by Emulord » Fri 04.02.2011, 16:54

Yeah I havnt played in awhile. Why not?

Warrior
Ancient MultiHued Dragon
Posts: 662
Joined: Sat 26.10.2002, 15:00
Location: Norway
Contact:

Re: Ironman PWMAngband party anyone?

Post by Warrior » Tue 08.02.2011, 22:44

I'd be happy to try :) Won't have time until next week though. Monday-Thursday, after 6 p.m. CET
-- Mangband Project Team Member

serina
Crystal Ooze
Posts: 373
Joined: Sat 15.09.2007, 18:42

Re: Ironman PWMAngband party anyone?

Post by serina » Wed 09.02.2011, 22:04

I cannot commit during the next 3 weeks I fear. Work and holiday...

ZAL

PowerWyrm
Balrog
Posts: 1574
Joined: Sun 27.11.2005, 15:57

Re: Ironman PWMAngband party anyone?

Post by PowerWyrm » Fri 11.02.2011, 12:03

So it's gonna be postponed in 3 weeks then... I hope in the meantime more people will sign in, the more the better!

serina
Crystal Ooze
Posts: 373
Joined: Sat 15.09.2007, 18:42

Re: Ironman PWMAngband party anyone?

Post by serina » Thu 17.03.2011, 17:29

It's been 3 weeks and more... Is this happening?

ZAL

PowerWyrm
Balrog
Posts: 1574
Joined: Sun 27.11.2005, 15:57

Re: Ironman PWMAngband party anyone?

Post by PowerWyrm » Sat 19.03.2011, 14:50

Just need some players heh...
We should gather at least 4/5 players to make a big effective party. And decide of a day. Then i'll throw up an ironman server...

PowerWyrm
Balrog
Posts: 1574
Joined: Sun 27.11.2005, 15:57

Re: Ironman PWMAngband party anyone?

Post by PowerWyrm » Thu 14.04.2011, 21:36

Beta testers wanted!

I plan on putting up a PWMAngband server with the new 1.1.7 beta release this weekend. It's gonna be a custom server with the following changes:
- LIMIT_STAIRS = 2 (down we go...)
- NO_RECALL = true (hard as iron!)
- MORE_TOWNS = true (dungeons towns... check them here: https://www.mangband.org/forum/viewtopic.php?f=9&t=1857)
- TOWN_WALL = true (Morgoth the potato farmer?)
- PRESERVE_ARTIFACTS = 0 (preserve mode off... really hardcore!)
- SAFE_RECHARGE = true (stuff doesn't grow on trees... especially in a dungeon!)
- AI_PACKS/AI_SOUND/AI_SMELL = true (you think hounds are dumb? think again...)

Would be nice to gather a level 1 party and have some ironman fun...

PowerWyrm
Balrog
Posts: 1574
Joined: Sun 27.11.2005, 15:57

Re: Ironman PWMAngband party anyone?

Post by PowerWyrm » Sat 04.06.2011, 17:49

I finally killed Morgoth yesterday on my Ironman PWMAngband server with a Sorceror. I was worried about not having potions of *restore mana* for the final fight (I'll have to do something about *restore mana* and *healing*, they don't appear often enough in ironman... maybe give a higher chance of finding them in the expensive black market at 4500ft), but things went well even with plain potions of restore mana.
Ironman PWMAngband is really fun... The choice of races and classes makes partying (and even soloing) enjoyable... and even allows to win the game!

Emulord
King Vampire
Posts: 252
Joined: Mon 30.04.2007, 20:19
Location: UIUC

Re: Ironman PWMAngband party anyone?

Post by Emulord » Thu 09.06.2011, 22:36

So does Preserve off only affect one player? Or is it like, once an art has been seen, it is never generated again?

PowerWyrm
Balrog
Posts: 1574
Joined: Sun 27.11.2005, 15:57

Re: Ironman PWMAngband party anyone?

Post by PowerWyrm » Fri 10.06.2011, 16:59

It's per-player. If you see a Phial on the ground and you hit a trap door, you will never be able to find the Phial of Galadriel again... but other players will be able to find it later.

Post Reply