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Class Spell/melee strength Gimmick
------- ----------------------------------- ------
Mage strong spells, weak melee none
Ranger medium spells, medium melee Bows
Rogue weak spells, strong melee Stealth
Warrior no spells, great melee none
Paladin weak prayers, strong melee There is no gimmick
-Monk- medium prayers, medium melee weaponless combat
Priest strong prayers, weak melee none
The paladin is just kind of average, so he fills in the need of a half caster without gimmicks.
If we model this off of variants that have monks, they gain different types of attacks with higher damage as they gain levels. Some of the later attacks hit to confuse or stun. We could give them some innate speed or resistances as they gain levels to make up for the lack of a weapon slot. Without weapons they should get up to 6-8 bpr. with weapons only 4.
resistances we could give them: fear, confusion, free action
Poor bows, good stealth.
Like kobalds, monks feel vanilla enough to add.