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Ironman Competition (please vote) June 29, 2010, 8:40 pm

We've been thinking about having another Ironman Contest sometime this summer and would like to arrange this at a time where as many as possible would be able to participate.

Previous competitions lasted one month, which I think may be a little bit too long so I'll throw out some suggestions here for dates and duration.

Please also post here about what specific dates you'd prefer with each option (such as July 2'nd to July 9th for example).

[Edit]
There would be prizes for the deepest depth reached as well as for the highest level. In addition there may be a prize for the deepest unique killed, the exact details will be fleshed out later.


More houses available! November 15, 2009, 5:28 pm

Starting today, all houses owned by characters who have been inactive for more than 12 months will be reset. This is a change from the initial 6 month limit, which was deemed to be too strict. A handful of players were affected by the initial limit, if your character should happen to be among these and you would like the action revoked, contact me and we'll discuss it.

15-16 houses reset so far. The contents of the houses are either placed in the character that owned it, sold, or placed in temporary characters, the exact solution depends on the amount of contents, the quality and worth of the inventory and so on. An inscription has been placed on an item in the inventory of the previous owner, stating that the house(s) were sold due to inactivity. If items were moved to a temporary character the charactername/password is also inscribed on an item.

We appreciate that our players may have the need to step away from the game every now and then, but for the greater good of the community we consider it fair, as long as there is a housing shortage, to reset the houses of characters who have not played within the last year. If anyone have strong feelings for or against this, please discuss below.


Server rollback September 5, 2009, 10:27 am

Due to a corruption with savefiles we had to restore the server from a backup made on September the 3'rd.
All affected characters have had their chance to report any unfortunate effects of this in the forums and we consider the case closed.
Should there be any questions, please send me an email or reply to the forum thread.


IRC server change May 7, 2009, 5:37 pm

We're moving our IRC channels to a new home. Starting May 8th, mangband IRC Channels will be located on the freenode network, moving from perl.org.
To connect, use irc.freenode.net, or pick a server from their list.

Although we are not moving until May 8th, it is encouraged that you visit the new network and register your chat name before someone else registers it.
You can register your nickname by using the command
/msg nickserv register
from the nickname that you would like to use. Our channel is also already setup there so you can join #mangband.

We hope that this does not cause any problems for anyone and we really look forward to seeing you online.


MAngband v1.1.2 Released April 27, 2009, 6:25 pm

The MAngband Project Team releases version 1.1.2 of MAngband. This is a bug fix and compatibility release for both client and server.

This time, not only Windows users get binaries at the Download page. Checkout the What's New page for a list of changes in this release.

If you are currently running a private MAngband 1.1.X server you should be able to upgrade to this version without loss of savefiles or data, but please take a backup just in case.

- The MAngband Project Team


More artifacts available! November 23, 2008, 12:33 am

Perhaps the most frequent complaint from players over the years has been the way inactive players can hoard artifacts forever if they'd like. One of the first things the MAngband project team did was to make it impossible to house artifacts and today we've made another change. Starting today, all artifacts on inactive players (not logged in the last two months) will be reset. An extra 20% artifacts are now findable again :)

[23:54] [Crimson] a Phial
[23:54] [Jug] cool
[23:55] [Crimson] that might be the first time I've ever found it.
[23:55] [Crimson] in 10 years. :)

The effects are already being noticed, go get yours!

Congratulations to our Winners! November 9, 2008, 6:50 pm

On behalf of the MAngband Project Team I would like to congratulate our winners!

Congratulations to King Turin who won in September with a Dwarf Priest! (The first winner of this instance)

Congratulations to Queen Zal who won twice (!) in October, once with ZalMagus a Hobbit Mage and then again with ZalMag a Gnome Mage!

Well done! You take your place in MAngband history and of course your rightful places on the High Score Chart.

Ancient News...

[Page last modified on June 03, 2009, at 09:58 PM] Modern Look