More on the Squelch function
Posted: Wed 29.08.2012, 21:44
Hello!
I just did some short test...
1. Squelched items
2. unignored items [picked up 10 summon scrolls which showed up]
3. dropped them at some field in the home (8)
4. enabled ignoring again (rendering the summon scrolls invisible
5. now dropped a quarterstaff 0,0 on the field
I would expect that the quarterstaff would land on a neighbouring field, however it "destroyed" the summon scrolls lying on that field.
Assume now that this is the same with items that are worth somehting you could accidently delete a lot of your stuff...
Also when dying a squelching player has an advantage over a player not squelching, probably his dropped items will fall all around him even if there were squelched items.
I suppose it should never overwrite if there is room,
if there is no room there should be a confirmation to delete squelched items (or at least log that something was destroyed)
I just did some short test...
1. Squelched items
2. unignored items [picked up 10 summon scrolls which showed up]
3. dropped them at some field in the home (8)
4. enabled ignoring again (rendering the summon scrolls invisible
5. now dropped a quarterstaff 0,0 on the field
I would expect that the quarterstaff would land on a neighbouring field, however it "destroyed" the summon scrolls lying on that field.
Assume now that this is the same with items that are worth somehting you could accidently delete a lot of your stuff...
Also when dying a squelching player has an advantage over a player not squelching, probably his dropped items will fall all around him even if there were squelched items.
I suppose it should never overwrite if there is room,
if there is no room there should be a confirmation to delete squelched items (or at least log that something was destroyed)