Checking inventory at death reveals:The Ancient multi-hued dragon breathes acid.
Your Bar Chain Mail of Elvenkind is unaffected!
You feel much better.
You have 23 Potions of Cure Critical Wounds {@q1}.
The Ancient multi-hued dragon claws you.
The Ancient multi-hued dragon claws you.
The Ancient multi-hued dragon bites you.
You feel much better.
You have 22 Potions of Cure Critical Wounds {@q1}.
You feel much better.
You have 21 Potions of Cure Critical Wounds {@q1}.
The Ancient multi-hued dragon breathes fire.
You die.
First: a rogue at level 31 has access at least to some resist spells; a death from fire breath means the double fire resist was probably not on... always cast double resist against base breathers if you can.) a Book of Magic Spells [Resistances of Scarabtarices] {@m9}
h) 21 Potions of Cure Critical Wounds {@q1}
i) 10 Potions of Healing {@q1}
k) 2 Scrolls of *Destruction* {@r2}
n) an Amulet of Teleportation {@w1}
Second: never inscribe both CCWs and heals with @q1 - heals are precious, they should be used when really low on hps... but you should be able to quaff them quickly.
Third: quaffing CCWs curing 6d8 (yeah that's an average of 27 hps!) against AMHD which does 233 dam each time it breathes it probably not the best move; if you can't handle the dragon with a couple heals in between, simply quit the fight, there's no shame playing as a coward in this game...
Fourth: I see a lot of people playing with macroed amulets of teleportation... those are simply not reliable, you SHOULD have scrolls, staves or spells for teleport that have a very low fail rate; remember that rogues have 5% fail on their spells, so it's not rare to fail Teleport 3 times in a row...